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Too late, already did.
I can further correct you, and even give more info that adds speculation on your claims.
NA has 24 servers while EU has 27. MegaServers was introduced back in 2014 two years after the game was released. That is one year before HoT. Linked Worlds for WvW happened one year after the release of HoT and it was mainly done to even out the numbers to aid smaller worlds against larger ones. Also, world pop was determined solely on active WvW players.
The best part is this ♥♥♥♥♥♥ world restructuring has, in typical ANet fashion, failed to deliver on even the most basic claims. "fairer and more engaging matchups " lol no. Take one look at the K/D for the proof.
It's literally just "join a guild, and every one of those 500 players will be put in the same server, plus any additional people we couldn't fit elsewhere".
Map queues despite only 20 guys on tag, map queues at prime time where multiple tags are trying to play, afk wall-runners aplenty, and absolute ♥♥♥♥ matches. It's godawful, and it's definitely not "alliances".
Gonna stop you before you continue on a rant, I never said alliances, I said alliance guilds. You know, guilds joining a main hub guild to keep together.
Guild Wars 3 is already in development bruh
and if GW3 was going to happen it won't be before 5-7 years from now, tbh my expectations for GW3 are so low and i hope it won't happen, it will be a mmo version of DA Veilguard and by that time we will have Riot mmo being released
And I mean other than the name drop without any context in a closed meeting that was never meant for the public. "In development" is a bit presumptuous based on nothing but that.
Why would you call it "alliance" when it's obviously not alliances? It even has a team selection panel.
How are you confused by this?
Example. Two guilds want to have an alliance. They then create a new guild for both guilds to join and choose as their WvW guild. Those two guild are then kept together. Thus the term Alliance Guild was born.
Only guildless or someone who has yet to choose a guild as their WvW team may choose a team in the team selection.
Someone who already has chosen a WvW guild cannot choose a team.
For example I had a lot of problem finding a group to do "Battle of Lion Arch" an event which really requires a fairly large group to do. I joined the instance many times but with only a few people (if any) for like a month at different times (and when it was active)). I finally made it when I found a post on reddit about ONE group who run that event every day at a specific time.
For popular content there are usually enough people. But some maps are far from crowded. Maybe a problem with how instances are filled. Some maps are just dead between major events like open bosses (and dead 5 min after).
Its is probably correct there have been 16 - 20 million players. But that number is irrelevant. It is F2P so many have probably have tried it but is not playing it. How many are actively playing GW2 and how many are there online concurrently? If player count was really good then Anet would probably publish and brag about it.
Every weekly is do 1 of 5 jumping puzzles, kill 10 champs or 50 veterans, harvest 100 items, do a strike, do a fractal.
LS3, LS4, and IBS never entered the rotation at all.
Anet has a bad habit of missing the little things that count and focusing on the big things only. They supposedly have a team dedicated to fixing the little things now. But they only seem to update something maybe once a year? Trying to think but the last big thing they did was getting rid of gear damage (good) and merging dungeon currencies (bad).
And they have "grind" in their minds at all time. Not "fun". So instead of doing the obvious like maybe quadrupling the dungeon currency rewards so you have to grind them less. They combined them all so now everyone can grind the easy dungeons and no one ever does Arah anymore.
Wizard vault is the greatest thing that happened to GW2. Rewards are actually worth it. Far better than the seasonal tracks other games tend to go with like SWTOR.
#fakenews
I don't think the reason is WV that for example dungeons have very few players (just look at LFG). It is probably that rewards are not worth the effort, combined wiith player counts not being that high (if it were like millon people online then sure there would be enough groups running them anyway).
World bosses usually have many people. But the map might be dead 5 min after the boss event (like after Iron Golem or Megadestroyer). Usually get the popup about low player count.
But merging dungeon currencies probably did more to kill them off than dropping the daily dungeon. Arah is long and arduous, whereas a stealth gyro engie can pull a group through CM in like 4 minutes, so if anyone wants dungeon currencies, they'll just farm the shortest path and never look back.
The "WV" system is pretty badly thought out. If i pick just WvW objectives, then i inevitably get time consuming weeklies: the WvW JPs (no exploits like PvE to skip them), EotM (which is quite literally dead, and has been for many many years), or crap like "capture 10 ruins" (stand on a point for 60 seconds 10 times, contributing nothing to your team) or "escort 10 dolyaks".
If i pick WvW+PvE objectivies, it'll sometimes replace one of those crap ones with something easy in PvE. But then i lose out on reward track potions, and it's a coin flip whether i'll get ♥♥♥♥ like "kill 100 awakened" AND "obsidian sanctum".