Guild Wars 2

Guild Wars 2

Nemmie3 2023 年 12 月 2 日 上午 10:57
Next expansion or something ?
I was wondering if they are going to release more PVE content for SoD, i mean the game lacks the end game content after you do all the strikes there is nothing left to do ?
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目前顯示第 136-150 則留言,共 165
Teratus 2023 年 12 月 11 日 上午 11:41 
引用自 ah_puch
How so? GW2 allows you buy in game gold directly with real cash. You can buy a legendary weapon without spending thousands of gold or thousands of hours farming gold and buy it in 2 minutes. P2W heaven. Oh right, "but what are you winning?" Embarrassing.

Only the first generation weapons.
All the others including the armours, trinkets, runes and sigils must be earned.

There's nothing P2W about that either, legendary weapons are a convenience item, and all of the first generation ones lost any "prestige" they once had years ago, they're common as hell and most of them are ugly imo too.
They have no stat advantage over ascended, and the can only be equipped by max level characters.

As for buying gold in general? so what.
Tons of players do that illegally in every MMO and a great chunk of that money goes on to fund all sorts of other illegal activities so I could care less about Anet making the smart choice to corner that market for themselves.
Buying gold was going to happen whether they wanted it in the game or not, making a legit in game method for it only screwed over criminals who frankly, non of us want in the game in the first place.

It's not the same principle and no, it's how ransomware operates. Nothing was taken away from you when your subscription ends. You agreed to the terms and knew exactly how subscribe to access model works. They didn't say it was free then took it away when you didn't pay. I've explained the exact same thing very clearly, it's not rocket science.

Access to your account and everything in it was taken away from you, including everything else you paid for in game, cash shop etc.

Just because you agreed to it doesn't make it any less scummy and wrong.

People blow their entire life savings in casinos and end up destitute, just because they know the risks doesn't make the gamble any less predatory and wrong.
Same with lootboxes in video games,and tons of other crappy practices that are designed to unfairly fleece someone out of as much money as possible while giving them as close to nothing in return.

It is the very nature of a scam.

I'm not that invested in steam, and only recently realized the "private profile" drama lol. This is really sadder than I initially realized. Now it makes sense why every single discussion goes into "no u". Sad.

No idea what you're talking about here, what drama?
If people are getting crap for having their profiles private that's news to me, mine's always been public, I don't see the point in having it private.

Like what? I mean other people slipped and revelead they have less than 30 hours experience with ESO's combat. I have thousands of hours in both games. GW2 is not more fluid or responsive by any means. If anything, it's slower and clunkier because of the cooldowns and tab target.

The cooldowns are irrelevant to what im talking about.
I'm specifically commenting on how the characters move and feel, animations and responsiveness.
That's where Gw2 is better, more fluid.
ESO is fine, but a lot more janky from my experience.. just not as responsive especially when it comes to dodging.

I've often been killed or severely damaged in ESO by attacks and AOE that I didn't even see until after they hit me, I never have that issue in Gw2, even in huge skill spam events etc.

Sounds like you're trying to use it as an example to make GW2 make look good. It's funny, I don't remember any GW2 examples in ESO, FFXIV or WoW forums where people discuss in game issues or news. They aren't threatened by an indie mmo.

Because Gw2 players don't feel the need to go to other game's forums and brag about how great GW2 is.

Yet, you guys love coming to Gw2 forums to brag about how great those games are, which is why it's just transparently hilarious when you claim we're the ones "threatened" by your preferred MMO's.

I didn't count the morphs at all. 5 skills + 1 ultimate per tree and 3 trees.If you are new to the game or confused about skills, they are clearly labeled in various wiki.

Yes you're correct I misread this bit in the last post my bad.
Thought you said 18 per tree, which is accurate if you count the morphs.

5 of them are weapon skills = tied to the class. I didn't even bring ESO's weapon or guild skills into the discussion because it wouldn't be fair. GW2 has way less skills and very limited in comparison.

An intentional design choice due to a hard lesson learned in Gw1.
Gw1 had somewhere around 500 total skills I think, plus a duel classing system which made the game a monumental nightmare to balance.

As far as the weapon skills go, most people really like that system, especially the class favour it adds.
It would be boring if all the weapon skills were the same on all classes like ESO has.
Though you don't notice it much in ESO due to the small skill bar.

GW2 also forces you to use a weapon type though, if you aren't playing by yourself that is. Try going into t4 fractal as a dps with a scepter guard instead of GS.

