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That's literally the point of adding "View Posts" right under "View Profile". It's also the reason you can hide your profile but you cannot hide your posting history.
So you can judge people by their actions. After all, forum posts are public.
"Our future expansions for Guild Wars 2 will be the backbone of this new approach. Rather than launching an expansion every two to four years with a season of Living World in between, we’ll be releasing smaller expansions more frequently at a slightly reduced price and adding additional content for those expansions through quarterly updates, meaning that the next big release is only ever a few months away."
You can read the full post on the GW2 website here > https://www.guildwars2.com/en/news/studio-update-guild-wars-2-in-2023/
In 2022 Zos, the developers of ESO also announced they were shifting from that game's previous release cycle of 2 dlc dungeons, new chapter, 2 dlc dungeons, chapter finale to a reduced dlc and chapter count, partly to concentrate on bug fixing and partly to introduce, what became, the endless archive. This is the relevent post > https://www.elderscrollsonline.com/en-us/news/post/63363 < which is now somewhat buried on their web pages.
So basically both dev teams have changed the way they produce updates, for slightly different reasons though the result is similar. Obviously you have to take what is said in these press releases with a pinch of salt but I suspect both games are going to be around for years to come.
3rd expansions (EoD) gives you access to 5 new maps, a new Guild Hall (for Guilds), each class gets a new Elite Spec, 5 Mastery Tracks (Fishing, Skiffs, Jade Bot, Aborstone, and Siege Turtle), New Strikes, & Gen 3 Legendary Weapons.
4th expansion (SoTo) gives you access to (so far) 4 new maps, full access to the Wizard's Vault, New Weapon Specialization, Weapons Master (Don't need a elite spec equipped to equip a Elite Spec weapon), New Legendary Armor (coming out February). 4 Mastery Tracks (Heart of the Obscure Research, Flight Training, Astral Ward, Inner Nayos), easier access to obtain the Skyscale mount (if already unlocked, Masteries that further improve its abilities), Additional Strikes. More content will be released in quarterly updates.
A 5th expansion has been announced to be released later this year after SoTo is finished.
The 3rd xpac is End of Dragons, which is the Canthan regions(asian inspired cyperpunk place). It is the finale of the story about dragons they've been running for 10 years.
This contains 1 elite spec and 1 new weapon for all 9 classes, 4 new maps with 1 lame 5th map they added later, a new mount, fishing, and skiff boats.
The first 3 maps each have a big meta a lot of players will do every 2ish hours.
The 4th map is built for a massive map-wide event that takes awhile so I don't do it very much, but some players love it so much that they've commanded a squad of 50 to clear it over 100 times. Some players would say it's a waste of a map to dedicate it to one epic event, while others love it. The 5th map they added later was also built around a large meta, but it was smelly and required 10 people to stand in a circle to even begin, so you couldn't even explore the map on your own without an event active there.
The 4th xpax is Secrets of the Obscure, the first story since the main story ended. It's only got 3 maps for $5 USD less, it gives us a new way to unlock Skyscale, it has no elite specs, but it brings 1 new weapon for each class still.
They are releasing it in pieces, currently you cannot use the new weapons yet, the 3rd map finally released in Nov, but it's a tiny chunk of whatever they plan to release entirely. Most of SotO are asset flips, I still enjoy the first 2 maps and the beta test we had to try out the weapons seemed okay for more than half of them.
I quite like GW2, but I can see where LSDs argument for the dev team comes from. They released a small xpac with reused assets everywhere and said "this is how it will be from now on" and in the past they constantly cancelled or went against what they promised us.
Icebrood Saga(Living World 5) was meant to be bigger and flashier, it got rushed and ended early and focused on EoD instead, which then also got rushed and ended early.
EoD was meant to have expanded masteries and living worlds after it, that was scrapped quickly for this new weird piecemeal expansion plan and based on their history for keeping their word, that might not even be true either.
What appears to have overwhelming evidence to suggest it was meant to be a strike ended up being an over tuned broken fractal map instead, this probably would have been the epic story ending for the 5th maps story but got forced into being a new fractal map at the last minute. They fixed it, it's only got 1 horrible run ending bug now and I don't see it very often.
For years and years there hasn't been any new animations, maybe the only new combat animations were on the release of GW2. All our new weapons and elite specs are using existing animations. Our skins and particle effects do change at least, but many of the skins and even brand new emote animations usually end up in the cash shop.
Even as a massive fan of GW2, the patterns are glaringly obvious and I would love for them to do better, but with each year we can expect lower standards. More reused animations, less content, plans changed suddenly before promises are fulfilled. It really does make me wonder if they're running on a skeleton crew and outsourcing what they can.
