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The reason no one likes GW2 PvP is -- besides the fail balance. lack of development, bugs, bots, poor MM, inability to counter etc. etc. -- because the game's combat is terrible for balanced PvP. There's way too many means if invulnerability, mixed with messed up terrain collision/LOS for the game to ever be regarded as a quality PvP contender. Being able to just dodge roll .5 seconds of damage or reflect 8 seconds worth of projectiles is just...bad. Invuln doesn't work in PvP.
It only works for WvW because there are other factors at play.
And let's not get into the game's terrible animations making telegraphs a matter of memorising the class rather than the visuals displayed to you...
Meta has changed a lot, some seasons its condi meta ahhh the memories of reaching Legendary and getting a legendary title with condi scourge who melted anyone and everyone.
gw2 pvp is chaotic, too much to digest at once, excessive amount of CC, insane bursts from current broken op specs dealing massive damage. I tried my old tank/healer builds for druid and guardian... after some matches it was much more productive to go full glass cannon and either kill or be killed fast.
anyways, esports failed and it was obvious why, mmos are not designed for esports, an mmo can't be an esport game, name one succesful mmo with esports. Way too many skills, multiple ways to negate dmg, conditions everywhere and CC its not fun as esports.
You need simple things to be a sucessful esport game, Dota, LoL, heck even Smite still holding 20 to 12k players everyday since 2017. you have four or five skils including the ultimate and a very specific role, support, dps damage dealer, tank, jungle, healers, you have 3 lanes and gw2 tried that but having to summon skritts with barrels and fighting at mid to get one is tedious and not fun, it would be much better just letting npcs spawn automatically while players fight in the two available lanes.
GW2 isnt a moba neither a battle royale or a CoD or PUBG or anything like that,
Literally NO mmorpg in the next list, everything is fighting games, mobas, shooters, battleroyales, sports (fifa).
https://escharts.com/top-games?order=peak
https://www.reddit.com/r/MMORPG/comments/q36fn1/will_we_ever_see_a_successful_mmorpg_esport/
https://www.reddit.com/r/MMORPG/comments/611hl0/can_mmo_games_become_esports_what_is_your_opinion/
https://www.reddit.com/r/MMORPG/comments/u0cr3o/mmos_should_have_never_become_competitive/
The only reasonably good PVP they have is the wintersday snowball fight. Because all stats and skills are fixed, so balance is less of an issue. And yet still unbalanced with only 3 classes.
But in my experience with fixed class PVP, it balances itself eventually as players learn more.
4k players on prime Sunday time.