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Once you've unlocked Arborstone once, you unlock it on all characters. Put the free teleport scroll in your shared slot and anyone can TP there. There's a portal to LA on the second floor, and the one in LA is up the stairs from the others.
Besides that, yeah the game does an awful job of making travel seem like a thing. It just feels like a series of instanced maps...which is what it is, really. You WP around and that's that.
https://wiki.guildwars2.com/wiki/Map
World Map Compass is actually a shortcut to different areas of the game. Click on the parts of it to shift the map to those Base/Expansion areas.
Compared to PoF that is near the core maps, EoD's downside is that the Waypoint cost to EoD maps is more expensive if you are on north Tyria maps. But that's how the waypoints always worked, with the cost based on the distance.
So if the issue is the cost, the cheapest way to teleport back and forth from EoD is though Arborstone after you unlock it. And to get back to core maps, using PvP or WvW maps to go to Lion's Arch from portals there.
You get the equivalent of 100 WP fees just for doing your daily.
1s isn't gonna change jack.
Yeah, I've never understood why people worry about TP costs as if they're paying 10 gold each time. That indicates the common player has such little money that spending 1-2 silvers is bothering them.
It's a mystery then why people tell new players to just grind for gold and convert to gems when average player has like 10 gold total. Sadly, a lot of new players just buy in game gold and other p2w items to skip the grind. Wish this game didn't have the option because a lot of people just skip this game after seeing the mobile game dailies and store.
or is your brain too small to comprehend that ?
It add's up, I'd like to have the choice to not spend 1 gold per day for traveling. In EoD you can not travel back and forth without paying 10 silver or completing 8 chapters, in PoF for example you can use the ship and WvW.
Paying for travel only exists to lower new players income so they will eventually spend more money for more bank slots while they trying to look generous because you can buy gems with gold. The game throws endless stuff at you that could be useful later.
Anyway the main thing that bothers me is that the game doesnt explain anything, I have to use the wiki all the time and imo thats too much.
It is what it is and thats fine, there are a lot of games with monetization like this, but I had higher expectations because of all the positive reviews.
Traveling from Auric Basin to the opposite side of the map lets say, frostgorge sound, cost probably 6 silver??
You get that selling junk at any pc and much more, you get 6 silver killing any trash mob anywhere, getting money is so easy that traveling costs are so low that is absurd even for a new player who already passed lvl 50 which takes few days.
The game explains things but ppl often resort to rush things and just try to finish a collection a quest a mission asap without reading the achievement description, npc dialogue etc and Thank god we have gw2 wiki which is one of the best mmo wikis around compared to other wikis.
https://wiki.guildwars2.com/wiki/Arborstone_Portal_Scroll
This item provides easy access to cantha zones, people just have to do what they are supposed to do, play the story in cantha to get this reward. Traveling is not confusing at all, the issue here most likely is that you are rushing things and not taking a moment to explore and get familiar with the game, the only people who are going to encourage this thinking with no positive or productive results are ah_puch, lsd etc they are just here to feed negative, non-productive content and maybe lsd helps every now and then but not without throwing a complain, it's like a permanent love-hate relationship.
TBH a player who has already explored the things in the proper order that being vanilla > hot > pof etc and living world seasons shouldn't have an issue with traveling costs, 3, 6, 8 silver etc is peanuts so insignificant that by the time someone finishes the initial story in Orr traveling costs are negectable.
I repeat, this is why new players should follow the story and play the content in proper order. new player should do main story, explore central tyria maps etc then reach orr and end vanilla story, doing all of that impies many quests, encounters, instances even things like world bosses or a dynamic event, all of that adds up and you should have more than 20 gold by then, much more imo.
But what happens? ive seen ppl complaining about how expensive and difficult is to get a roller beetle or griffon or skyscale then when you ask em when they started playing they say "uhh a two weeks ago?" Dude!! you should be finishing central tyria and doing vanilla content not worrying about how to get a beetle or griffon in zones far away from you that you havent unlocked yet, you dont even have full 80 exotic gear or money to travel back n forth and you know why? coz you are new player and you shouldnt be there yet!!