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Returned to GW2 with the mrs after a 5+ year break etc....
Must admit, still thriving with chat, good laughs in zones, still battling and seeing people in areas you wouldnt expect for quest items etc, and over all, as expected, some areas are more desolate purely because there is so much in gw2 (same with any mmo with scale) - but gw2 is actually still very popular, still alive, and if so, seems to be gaining more and more numbers.
Releasing it on steam, would be an absolute bonus for more traction - and hopefully it comes soon.
I'll admit it is not the most thriving mmo out there but it is definitely not dead.
I'm mostly posting this because people derisively laughing about how the game is dead as if it's some kind of cool inside joke is just annoying as hell. Rant over.
So let's quickly go through this nonsense:
Meaningless and empty babble trying to appear elaborate.
Simply because you don't create a group or a squad doesn't mean you're playing solo.
Not even 1% of all players are able to solo fractals, dungeons, raid bosses, guild missions, world boss events or just normal pve events (except maybe those in low level maps). Some achievements are soloable, some are not - which is a good thing for obvious reasons. Story instances are for 1-5 players, and the game leaves that up to you.
"the mmo part has been neglected" vs. "running around doing events with a blob of 50 people" ...Alright then I guess.
The game has 1000s of players, so yeah, I suppose you don't know all of them. Big suprise, right? What about guilds? Are you part of an active guild? You can join up to 5 guilds by the way. It might resolve that issue in many cases.
spvp has low player count. it's not dead. the pvp hub always has players in it. I play pvp myself daily and queue times fluctuate between 5secs - 5 minutes.
Bots get banned every now and then. After a while they return only to get covered by the next ban wave again. it's a problem, yes, casuals aren't. if you're better than those casuals you will rank up and get the bots behind you aswell. go figure.
how many mmos manage to maintain their Esports scene? even games specifically targeted at esports have a hard time to not fall apart. it's not like gw2 needs esports either, it was just a big extra which unfortunately didn't work out. but the main fact remains: noone with at least 2 brain cells cares about esports in gw2. the competitions died off quite quickly and the game survived it easily exactly because of this.
There are only that many possible balanced maps to create in a game and there are few mmos that deliver new pvp maps constantly, let alone pvp games in general. and the vast majority of pvp maps no matter which game are uninspired as hell because they focus on balance and not on immersion. you create half of the map and then mirror it. that's what it essentially is.
you will find metas for literally ANY game. I don't like it either, but that's the reality. deal with it.
contrary to believe wvw is still going strong. queue times are still there and can take quite long to get through.
Yes, that's the very nature of WvW, its identitiy. It's also why people play it.
Neither PvP nor WvW will ever be able to change in any significant or meaningful way. That's simply due to the nature of competitive game modes. WvW might have a bit more wiggle room in that regard, but not much.
nice tinfoil hat there.
you want a challenge in open world? try tripple trouble without an organized group. try tequatle without commander tags. remember shatterer before we got electromagnetic pulse 2.0? yeah, almost impossible to get no-fly zone achievement. remember when serpernt ire meta event was actually hard? yeah, it was in fact so hard, they eventually had to give in and nerf it because the average squad of 50 or more random people could not beat it.
because the devs promised to avoid vertical progression beyond ascended gear, and they kept their word. that means any meaningful reward is locked behind dedication. you want that cool new cape? then do the achievements. you want that legendary weapon? then craft it. you want that fancy title? then work for it. ♥♥♥♥ won't just drop for you because you farm trash mobs.
dungeons became fractals, which is exactly the same. rewards for the old dungeons were lowered because people actually farmed gold by speedrunning the same dungeons over and over until they could buy gen1 legendaries via this method.
funnily enough, dungeons are still played by veterans, but generally avoided by most new players because they don't know how to do it.
the main reason why they abandoned it was simply because they had not anticipated how broken character stacking would be. dungeons became a joke because of it. however today noone stacks anymore. all new specs made stacking obsolete.
most dailies exist in order to speed up your progression towards a certain goal. you don't have to play them. there is literally no reason to do a daily if you can't combine it with progression.
people going for fractal god / goddess title for example utilize that daily and it's obviously the logical thing to do.
again, because no vertical progression, which is what makes gw2 the perfect on and off mmo. you can ignore the game for 5 years and when you log in again your gear's power level has not shifted in any way or form.
raids indeed are hard compared to most other content in gw2, and its playerbase is quite small. its also not easy to get into. you really have to be interested in it and show dedication and be willing to learn the bosses mechanics. it's also the only place where you will find actual toxicity. and yet raids are probably among the best things gw2 has to offer.
that's a matter of opinion, some are better, some are worse. you also forgot to mention that these skins drop as ascended weapons and armor. there are also exclusive minis and infusions from raids. the actual rewards for raids are vastly underrated.
it becomes more than obvious here that you just want to bash the game, because that is a straight up lie. every single raid boss is unique and has its own mechanics. even the easiest bosses will demand you to play carefully and adaptive.
legendary items make the acquisition of additional gear in the future obsolete. forever.
why? because they allow you to swap stats on fly. for free. forever.
you call the gathering quest pointless. I wonder what you actually want to play then. because if quests are pointless to you, then i really think you have to go play another genre.
this is a highly deceptive statement and im quite sure it's on purpose.