If the ESO devs are doing better than this with their promises and latest releases, then they win hands down in terms of future value. I'll continue to enjoy GW2 for now though, GW2 has better combat.
Your post is amazing, initially I felt TLDR, but you have enough experience in both games to compare them both really well. Pretty much all factors are covered here.
Every staircase is the same copy-pasted dual stairs with a green thing down the middle, much of the time leading to just...nowhere. And often, rather than create a separate single staircase, they've just stuck the double one there badly, where you can see it clipping through the wall.
Everywhere you look, roofs are clipping through walls, stairs have walls partially blocking them, or places just make no sense. It's like a beta modded map, with almost nothing going on there.
Whereas the maps in previous expansions actually looked and felt like something at least minimally polished, even if they weren't good, or were unfinished...like Desolation.
Since part-way through IBS, quality just...plummeted, and has been getting gradually worse.
People thought DRMs were the epitome of lazy, half-arsed "content"...and then we got 10 weeks of Gyala "listen to Gorrick's audio logs" Delves...and then we got another expansion to pay for.
Currently in GW2, they've been selling a gem store glider that crashes people in WvW. So after 1.5 weeks of this notorious issue, their response is to stealth disable all gliding in WvW, without telling anyone in-game.
Not to disable the gem store item.
Not to disable custom gliders in WvW.
All. Gliding. After 1.5 weeks.
It really doesn't feel like a game that has any sort of priority to the company, and hasn't felt that way for a long time now.
Indeed, trains tend to move a lot they dont remain in one place soon as the group objective has been achieveed they move onto next thing which is not surprising considering the multiple meta events happening in many maps at the same time.
And yes i think this a thing that doesn't help much to gw2 that being trying to avoid things that this genre has been doing for ages, theres a lack of quests in the classic way mmos n rpgs always had so we could say that achievements are the gw2 equivalent. to each their own this is a good thing for some and bad for others, how come? well i know many ppl who hates classic fedex quests, u start feeling like you work for UPS or something take this deliver that etc
- 2 maps
- The ability to hold a new weapon (not implemented yet)
Look at what Heart of Thorns gave, which was $40 or $50:- 4 raids, which it invented.
- 10 maps.
- A new elite Specialization for all 8 existing professions.
- An entirely new profession, also with a new elite Specialization.
- The ability to hold a new weapon.
- A bunch of things that don't require purchasing the expansion like the mastery system, wvw map, several new fractals, guild rework, action camera, etc
They're trying to gouge the current playerbase for whatever they can while this game still has at least some players.Wrong.
This is misinformation, out of context data
Let me correct some stuff.
From 2014 a playlist showing pretty much all the known fractals and this is Pre-Hot
https://www.youtube.com/playlist?list=PLWPyLB_u_C5l6vuU6_2GCjUlffxhaCTWD
- Bastion of the Penitent was released alongside the Living World Season 3 chapter The Head of the Snake on February 8, 2017.
- stronghold of the faithful June 14th, 2016.
- salvation pass March 8th, 2016.
For context, HoT was released in oct 2015, took months to receive those updates, content, raids etc.
And which new wvw map? Soto has been live for 4 months and still hasnt delivered all its content, why dont we wait a bit longer before making comparissons like this and taking elements out of context or twisting the data to give a false impression?
Desert Borderland was the WvW map from HoT.
HoT also brought LW3, which had 6 maps.
PoF had 5 maps, plus 6 from LW4.
EoD had 4 poor excuses for maps, and then...Gyala Delves. Somehow an even more pointless map than Southsun.
Even LW2 brought Dry Top and Silverwastes, two great maps, one of which is still run regularly to this day, ~10 years later.
Gyala Delves was abandoned the moment it became clear that yes, this is all there is, you're expected to farm it for some dumb skins instead of LW6.
Wrong, more misinformation, again twisting the data and giving info out of context.
LW3 is not HoT content, period. Living world is living world and Expansions are expansions. Explain how LW3 is part of HoT please.
"says the guy who has repeatedly demonstrated he only follows world boss trains and does the story over and over"
An ad hominem fallacy, is an informal logical fallacy that occurs when someone attempts to refute an argument by attacking the claim-maker, rather than engaging in an argument or factual refutation of the claim. The moment someone resorts to fallacies tells you that they have lost the discussion.
There has been rumours, I wish they turn out to be true, which is that the lacking new content is because they're working to improve old things. Which we saw with LW1 finally returning, and we might see with them finally pulling WvW alliances out of beta. One thing I noticed is they're giving us more filler events between festivals, which is nice; dungeon rush, fractal rush, the hidden black lion skritts all with achievements or vendors or both. There's the less exciting but still nice server boosts for specific game modes, such as Extra Life, or WvW boosts.