No it doesn't, it gives you a set amount of weapons per class with unique skills on each one and lets you decide which ones you want to play with.

This is again you blaming the developers for player made "restrictions".
If you want to play fractals with a scepter you have every freedom to go and do so.

The only people "forcing" you not to and saying you "can't" are crappy elitist players who have no right to dictate how you play the game, and you yourself for listening to them.

Play whatever you want to play, and if anyone gives you crap for it give them a verbal middle finger.
最後修改者:Teratus; 2023 年 12 月 11 日 下午 12:54
messanoir 2023 年 12 月 11 日 上午 11:55 
引用自 ah_puch
you ever played wow? you got 6 months the same raid and the same 8 dungeons and almost 0 open world content, all the other stuff is obselete after 1 big patch. gw2 is way better in this bcs you can redo all the old stuff always they should maybe just add more raids

How many dungeons in total does WoW have? Did GW2 receive new dungeons in 2023? 2022? 2021???

2020????

Ouch.

There is a reason much bigger mmos like WoW, ESO or FFXIV couldn't care less about GW2 and yet all GW2 could talk about is "look at me, I'm a big boy now!" thinking anybody cares. One thing everybody notices such as the new p2w items added to the store they switch back to "oh no, lies!" "what are you winning??" thinking it will make them look dignified.

Embarrassing.
So, your right, no new dungeons during all those years, just a bunch of other content. I didn't know dungeons were the bases of being a good game, but you learn something new every day. So, I guess you win that discussion?

Regardless, No one that I have seen you or myself reply too argues the point that Arena Net and Guild wars 2 are smaller than the "Big 3", yet you seem to keep using that as an "I win" moment.

We have had the p2w discussion, many times I think, do you really want to go into it again? Easy...show proof. Not "Take my word for it" show actual verifiable proof, and we will go from there.

Hehe...the whole "what are you wining thing" again from you, Mr. Copy/Paste argument at it again. :) Besides, remember, a way back, I answered that question, with explanations and proof...still waiting for your answer that proves you right...weird that, huh?
Teratus 2023 年 12 月 11 日 下午 12:52 
引用自 ah_puch
Culprit being the devs. But sure, go ahead and blame the players for everything and never the devs. I'm sure that works wonders even though the steam numbers are incredibly low compared to other said games.

I blame the devs for plenty of things.
IBS ending sucking.
That it took so long for LW1 to come back.
For ruining Primordus and Jormag's storylines.
For not making the Dungeon Stories scale to group size as they should be and like they did with Arah.
For not fixing some annoying bugs that have been in the game for many many years.

But im not going to blame them for the elitist behaviours of crappy players.
Nor am I going to blame them for people like you listening to those players and blaming the devs for dictating how you play the game.

That's on you man.

They sure did. Players created problems? So if you talk about something the game is blatantly missing that every other mmo has, it's a player created problem? Did players code the game or decided on the game design? It's hard to understand your logic.

Spamming the forums on a daily basis about the same subject for literal years, basically harassing and trying to bully the developers into doing something they didn't want to at the time and then complaining when their threads get merged or deleted was 100% a player made problem.

Mounts were never essential to Gw2 and a lot of people didn't want them at the time.
The only reason those attitude changed was because when Mounts finally did come to Gw2 they were so vastly different and unique from any other MMO and they worked really well.

Mounts are overrated and suck in most MMOs, at least in Gw2 they have actual in game mechanical utility to justify their existence.
In almost every other MMO they could be completely replaced by a movement speed potion.

That's not true and you know it. Majority of the mount types are obsolete. That's just weak game design.

I could go into another long and detailed post about how absurdly wrong you are and back it with probably a million articles and posts by players about how Gw2 revolutionised mounts in MMO's but why waste the time when you're response would just be to disregard everything.

So why don't you actually make an argument for a change, do tell us all why you think mounts in gw2 suck and how those overrated, glorifed speed boosts in your favourite games are so much better.
We could use the laugh.

Or maybe you just really really have a thing for horses.. and that's the main issue you have, that Gw2 doesn't have one.

It's abandoned. Where is the Cantha content in SoTo? They won't go back there and EoD turned out to be a cashgrab banking on nostalgia only to be abandoned right after. EoD + Gyala Delves were an abysmal amount of "Cantha". They wasted a whole year buying time with LW1 and "Steam launch" both of which turned out to be major disappointments. All that wasted time to develop SoTo, the weakest and least popular dlc thus far.

For someone with "thousands of hours" in Gw2 you don't seem to understand how any expansion content works.

