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My honest advice to you would be to pick something you like and enjoy playing in terms of rotation and flow and all that, then try to improve and learn as you go
Try experimenting at first until you don't find something you like and something that speaks to you (you can port with characters to a PvP lobby with target dummies to try out, it sets your level to max lvl while you're inside there, you don't need to fight other people there, just play around a bit with the dummies to see how classes feel, especially different weps.)
And if you at any point don't like the one you picked, nearly everything in the game is account-wide, so you can just swap to something else and play that instead then
(there's actually also quite the cliché that most people change their "main" when they start playing GW2 for the first time, funnily enough I did that too, started as ranger and ended up as guardian xD)
Hope this helps, gl
It doesn't really matter what you pick, and doubly so for PvE.
You won't be unlocking either Scrapper or Catalyst till you've hit 80 and explored the expansion zones, then farmed a bunch of hero points till you have enough to max them out. They're "elite specs". And doing 1-80 with Engineer and his crappy old skillset will be like pulling teeth.
Go for something like Guardian. The end-game DPS is identical, but you'll have a much better time playing it, and Guardian's elite specs are always wanted in groups. Firebrand is great for condiDPS, healing, or stab-spam in WvW. Dragonhunter is great DPS in PvE and WvW. Willbender is ♥♥♥♥♥♥♥.
Oh, and there's also a core Guardian (as in, no elite spec) build that does insane DPS with hammer.
https://snowcrows.com/benchmarks?filter=dps
I'd highly suggest you focus on something you enjoy playing as not only will each class have a different "feel" while playing, the weapons and specialization they are using changes that feel as well.
I personally play a Daredevil Thief with Daggers. The basic damage rotation has a massive amount of dodge and evade. Thief mechanic allows me to easily adapt to changing situations. However, many people don't like the initiative mechanic or the low health and defense.
We'll see often in raids the condi builds do more damage overall despite having less DPS because they can afford to dodge an AOE attack and break their rotation and not lose as much DPS whereas power people drop to zero DPS when they have to dodge.
So its far more important to play a class your actually having fun with and are good at. The class where you can manage your rotations.
To OP I suggest looking up Mukkluk's youtube channel.
He recently went through almost all elite classes, researching DPS and support viability.
Anything that isn't Warrior. Some classes are harder to play in melee than others, like thief and elementalist, but they can all kill in melee. It's more common to think if you want to do damage with big crits or damage over time and if you want to have some sort of support to go with them.