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For as complicated as Weaver rotations often appear, the underlying concepts behind them are relatively simple. For condition-focused DPS, you spend the majority of your time just attuning your way from full Fire to full Earth and back again (Fire/Earth > Fire/Fire > Earth/Fire > Earth/Earth > Fire/Earth, repeat), firing off all of your damage-focused skills that aren't on cooldown at each step along the way, and autoattacking with skill 1 to fill in the gaps; for power DPS, it'll probably be about the same except rotating between Air and Fire instead. Your CC skills for breaking blue bars tend to come from Air, Water, or some combo with one of those, so you don't need to switch over there all that often.
Things get a bit more complicated when you're trying to make full use of the Weave Self elite skill, since it wants you to rotate through all four elements within a certain length of time, and the buffs it gives highly encourage you to wait as long as possible before attuning to the fourth and final one. But the underlying concept is still the same - most of your damage comes from two primary elements, and the others just get thrown in partway through for a bit of extra utility, or when your "core" skills are on cooldown.
Yes, it's more button presses than you may be used to on other classes, but overall I think that people really overstate how "complicated" Weaver really is. And whenever you're not locking yourself into a rigid damage rotation, it's also one of the most versatile ways to play Elementalist with how rapidly you can swap attunements to deal with any situation. With 26 different weapon skills within any one weapon set, the most complicated part is really just familiarizing yourself with what each one actually does, and why it is or isn't a good one to focus on using as a result.
For any curious, my build is a Sword/Focus Weaver with pure Viper's stats on all gear, built primarily around stacking and maximizing Burning damage, with extra Bleed thrown in as a secondary condition damage source.
Sometimes it is better to be flexible and use a skill based on the actual situation rather than sticking to your optimal rotation. In order to pull that of, you need to actually understand your skills and how to modifiy your build for certain situations if applicable.
Still you want to pull of the rotation, which is just a lot of training your muscle memory with the training golem. And trying to apply it to actual game situations. Don't be worried to much about following the optimal rotation completly all at once and instead focus on getting the fundamentals right (see above).
Keep in mind, that builds are really dependend on the content you are doing. Expecially for elementalist you might want to have more survivability for the open world content (where you might end up fighting stuff alone or a pretty random group) than builds for raids/strikes provide, as there you are relying on the group composition complementing you.