They have never put new expansion content in old expansion content to deliberately avoid screwing people who don't have the older expansion content.
This has been a Gw2 status quo since they started making expansions for the game.
New Expansion content will only ever include old locations that Anet know every single player has access to.. which for the record is one of the reasons they made the core game F2P as well.

You also failed to understand that every single new expansion post EOD will feature stand alone stories and content.
This was announced well before SOTO even came out.

When the next expansion comes out next year it will have no association with SOTO either.

So there's more than enough potential to go back to Cantha and have a new story in new regions there, same for other regions first explored with an expansion.
They just won't feature any of the old expansion maps etc.

Oh yeah and the new fractal coming next year is based in Cantha and does tie in some Gw1 Canthan lore to the SOTO expansion so there's that too.

Also SOTO is a mini expansion, again something that was announced well in advance.
All expansions coming annually in future are confirmed to be mini expansions.
So best get used to that if you plan on continuing to buy them.

None of mob management and aggro, directing fights as a tank matters in endgame group content? It's clear you've never played or understood what a tank role is. I guess your understanding of what a tank is stuck in having tanky gear in the open world. No wonder you couldn't understand or explain what a trinity was.

No it's not because trash mobs are burst down in seconds, usually after they're all yanked into the player blob and in most end game group content there's hardly any most of the time anyway, just a boss or two.

The tank is completely redundant in Gw2 because of the other support roles.
With all the boon spam, reviving and healing literally everyone in the group is tanking regardless of their role, even the glass canon DPS players.

The tanking you knew in WoW etc doesn't exist in Gw2 nor does it need to and that's why there is no real trinity in Gw2.

Where did I say buffs didn't exist?

Nice try, but you know as well as I that you specifically said the roles didn't exist, not that "buffs" don't exist.

And you said that right here on the 3rd page after I said the roles always exited in Gw2.
Even if few people actually played them back then.

引用自 ah_puch
No they haven't. There was no buff spammer or tank/healer.

Wow is not "fake p2p, paid expansion, worst p2w cashshop" rofl. It's a subscription mmo. Simple.

Sounds like you didn't understand the b2p model either. GW2 is not b2p, it's f2p. B2p means you can't download or play the game at all without paying. Simple.

It doesn't make GW2 a good value either since it barely gets any content in comparison and they are selling old, obsolete content like the living world for 50 bucks.

That sweet moment when the "false accusations" turned out to be well thought out accusations that you couldn't comprehend because your understanding was flawed.

Fake F2P, I said, which it is.
Basically gives you a tiny little chunk of the game and takes it away again once you level up past 20.

Gw2 F2P gives you the entire base game + what has been re-introduced of the first living world season with only minor account restriction's that are only present to stop malicious players taking advantage of certain systems.

If you want all of Gw2's content plus a full unrestricted account you need to buy the game.

I'll give you some credit on the living world needing to be bought as that's not something I am personally in favour of either and it makes a mess for new players that I believe is actually harmful to the game overall.. Anet need to do better on making the older living world seasons easier for new players to obtain.

But that content is absolutely NOT obsolete in any way, I see people in living world maps all the time, farming events and completing story and achievements etc
It's some of the best content in the game for getting easy stat choice ascended gear and has some unique and useful rewards.

Hell some of the unique legendary gear in the game is only obtainable by playing living world maps and completing the content there so you are completely wrong on that.
It's nowhere near obsolete.

But it almost died due to b2p model and switched f2p in order to survive. If you can't see what a failure that is compared to games like ESO that didn't need f2p then don't know what to tell you. A free game that still can't get 1/4th of a b2p game's players. That speaks volumes.

No it didn't.
Gw2 went F2P 3 years after release because Anet wanted to keep the Gw2 business model friendly and simple for new players.

And that pissed off a lot of greedy, selfish Gw2 players at the time who b****ed and moaned about new players getting the core game for free when they had to pay for it.

I remember this very well because I was one of the people in full support of the F2P game, opening the door for a lot more people to come into Gw2 and I was very disappointed with the selfish entitlement of many Gw2 players at the time.

It's not hard to find this info either.
Direct quote from the developers back in 2015.

"Expansions are the one place where the buy-to-play model gets a little tricky. When you’re coming in as a new player to a game that has a bunch of expansions, what exactly should you buy in order to play with your friends? The base game and also every single expansion? We’ve seen examples in the industry where that kind of thing has gotten out of control. It doesn’t seem right, and we want to do better. As we get ready to ship our first expansion for Guild Wars 2, we want to ensure that we keep the business model friendly and simple. So let’s be clear that when we say Guild Wars 2 is buy-to-play, we’re only asking you to buy one thing: the current release, Guild Wars 2: Heart of Thorns.

