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I remember that we died many times, people either quitting or diconnecting, I was basically stuck at that last step.
Luckily, someone with experience helped us out for 5 Gold.
Dungeons in general are just that, abandoned content you basically run to get runes and the "free" s.k.i.n.s. (WTF is that getting censored?!?).
It was left rotting IRC about the 2nd year after launch in favor of Fractals.
A much tighter and less time consuming experience.
XIV fully overhauled Praetorium under comparable circumstances after a similar length of time, and its problems weren't as bad as these. I doubt they even tested it with the kinds of build a new player is likely to organically have at that point in the progression.
It would seem pretty trivial to put checkpoints for restart before and after the mouth of zaitan part and between the 3 dragons and zaitan.
On the other hand, it is titled "victory or death", so an all-or-nothing experience would be valid, if more difficult.
Must be pretty awesome game after all, if it can trigger some people so consistently..
the bosses on the ground are easy , when the belleh-mouth drop some bombs : feed them back , it stuns him and then you can deal damage , after that its a real cakewalk
yep. as we all know, angry ex customers are the best customers.
no incentive? thats just silly. but their analysts prolly told them, that it would be futile
to invest so much in niche content, that very few people want to play.
let that sink in. they could had made it into a strike, but even that is too expensive.