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Balder's Gate 3 is not an mmo.
https://mmo-population.com/about/
"It should be obvious to anyone the reasons why this is not an accurate subscriber count for MMOs."
Anthem is more popular than World of Tanks. Marvel Heroes is somehow more populated than Ragnarok, Ultima, DDO, Mabinogi, etc. Even though it no longer exists.
I'd say, as long as you have people to play with and see in the world, then I wouldn't care much about it.
This is true for every mmo, mmo as a whole genre has lost players to other more "instant gratification" games for the sort of "ADHD mindset" players, you know like streamers as XQC and his chat audience.. i mean those types.
In New World servers had 2k player limit, and while at launch those 2k players were active, every content (dungeons etc) were doable. Most "mid-tier" mmo games have WAY more than 2k in their megaserver structured ones. So GW2 gonna be fine for years, even a decade or who knows for how long. Even GW1 is still going. :)
But i have played like almost all current top10 mmo games the last years, and GW2 is very healthy among them, and way more active in people doing things, like actually playing the game and not just afking/crafting somewhere alone, as compared to ESO etc. In FF14 there was more population, the big city hubs, afking/emoteing (me also, a true Limsa Kitty haha) and most gaming happens in closed instances. And open world is empty.
In GW2 the there is enough and steady amount of players for the world to feel alive. That is good enough for me, and made easy decision to buy all expansions and play it for the next years. At least until Ashes of Creation comes, gonna try that out then, like most mmo enjoyers will. :) Even then, it might become without much to do in the endgame, so might even then (perhaps 2026 or 2027 when it launches if has to guess) just keep playing GW2. :)
I just played all night in WvW, had fun action all night. That does not happen in many mmo games, that pvp/open world pvp is actually legit active and playable. If pvp/wvw is healthy enough, then PVE for sure is, since in EVERY mmo the pure pve people are always the big majority.
Next month we getting the World Restructuring Beta 2, will be cool to have the matchmade teams again, it was fun at summer. Gets to see new peeps and gets new friends. ^^
This one started recently as a genuine question by a new player. But I think the question got answered already. In general, I wouldn't listen to the "dead game" trolls regarding any game - most of them are just using it as a "meme" on games they don't like. Even in cases where it might actually be true (i.e. actual maintenance mode or not even playable anymore), you will find voices explaining it with more reasoning. Also a lot of these people seem to be unable to read statistics and data sources with the correct context. Like the steam numbers only displaying players using steam to log in - in GW2's case it is reasonable to assume the majority still uses the standalone arenanet launcher, because steam release heppened only about 16 months ago and you can't use your old arenanet accounts with the steam version properly (only through some tricks).
I'm playing a Revenant and im lvl 30.
As someone who's got an xbox account, as well as 2 ESO accounts on PC and is coming over to GW2, I think you've been misinformed. There may be more players in ESO, but the majority of them never leave town, and a large portion of the rest play solo and do nothing that involves a group. From what I've seen in GW2, you guys have far better pvp, mount options, class identity, and maybe everything but story, which of course would be subjective.
Right on. I finally quit WoW during WoD, then moved over to ESO, which is very similar to GW2, but imo does not have the same level of finish when it comes to game quality.
Wrong,
Maybe map cap was higher before megaservers (pre-2014) but thousands? hard to believe. What's the max cap per pve map and/or instance? 60 right? give or take, there's no official data after megaservers arrival.
While commanding meta events like drakkar, tequalt etc maps soft cap happens even when squad is not full. A perfect example is tequalt in 2 hours leaded by TEA guild, almost all the time the map reach soft cap and there are queues of 10 and more it gets worse during octovine or tangled dephts meta and im talking bout map capping at 3:00a.m utc-6
You were getting 100 players for what? this is absurd makes no sense whatsoever, what instanced content or meta event requires 100 people? not even twisted marionette or convergences ask for 100 people, 100 ppl is a blatant lie and misinformation and what 3rd party add-on you use to know the exact number of players in any map or instance? the only place you could expect those numbers is WvW and even there you find queues unless you chosen a low pop server.
Servers band together in the thousands? sure
True, and jester farmers no doubt, the issue with this kind of thread is that attracts those farmers and other creatures, he couldve asked the same in that infamous thread but yeah, it was a genuine question.
Even in WvW, each team has around 60-70 players per. So at most, you can have about 180-210 players in one map. Although most zerg fights are around 40-50 players per zerg while the rest are roamers.
https://www.reddit.com/r/IAmA/comments/nclu0/comment/c380zj5/
WvW maps can hold "At least 500".
PvE maps can take over 100. Not event; map. The first map that fills is one that is already open with players on it. Jump in Sparkfly Fen before Tequatl so you get the first map. Then walk around the entire combat area just before he lands since the game limits the number of displayed character models.
Recognize that not everyone does Tequatl and there are still people in other areas of the map. I know this personally because I abuse the Sparkfly Fen overflow map to double my farming runs.
People crying about their FPS seriously need to go into their settings and turn things down.
There definitely have never been 1000's on one map though. CaptMuffinman probably doesn't understand there are now twice as many maps since launch for players to spread into and Vanilla maps aren't as useful or interesting as the later maps. Even F2P players will be going to Silverwastes instead of hanging out in Queensdale.
Now that anet fella said: "No. It is 4 huge maps with hundreds of players and persistent battles. " replying to one guy who said "is this a joke?" so he's implying that 500 are the capacity for the borderlands maps (3) and EBG. I've seen massive battles in EBG but nothing close to 500 even when i was queing to enter which means map was pretty full, probably 150+ yeah, hard to tell cuz had to lower character model limit, the biggest fps killer in this game. Stil it would be great if we could get recent data from the past 5 years.
Anyways the " I went back two months ago, getting 100 people together was an achievement" is a blatant lie, no pve meta/instance requires/allows that amount, you can't tell how many ppl r in the map without sus 3rd party add-on if that even exist and only wvw could use such numbers, having almost 100 players in one side is enough for some incredible battles n fun in wvw so yeah, a lie and misinformation.