To accomplish that, we’ve already included the core game as a free bundle for anyone who buys Guild Wars 2: Heart of Thorns. And today we’ll go a step further: we’re making the core game free for everyone. For anyone who’s been curious about Guild Wars 2, now you can just go to guildwars2.com, download the game, and start playing.
If anyone can play Guild Wars 2 for free now, does that mean we’re switching business models to free-to-play? Are we going to be one of those games that aggressively monetizes free players through microtransactions? Absolutely not. Guild Wars 2 remains the same game it always has been. We’re making the core game experience free because we’re confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns."
最後修改者:Teratus; 2023 年 12 月 11 日 下午 1:00
messanoir 2023 年 12 月 11 日 下午 1:04 
引用自 Teratus
引用自 ah_puch
Culprit being the devs. But sure, go ahead and blame the players for everything and never the devs. I'm sure that works wonders even though the steam numbers are incredibly low compared to other said games.

I blame the devs for plenty of things.
IBS ending sucking.
That it took so long for LW1 to come back.
For ruining Primordus and Jormag's storylines.
For not making the Dungeon Stories scale to group size as they should be and like they did with Arah.
For not fixing some annoying bugs that have been in the game for many many years.

But im not going to blame them for the elitist behaviours of crappy players.
Nor am I going to blame them for people like you listening to those players and blaming the devs for dictating how you play the game.

That's on you man.

They sure did. Players created problems? So if you talk about something the game is blatantly missing that every other mmo has, it's a player created problem? Did players code the game or decided on the game design? It's hard to understand your logic.

Spamming the forums on a daily basis about the same subject for literal years, basically harassing and trying to bully the developers into doing something they didn't want to at the time and then complaining when their threads get merged or deleted was 100% a player made problem.

Mounts were never essential to Gw2 and a lot of people didn't want them at the time.
The only reason those attitude changed was because when Mounts finally did come to Gw2 they were so vastly different and unique from any other MMO and they worked really well.

Mounts are overrated and suck in most MMOs, at least in Gw2 they have actual in game mechanical utility to justify their existence.
In almost every other MMO they could be completely replaced by a movement speed potion.

That's not true and you know it. Majority of the mount types are obsolete. That's just weak game design.

I could go into another long and detailed post about how absurdly wrong you are and back it with probably a million articles and posts by players about how Gw2 revolutionised mounts in MMO's but why waste the time when you're response would just be to disregard everything.

So why don't you actually make an argument for a change, do tell us all why you think mounts in gw2 suck and how those overrated, glorifed speed boosts in your favourite games are so much better.
We could use the laugh.

Or maybe you just really really have a thing for horses.. and that's the main issue you have, that Gw2 doesn't have one.

It's abandoned. Where is the Cantha content in SoTo? They won't go back there and EoD turned out to be a cashgrab banking on nostalgia only to be abandoned right after. EoD + Gyala Delves were an abysmal amount of "Cantha". They wasted a whole year buying time with LW1 and "Steam launch" both of which turned out to be major disappointments. All that wasted time to develop SoTo, the weakest and least popular dlc thus far.

For someone with "thousands of hours" in Gw2 you don't seem to understand how any expansion content works.

They have never put new expansion content in old expansion content to deliberately avoid screwing people who don't have the older expansion content.
This has been a Gw2 status quo since they started making expansions for the game.
New Expansion content will only ever include old locations that Anet know every single player has access to.. which for the record is one of the reasons they made the core game F2P as well.

You also failed to understand that every single new expansion post EOD will feature stand alone stories and content.
This was announced well before SOTO even came out.

When the next expansion comes out next year it will have no association with SOTO either.

So there's more than enough potential to go back to Cantha and have a new story in new regions there, same for other regions first explored with an expansion.
They just won't feature any of the old expansion maps etc.

Oh yeah and the new fractal coming next year is based in Cantha and does tie in some Gw1 Canthan lore to the SOTO expansion so there's that too.

Also SOTO is a mini expansion, again something that was announced well in advance.
All expansions coming annually in future are confirmed to be mini expansions.
So best get used to that if you plan on continuing to buy them.

None of mob management and aggro, directing fights as a tank matters in endgame group content? It's clear you've never played or understood what a tank role is. I guess your understanding of what a tank is stuck in having tanky gear in the open world. No wonder you couldn't understand or explain what a trinity was.

