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Alchemy/Firearms/Mechanist + Flamerthrower. Allows you to keep a shield on hand for testy moments. Even without mech that can still clear a lot of content with one hand on the keyboard.
Don’t hesitate to read you traits and changed the optimical for the safest
"Marauder on Guardian wouldn't even reach the BASE health of a Warrior. Does this mean Guardian is bad for solo players?"
True, but not being OS-ed as guardian is key so marauder(or equivalent for condi) feels good with low class health Mesmer/guardian for learning process
Defense Traitline.
"Defy Pain" works with Headbutt (20 second CD) to give you 4 seconds of damage immunity.
"Last Stand" increase this to 5 seconds.
On top of Berserkers:
"Savage Instinct" giving another 2 seconds of damage immunity when using Berserk.
"Eternal Champion" causing "Savage Instinct" to also happen when leaving Berserk.
9 seconds of immunity every 20 seconds.
You still have your options of stuns, knocks, and blocks from utility and weapon skills.
Start with those and dial back on the traits until you get to a point where you are happy with your sustain-dps balance.
If you plan on ever doing this kind of higher-end content, it's better to get used to this squishiness from the beginning, rather than getting blindsided by it after getting used to running through everything in open-world content. It also benefits you in that Berserker's is already a meta stat set to begin with, so you don't need to go through the expense of obtaining new gear if and when you do decide to give this content a try.
If you don't care about ever doing high-end PvE content, or you're rich enough that you can afford to maintain an entire separate set of gear just for open-world, then do whatever. Most open-world content is trivial enough that you can afford to trade a chunk of your damage output for more survivability.
no mistake made, you just need to kill faster and dodge. you have a good dps gear setup . https://snowcrows.com/builds check out some builds at that link