so the holiday events like christmas, halloween, SAB, new year, dragon bash and so on serve as an in between activity in order to allow the dev team to work and flesh out the constant progression of living world, a free and regular update to the story which provides new maps, new events, new items, new skins, new lore, new enemies, new mechanics, new achievements and so on. it's also fully voiced.
don't forget. this game has no subscription fee. the only requirement is that you have the xpacs, and if i'm not mistaken, by buying the newest xpac you get the old one + the base game for free.
also: the holiday events offer new rewards and sometimes new achievements every year. sometimes new small gameplay activities are added too.
matter of taste.
most ridiculous claim so far. this game gets regular updates due to holiday events and living season. the devs are working on the third xpac right now. fractals get updated and receive new rewards every now and then. so did raids until its devs got switched over to the upcoming xpac.
i wonder what your account looks like.
you got 60k AP mate? got all titles? all home instance nodes? all professions maxed out? all classes max level? tried every elite spec? any significant achievements in wvw or pvp or pve? full ascended gear? or legendaries? how many minis and novelties? ever beat liadri the conceiling dark? ran all dungeon paths? got all dungeon story modes? 100% exploration on at least one char? how many meta achievements from the living story have you completed? ever done mordremoth on cm mode? or any raid or high end fractal? whats your agony restistance? got all jumping puzzles done? ever managed to beat king turai ossa during the queen's gauntlet? what's your mastery level? do you own the skyscale or the roller beetle? have you unlocked diving for your skimmer? ever won a pvp tournament? managed to beat all SAB levels on tribulation mode? played all strike missions?
i could go on, but i think you get the point.
yes, every tuesday they add around 3 new items to the store. so what? it's not pay to win. it's only cosmetic. the game has no subscription fee. believe it or not, but the devs need money just like you and me. weird, right? you don't even need to spend real money for it. you can simply farm a bit of gold and exchange it into gems. farming gold is also quite easy once you have a char with good gear.
the only point i can fully agree on. GvG is missing. the guild wars are part of the lore, so there is still the chance that one day they will implement them when a new guild war breaks lose.
It never was hard, it was the usual problem that GW2 has... people not knowing the basics about the game, in this case CC. That is still very much the case and if a CC heavy boss or meta exists in EoD, you'll see the same exact complains about it until it gets nerfed.
When people exist that have 250+ mastery and still don't know how to dodge properly or not face tank, metas like Serpent's Ire have no place in the game sadly. And given GW2 has some of the worst tutorials I've ever seen in a game, that won't be changing any time soon,
serpent's ire required good coordination across 50+ people to get the cc bars to break.
I'm not saying it was impossible - I was part of a few attempts where the event was succesfully finished. but i have also seen it fail several times.
the question tho was why from all difficulties the devs could create they went with cc.
cc requieres no real skill, only knowledge and a bit of patience in order to not waste it before needed.
it was frustrating to lose an event simply because the cc bar wouldnt break on every snake. there was also nothing you as an individual could do about it. you were placed on a snake and you had to stay there.
if for some reason some random people decided not to listen and pick a snake on their own that cc bar would scale up into infinity. and the event would inevitably fail. it was stupid and frustrating.
a lot of people didn't want it to change, because they wanted "hard" content. but as you say: it was not hard. it's not hard to click a cc skill and watch the cc bar drain.
it was rather based on luck. were you lucky enough to get people to do what you told them to.
you have no clue how many of these people in the squad actually read the chat. how many of them even know what cc is. or how many of them understand your language when you explain the mechs.
it's also not like in a raid where you clearly can see that 1 from 10 people is messing everything up. you can kick that guy and repeat the encounter. serpent's ire however is a timegated world event.
you only quoted specific parts of what i said for your argumentation instead of quoting the whole thing.
you know what? i also have 5k+ hours in gw2 but only around 25k ap. the only thing that kept me in the game for so long is because of the lack of other good mmo/rpg without subscriptions, WvW and the combat gameplay.
my angry rant about gw2 was born out of frustration in seeing a game i loved in the past, stagnating. content droughts in gw2 are real (especially in WvW) and will never be replaced by achievement/skin hunting.
i get it, gw2 is the perfect mmo/rpg for a casual like you. i'd say it is even the best casual mmo/rpg you can play. but it got too casual.
since you throw that word around so frequently, please explain to me what makes other mmos less "casual" in your opinion.
you need to be rewarded accordingly to the effort it needs to beat content.
difficulty is also a factor.
less casual games promote personal skill and knowledge by rewarding those who put the time and effort to beat the previously unbeatable.
the more a game is casual the less effort you need to put into achieving something.
Was also present a lot of times with that meta failing. It was frustrating each and every time and after a while I just started ignoring it.
I honestly don't think ArenaNet realizes how big of an issue not having a proper tutorial or introduction to the CC mechanics is. In most open world bosses or bounties, CC doesn't matter much. The bar will show up, those who know what to do will break it, the rest will continue doing whatever it is they were doing previously. It's a casual game, it's fine... except it promotes the wrong way for people to think as suddenly not bothering to learn is acceptable because others will do it. Which ultimately leads to situations like Serpent's Ire.
I wonder if that purple highlight color for the tooltip... whenever they decide to properly implement it at least... will make any kind of difference to the way people approach CC.