No it's not because trash mobs are burst down in seconds, usually after they're all yanked into the player blob and in most end game group content there's hardly any most of the time anyway, just a boss or two.

The tank is completely redundant in Gw2 because of the other support roles.
With all the boon spam, reviving and healing literally everyone in the group is tanking regardless of their role, even the glass canon DPS players.

The tanking you knew in WoW etc doesn't exist in Gw2 nor does it need to and that's why there is no real trinity in Gw2.

Where did I say buffs didn't exist?

Nice try, but you know as well as I that you specifically said the roles didn't exist, not that "buffs" don't exist.

And you said that right here on the 3rd page after I said the roles always exited in Gw2.
Even if few people actually played them back then.

引用自 ah_puch
No they haven't. There was no buff spammer or tank/healer.

Wow is not "fake p2p, paid expansion, worst p2w cashshop" rofl. It's a subscription mmo. Simple.

Sounds like you didn't understand the b2p model either. GW2 is not b2p, it's f2p. B2p means you can't download or play the game at all without paying. Simple.

It doesn't make GW2 a good value either since it barely gets any content in comparison and they are selling old, obsolete content like the living world for 50 bucks.

That sweet moment when the "false accusations" turned out to be well thought out accusations that you couldn't comprehend because your understanding was flawed.

Fake F2P, I said, which it is.
Basically gives you a tiny little chunk of the game and takes it away again once you level up past 20.

Gw2 F2P gives you the entire base game + what has been re-introduced of the first living world season with only minor account restriction's that are only present to stop malicious players taking advantage of certain systems.

If you want all of Gw2's content plus a full unrestricted account you need to buy the game.

I'll give you some credit on the living world needing to be bought as that's not something I am personally in favour of either and it makes a mess for new players that I believe is actually harmful to the game overall.. Anet need to do better on making the older living world seasons easier for new players to obtain.

But that content is absolutely NOT obsolete in any way, I see people in living world maps all the time, farming events and completing story and achievements etc
It's some of the best content in the game for getting easy stat choice ascended gear and has some unique and useful rewards.

Hell some of the unique legendary gear in the game is only obtainable by playing living world maps and completing the content there so you are completely wrong on that.
It's nowhere near obsolete.

But it almost died due to b2p model and switched f2p in order to survive. If you can't see what a failure that is compared to games like ESO that didn't need f2p then don't know what to tell you. A free game that still can't get 1/4th of a b2p game's players. That speaks volumes.

No it didn't.
Gw2 went F2P 3 years after release because Anet wanted to keep the Gw2 business model friendly and simple for new players.

And that pissed off a lot of greedy, selfish Gw2 players at the time who b****ed and moaned about new players getting the core game for free when they had to pay for it.

I remember this very well because I was one of the people in full support of the F2P game, opening the door for a lot more people to come into Gw2 and I was very disappointed with the selfish entitlement of many Gw2 players at the time.

It's not hard to find this info either.
Direct quote from the developers back in 2015.

"Expansions are the one place where the buy-to-play model gets a little tricky. When you’re coming in as a new player to a game that has a bunch of expansions, what exactly should you buy in order to play with your friends? The base game and also every single expansion? We’ve seen examples in the industry where that kind of thing has gotten out of control. It doesn’t seem right, and we want to do better. As we get ready to ship our first expansion for Guild Wars 2, we want to ensure that we keep the business model friendly and simple. So let’s be clear that when we say Guild Wars 2 is buy-to-play, we’re only asking you to buy one thing: the current release, Guild Wars 2: Heart of Thorns.

To accomplish that, we’ve already included the core game as a free bundle for anyone who buys Guild Wars 2: Heart of Thorns. And today we’ll go a step further: we’re making the core game free for everyone. For anyone who’s been curious about Guild Wars 2, now you can just go to guildwars2.com, download the game, and start playing.
If anyone can play Guild Wars 2 for free now, does that mean we’re switching business models to free-to-play? Are we going to be one of those games that aggressively monetizes free players through microtransactions? Absolutely not. Guild Wars 2 remains the same game it always has been. We’re making the core game experience free because we’re confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns."
All I can say is "wow, amen, this was amazing to read" while I shed a tear of joy. Great job. :)
Elvis 2023 年 12 月 11 日 下午 1:09 
引用自 messanoir
引用自 Teratus

I blame the devs for plenty of things.
IBS ending sucking.
That it took so long for LW1 to come back.
For ruining Primordus and Jormag's storylines.
For not making the Dungeon Stories scale to group size as they should be and like they did with Arah.
For not fixing some annoying bugs that have been in the game for many many years.

