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번역 관련 문제 보고
I'm on the same CPU I was when I first started (i5 4670k) & i'm pretty sure the game ran a lot better when I started playing it (a few months before HoT)
Also though, saying that, the game is still quite lively and far from dead. To say so would be quite hyperbolic. Also, if you spend money on the expansions (their story content specifically) and the Living World seasons, that doesn't require you to play with other people so how was that a waste of money? I mean I've found plenty of real people chatting it up in maps and world boss events. Real fun.
the problem is that this is a mmo/rpg. and that the mmo part has been neglected.
this game feel like a solo game with online people running around.
pass the discovering part, the end game is an endless loop of running around doing events with a blob of 50 people you don't know and wont interact with to get gold to buy skins in the gem store.
spvp is dead. filled with bots and casual players. there used to be competition (ESL) and even some E-sport at some point. all failed miserably.
same unique conquest gamemode since launch, same maps with a few uninspired new ones in years.
balance is at its worse. GW2 has so many builds diversity. but meta says otherwise and everyone run the same builds becasue they are too strong.
WvW, previously end game content, now a shadow of its past. blobs of players running around following a commander to makes points capturing castles which are taken back every 5 min unless you are facing a server with poor WvW activity.
same as spvp, no major updates since years. promised alliances vanished into thin air.
no reward for winning a match.
the meta switched to bigger blobs instead of fighting groups as the balance favoured the blob patch after patch.
there is some cheaters too here and there but since they don't even ban spvp bots i believe they got no one to spare because of the upcoming expac
open world pve unchallenging. cheap minibosses with enormopus HP pool for garbage rewards. in fact garbage rewards is the most stuff you ll get out of any activity.
dungeons officially abandonned years ago because of spaghetti code. lowered rewards to kill them for good.
fractals, mini dungeons with gear progression is cool. until it becomes a daily.
in fact everything became a daily. any activity you do can become a daily. in the end it is a farming game for pretty skins.
raids. hard dungeons with powerfull bosses and unique mechanics a team needs to overcome as a coordinated group? rewards you ugly skins and legendary armor progression.
some boss are fun but most of the boss encounters will be: avoid AOE, break stun bar, dps rotation, rinse and repeat.
the best gear in the game is time gated behind months of crafting or a pointless super long gathering quests and achievement hunting to get one legendary weapon or armor with the same stats as the one you can craft.
same events for halloween and christmas years after years..
story is subpar at best until you meet baltazar and joko, in POF expac and beyond. not free.
updates are scarce and devoid of content except for the few new farming zones.. i mean pve maps with a bit of story content.
the one thing that get constant updates and content is the gem store.
i didn't go to much into details but this game became the embodiment of casual gaming.
sure it is fun, exploration can be rewarding, maps are gorgeous, tons of secret areas and jumping puzzle, combat gameplay one of the best for an mmo/rpg,...
ho and the best of the best of all the best: there is no guild wars. :)
Also, I've had someone else put it this way before. The more casual one is, the more GW2 is recommended.
see it this way then. the game has become so casual that it became unneccessary to interact with other players.
most of the time, unless you play raids for the first time, you don't have to talk to anyone to do content. and so most content in the game is soloable, and the group activities is often just a bunch of people doing stuff without any interaction.
aren't mmo/rpg meant to push people to play together? interact with each other? in gw2 you don't really have to. and thus in the end it felt like a kind of "solo game with online people running around."
i am sure many people feel like that when playing gw2 unless they play excusively with their friends.
The game still does require interaction, not in micromanagement level but more in macromanagement (spreading out zerg, dps/cc stage, condi/pwr zerg split).
Soloable open world content is an intended choice. While you might not like it, many others prefer if the game plays this way. The game has always been like this since 2012
The whole casual argument kinda remind me of classic wow. Ppl were so loud asking for those kind of content, like classic wow was gon kill retail wow. lol it turns out its dying faster than ragnarok online 2
And yes, while that's true, at least to a degree, I also don't mind it oftentimes it being a "solo game with online people running around". At least personally, I have a lot of fun still with the game.
I would say if you're more hardcore, and want something where you HAVE to talk to people, play a different game. Heck, Among Us would be better in that aspect. I'm sure there's other non-mmo games. Anyways, a lot of people HAVE stopped playing. Good. There's no sub fee, therefore no sunk-cost fallacy. Well, time yes. But money, no. I'm not worried about the game dying, as I'm confident there will be enough of a core audience to keep the same alive enough. I would point to Guild Wars 1, but that game isn't even much of an MMO, and was made to be played solo. But it's still alive. But I suppose playerbase doesn't matter in GW1. In GW2, I'd be worried about world bosses becoming impossible, high-level fractals, and raids. That stuff.
You wouldn't think it when you play it. The game feels and looks very healthy. I guess you can't judge a book by it's cover.