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https://wiki.guildwars2.com/wiki/Reinforce_Armor
It's just one option, and there are many further options under that, especially for engineer, like using rifle for ranged combat instead of sword, or swapping only trinkets for some defensive attributes. They could also drop that high skill ceiling elite spec entirely for time being, and continue as the ever flexible and adaptive core engineer with better defensive options, or train for scrapper or mechanist specs instead.
The sustain mostly come from managing your Heat to get passive heal from Heat Therapy trait.
I suggest switch to hammer Scrapper. Much more sustainable hence easier for you to get bonus from Scholar rune set. The DPS is quite good too.
Check:
Hardstuck or Guildjen pages for Open World builds.
Ps. your current gear isn't wasted. You can use it when you have learned the mechanics and how it all works :)
Level 80+ damage out paces the defense stats you can gain. You WILL need to learn enemy abilities and avoid them or you will die, regardless of how much healing and defense you stack on. Stacking defense at the expense of DPS will cause the fights to last longer, giving enemies more chances to hit you with their high damage attacks.
Build Guides are only for a basic understanding of a spec. You 100% should change the skills and traits to better match how you are playing and the areas you are playing in. I've played off and on since launch and none of my builds have ever completely matched any guide.
Engineer is a hard class. Holosmith is a hard spec ON a hard class. Your focus should not be on your equipment but on the skills you have access to.
Increasing your health and defense might carry you through Season 1, but you will get absolutely shredded afterwards unless you focus on learning how to avoid damage through dodging and skill usage.
That's unfortunate. I thought they were trying so hard to gain new players? Giving false advice on gear and rotations won't make any new player enjoy the game or stay. Ironically, those are also the same people who are toxic to new players in strikes, further alienating and bleeding players.
Case in point, a couple of the starting area boss fights were also somewhat recently retooled to better fit the dev's current idea of the game, and they are now tedious slogs my partner and I just walk on by rather than hop in on like we used to always do if we happened by during pre-events.
It's weird, but doing the content in story order isn't the best experience.
That's odd since the power creep is a lot stronger now. Not sure about the "difficulty spike" unless you are a new player with weak gear and rotation.
There's usually at least one hero point train every week/weekend in the lfg section. Just join one of those. You may want to first unlock the expansion area because if not, you'd have to use a teleport to a friend to get into the new area.
I saw someone mention scrapper for engineer and I can recommend scrapper as a fun build that doesn't really have survival issues.
No it's not. It's main purpose is to keep maximum dps up while the team support keeps you alive. Marauder offers slightly less dmg and gives lot more room to maneuver for solo players.
This isn't WoW.
Marauder on Guardian wouldn't even reach the BASE health of a Warrior. Does this mean Guardian is bad for solo players?
Defensive stats, flat out, cannot keep you alive in GW2. You can take some extra health as a buffer to prevent some one shots, especially on the low health classes, but it's not anywhere near as helpful as people pretend it is.
In the base game, you can facetank things. Extra defense stats will carry you. As soon as you step into ANY expansion, you will die. Enemies have major damage spikes that some extra health won't save you from. The longer it takes for you to kill those enemies, the more times they can hit you with those spikes as well as giving time for other enemies to join in.
The faster you lose the idea that defensive stats will save you, the easier the game becomes.