But im not going to blame them for the elitist behaviours of crappy players.
Nor am I going to blame them for people like you listening to those players and blaming the devs for dictating how you play the game.

That's on you man.



Spamming the forums on a daily basis about the same subject for literal years, basically harassing and trying to bully the developers into doing something they didn't want to at the time and then complaining when their threads get merged or deleted was 100% a player made problem.

Mounts were never essential to Gw2 and a lot of people didn't want them at the time.
The only reason those attitude changed was because when Mounts finally did come to Gw2 they were so vastly different and unique from any other MMO and they worked really well.

Mounts are overrated and suck in most MMOs, at least in Gw2 they have actual in game mechanical utility to justify their existence.
In almost every other MMO they could be completely replaced by a movement speed potion.



I could go into another long and detailed post about how absurdly wrong you are and back it with probably a million articles and posts by players about how Gw2 revolutionised mounts in MMO's but why waste the time when you're response would just be to disregard everything.

So why don't you actually make an argument for a change, do tell us all why you think mounts in gw2 suck and how those overrated, glorifed speed boosts in your favourite games are so much better.
We could use the laugh.

Or maybe you just really really have a thing for horses.. and that's the main issue you have, that Gw2 doesn't have one.



For someone with "thousands of hours" in Gw2 you don't seem to understand how any expansion content works.

They have never put new expansion content in old expansion content to deliberately avoid screwing people who don't have the older expansion content.
This has been a Gw2 status quo since they started making expansions for the game.
New Expansion content will only ever include old locations that Anet know every single player has access to.. which for the record is one of the reasons they made the core game F2P as well.

You also failed to understand that every single new expansion post EOD will feature stand alone stories and content.
This was announced well before SOTO even came out.

When the next expansion comes out next year it will have no association with SOTO either.

So there's more than enough potential to go back to Cantha and have a new story in new regions there, same for other regions first explored with an expansion.
They just won't feature any of the old expansion maps etc.

Oh yeah and the new fractal coming next year is based in Cantha and does tie in some Gw1 Canthan lore to the SOTO expansion so there's that too.

Also SOTO is a mini expansion, again something that was announced well in advance.
All expansions coming annually in future are confirmed to be mini expansions.
So best get used to that if you plan on continuing to buy them.



No it's not because trash mobs are burst down in seconds, usually after they're all yanked into the player blob and in most end game group content there's hardly any most of the time anyway, just a boss or two.

The tank is completely redundant in Gw2 because of the other support roles.
With all the boon spam, reviving and healing literally everyone in the group is tanking regardless of their role, even the glass canon DPS players.

The tanking you knew in WoW etc doesn't exist in Gw2 nor does it need to and that's why there is no real trinity in Gw2.



Nice try, but you know as well as I that you specifically said the roles didn't exist, not that "buffs" don't exist.

And you said that right here on the 3rd page after I said the roles always exited in Gw2.
Even if few people actually played them back then.





Fake F2P, I said, which it is.
Basically gives you a tiny little chunk of the game and takes it away again once you level up past 20.

Gw2 F2P gives you the entire base game + what has been re-introduced of the first living world season with only minor account restriction's that are only present to stop malicious players taking advantage of certain systems.

If you want all of Gw2's content plus a full unrestricted account you need to buy the game.

I'll give you some credit on the living world needing to be bought as that's not something I am personally in favour of either and it makes a mess for new players that I believe is actually harmful to the game overall.. Anet need to do better on making the older living world seasons easier for new players to obtain.

But that content is absolutely NOT obsolete in any way, I see people in living world maps all the time, farming events and completing story and achievements etc
It's some of the best content in the game for getting easy stat choice ascended gear and has some unique and useful rewards.

Hell some of the unique legendary gear in the game is only obtainable by playing living world maps and completing the content there so you are completely wrong on that.
It's nowhere near obsolete.



No it didn't.
Gw2 went F2P 3 years after release because Anet wanted to keep the Gw2 business model friendly and simple for new players.

And that pissed off a lot of greedy, selfish Gw2 players at the time who b****ed and moaned about new players getting the core game for free when they had to pay for it.

I remember this very well because I was one of the people in full support of the F2P game, opening the door for a lot more people to come into Gw2 and I was very disappointed with the selfish entitlement of many Gw2 players at the time.

It's not hard to find this info either.
Direct quote from the developers back in 2015.

"Expansions are the one place where the buy-to-play model gets a little tricky. When you’re coming in as a new player to a game that has a bunch of expansions, what exactly should you buy in order to play with your friends? The base game and also every single expansion? We’ve seen examples in the industry where that kind of thing has gotten out of control. It doesn’t seem right, and we want to do better. As we get ready to ship our first expansion for Guild Wars 2, we want to ensure that we keep the business model friendly and simple. So let’s be clear that when we say Guild Wars 2 is buy-to-play, we’re only asking you to buy one thing: the current release, Guild Wars 2: Heart of Thorns.

To accomplish that, we’ve already included the core game as a free bundle for anyone who buys Guild Wars 2: Heart of Thorns. And today we’ll go a step further: we’re making the core game free for everyone. For anyone who’s been curious about Guild Wars 2, now you can just go to guildwars2.com, download the game, and start playing.
If anyone can play Guild Wars 2 for free now, does that mean we’re switching business models to free-to-play? Are we going to be one of those games that aggressively monetizes free players through microtransactions? Absolutely not. Guild Wars 2 remains the same game it always has been. We’re making the core game experience free because we’re confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns."
All I can say is "wow, amen, this was amazing to read" while I shed a tear of joy. Great job. :)

It has some good points, in any case it is too much text to read, they should organize it into smaller, more digestible paragraphs for the rest.
Teratus 2023 年 12 月 11 日 下午 1:19 
引用自 Odyssey
It has some good points, in any case it is too much text to read, they should organize it into smaller, more digestible paragraphs for the rest.

Haha yeah it's gotten excessive, I've been trying to shorten them down, cut parts out if they're not relevant but it's not gone well xD

I don't mind responding to long posts with long posts but I can understand if most others won't read them.
messanoir 2023 年 12 月 11 日 下午 1:26 
引用自 Teratus
引用自 Odyssey
It has some good points, in any case it is too much text to read, they should organize it into smaller, more digestible paragraphs for the rest.

Haha yeah it's gotten excessive, I've been trying to shorten them down, cut parts out if they're not relevant but it's not gone well xD

I don't mind responding to long posts with long posts but I can understand if most others won't read them.
Haha, I have the same problem, writing novels for my posts..dang this need to provide proper research and verifiable proof. lol
ah_puch 2023 年 12 月 12 日 上午 5:33 
Game hasn't had a real expansion since 2017. That's a LOOOONG time and a death sentence for an mmo. It also explains the tiny playerbase numbers. Game is in a dire state with no end in sight.

Serious talk, how many of you feel like the Quality of GW2 is just slowly going down ever so slightly? Look at HOT and POF, unique areas and minigames, different mobs!

Now look at EOD and SOTO, re-used skins on mobs!

That's not all though, look at the QC team, do they even check their game when pushing out new updates? Every week, welcomes new and or old returning bugs! I mean take a look at the recent Dungeon Rush event, DRMs are bugged, descriptions are also wrong, and after the weekly reset, some of the Rifts are bugged too!

They haven't even fixed how Sorrow in Convergence can just dash into the water and the instance would be a lost cause. (Maybe this is more of a skill issue thing, and if it is then there really shouldn't be an automatic game over attack if the instance got unlucky with positionings)

Now, lets talk about the failed promises too, New armors all with unique looks on each 3 different weights? They all look the same!

I used to boast to my friends about how good GW2 is, but now? everything is just buggy and reskinned. Hell, even some of the new armor skins are badly textured.
ah_puch 2023 年 12 月 12 日 上午 8:51 
It was predictable but sad to see OG players running out of patience and moving to other mmos.

Sorry this is gonna be a bit of a rant, i normally don't comment on stuff but this is the first post ive seen talking about this get any traction, and ive felt like i was going insane being the only only person disappointed massively by Soto.

I was a beta player of Gw2, played the game for well over 10k hours. I was excited before Soto came out, because I thought it was gonna be a return to the glory days. Eod was clearly rushed and a lot lower quality than Hot and Pof but it made sense, with everything that had gone on behind the scenes with the studio. Before Soto the devs hyped it up as this return to form, the return of quality content. Then when soto launched my heart broke, Almost every asset is re used, every single enemy model is re used, the quality was worse than anything that had come before it. The maps themselves feel soulless and dull. The enemies are boring to fight and don't pose any kind of challenge.

Soto made me quit gw2 completely, for the first time ever in the 11+? (holy it's been long xD) Years since it came out.
messanoir 2023 年 12 月 12 日 上午 9:29 
引用自 ah_puch
Game hasn't had a real expansion since 2017. That's a LOOOONG time and a death sentence for an mmo. It also explains the tiny playerbase numbers. Game is in a dire state with no end in sight.

Serious talk, how many of you feel like the Quality of GW2 is just slowly going down ever so slightly? Look at HOT and POF, unique areas and minigames, different mobs!

Now look at EOD and SOTO, re-used skins on mobs!

That's not all though, look at the QC team, do they even check their game when pushing out new updates? Every week, welcomes new and or old returning bugs! I mean take a look at the recent Dungeon Rush event, DRMs are bugged, descriptions are also wrong, and after the weekly reset, some of the Rifts are bugged too!

They haven't even fixed how Sorrow in Convergence can just dash into the water and the instance would be a lost cause. (Maybe this is more of a skill issue thing, and if it is then there really shouldn't be an automatic game over attack if the instance got unlucky with positionings)

Now, lets talk about the failed promises too, New armors all with unique looks on each 3 different weights? They all look the same!

I used to boast to my friends about how good GW2 is, but now? everything is just buggy and reskinned. Hell, even some of the new armor skins are badly textured.
Sources again please when making claims of fact, really tired of this...or is English not your first language? Crap, sorry if it's not, feel free to post in your native tongue if that would help. :)
Teratus 2023 年 12 月 12 日 上午 10:13 
引用自 ah_puch
It was predictable but sad to see OG players running out of patience and moving to other mmos.

I see plenty of the opposite as well.

Lost count of how many new player's i've seen in the game this past year, not to mention youtubers documenting their first time through the game and loving it.

As for the Real expansion thing, that's hardly true.
Gw2 has consistently broken expansion sales with their newest ones.
PoF outsold HoT and EoD outsold PoF.

I won't count SoTO though since it's a mini expansion, it will only compete with upcoming expansions in the coming years and until we have a few more we simply can't know if this new direction will be a success or a bust.
It'll depend on a lot, on what we get, where we go and how much people enjoy it.
最後修改者:Teratus; 2023 年 12 月 12 日 上午 10:21
DriftWing 2023 年 12 月 12 日 下午 6:17 
God Bless everybody for the Holidays!!
ah_puch 2023 年 12 月 13 日 上午 5:08 
They deserve the winter holiday now after such a "busy" year 2023 was with not even 1 hour long content in total. More and more people are waking up:

Yes it's gone downhill.

They hit a good stride from season 2 through to season 4, with the peak bring PoF and early season 4.

During season 4 everything fell apart. They had some devs have a weird meltdown which led to them getting fired. Then loads of lay-offs. They also kept restructuring their approach every year and would post about how excited they are for their new approach. Rinse and repeat.

Then icebrood saga was u veiled in that bizarre in person event and it became clear very quickly that it was meant to be the next expac and they repurposed it ina rush as a living world replacement, only for that to fall apart by about episode 3. Covid hit during icebrood too so later episodes took a nosedive, and then we had a very rushed expansion with EoD. Elite specs were poorly designed and Implemented. Maps were rushed (look at new Kaineng) and the story was rushed.

Then some really weirs post EoD updates and onto SoTO which is just budget living world but they charge us for it.

It's been really really sad for me, a player since gw1, and owner of gw2 collectors edition, to watch this steady downfall of arenanet and guild wars 2.
Joker 2023 年 12 月 13 日 上午 5:44 
引用自 MegaStar
God Bless everybody for the Holidays!!

Thank you, you too
ah_puch 2023 年 12 月 14 日 上午 4:13 
Even the main "expansion feature" didn't come with the expansion. Weaponmaster training is being drip fed for no other reason than filling up patch notes to cover up otherwise completely empty updates. Even that has been taken away from new players:

There was no reason to remove weapon master training from pre-lvl 80 characters. What possible reason could there be for removing it? I mean seriously there couldn't be a real reason to get rid of something fun like that, I doubt it negatively affected the game pre-80 in anyway..

As someone who rarely reads patch notes, I just play the game, this was handled very poorly.

I was running GS/GS on my revenant because those were the 2 best weapons I had found. Update hits and BANG, I have no weapons I can use on me. It took me asking in map chat 3 times before someone explained to me why i couldn't re-equip them. Bought sword-sword/hammer off a vendor until I got better drops. It really hindered my leveling and interest in the character.

Once the cat is out, leave the cat out.
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