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Exactly. Even worse, some new players didn't even notice and just bought the $50 edition or whatever then realized a huge portion of the game is still locked behind another $50 paywall.
They tried to ask what's that all about in several forums and met with the hostile playerbase who told them "you should have read" or "they were free on release, you should have logged in years ago" or "it's still a good value, pay the $50 best game in the world". In the end, it was a big fat "Nope".
They felt cheated and yeeted off the game.
Correct. And yet, your very next sentence:
I hope the irony doesn't go over your head.
So, how did you come to that 20%? And why would 10-15k be tiny, if at all close to actual numbers?
Laughable.
if it really was dead, then they would prolly shut down the forums too. but it is going
nowhere. its another niche mmo. and that is sad, because they had the foundation to something much bigger. the levelling process was better , than in any other mmo.
but that is followed by the worst endgame i have ever seen.
So long as money can be wrung out of a game, it'll never be "shut down," they won't shut down the forums or the game for so long as they're getting more money out of it than they're putting in. This is why maintenance mode becomes a thing, since the profits from those who still play the game are greater thant he server costs. It's not about revenue, it's all about profit. If, after server costs, you still see enough profit? They keep it going.
That's what happened with WildStar for a long time, before the server costs rose above the profits and it was shut down. WildStar was published by NCSoft, same as Guild Wars 2, so I don't doubt that GW2 will be sunsetted one of these days, but it's going to have a protracted period of maintenance first so they can wring out every last penny.
If even a small amount of shop cosmetics are selling to a tiny community, that's still enough for the profits to rise above the server costs.
The game is dying. The MAUs are 340~k players, including Steam's 2-4~k. Which places it in 11th as MMO populations go, only right above ESO which is also suffering at the moment. Of course, the prominent difference is that ZeniMax has openly admitted that ESO is suffering and they've pledged to do something about it, because their community kicked up enough of a fuss.
So ESO might be saved where WildStar wasn't. Why wasn't WildStar saved?
Everything is fine! 8D
That's what the rats scream while the boat sinks.
The WildStar community did exactly what the GW2 community is doing now: aggressive, toxic denialism. Instead of pressuring ArenaNet to improve the situation to draw in new players, ANet has ascended to godhood where they can do no wrong. Which makes it very, very easy to exploit the remaining players—just as WildStar did—until the game is no longer profitable.
I'm likely a bigger Guild Wars 2 fan than any of the toxic denialists here, which is why I want to admit this is a damn problem and push ArenaNet to do something about it. Their new player experience is awful, their marketing is awful, and their community is a toxic mess. If you look at all three of these factors? It's clear why the game is dying.
And this aggressive denialism looks like dead game to anyone dropping by.
Yes, it does.
Think about every time you've checked out an old MMO. If you saw the community being aggressively toxic in denying that the game is doing poorly, despite the facts (the actual, real numbers that we have)? What would that say to you? "These guys are desperate, this looks like a dying game."
Guild Wars 2 is dying. 11th place, 340~k users and dropping, horrible new player retention as shown by Steam metrics. It's a fact that Guild Wars 2 is dying. So what are we going to do about it? We need to get ArenaNet to take their thumbs out of their butt and fix the worst problems so that the game is more appealing to newcomers.
And the community needs to stop being so aggressively toxic with their denialism. It doesn't look good to anyone dropping by.
And to reiterate? Claiming Steam isn't important is moronic. If that was true? You wouldn't be here. That you are here shows that you believe that Steam is important, so ignoring Steam metrics is just yet more denialism.
If you don't want to face up to that? Have fun being the next WildStar.
while i agree about denialism part, mmo population is literally a worthless, ♥♥♥♥♥♥♥ resource. https://mmo-population.com/about/ literally on their website, they use reddit as their basis and most recent publicly known player count for their calculation. it's especially ♥♥♥♥♥♥ up with the blackouts because the data isn't updated rn. the same website rn shows that GW2 is at 350k~ players https://i.imgur.com/KUxjpKI.png
even stats on games like roblox are incorrect despite giving live player count. https://i.imgur.com/541Z9He.png vs real numbers https://i.imgur.com/BNIat8K.png
even ♥♥♥♥♥♥♥ wildstar is on the list with active players despite having closed servers few years back
there are few more titles on that list like this but my point is, don't use ♥♥♥♥ resources like this to prove your point. steam charts n official numbers are pretty much the only resources that you can trust
It goes to show how badly they wanna believe a fake source and deny the real numbers because reality of the situation is far worse than anticipated. Also, that last studio update was the weakest one yet.
You ignored my perfectly polite and reasonable question, now you're reversing quotes that have been around for hundreds of years. You don't make a lot of sense.
"The idiom like rats fleeing a sinking ship, used in reference to people abandoning an enterprise once it seems likely to fail, has [...] been in regular use for over four hundred years."
Take a look: https://www.merriam-webster.com/words-at-play/like-rats-fleeing-a-sinking-ship-history
Are you a new player? I started last October and *didn't* have an "awful experience" and the game definitely *didn't* look "dead" in the Steam forums, the web forums or, especially, in game.
On Steam, I mostly payed attention to the friendly, helpful posts and kinda chuckled at the trolls. Did you count how many times you said "toxic", "denialism" and "dead". If there's toxicity going on, it's long, predominantly angry and negative posts like yours.
I, certainly, don't mind if you bring up problems with the game, but what I saw was a lot of attacking the community. That puts people in a defensive mode, which you think is denialism. That's not denialism, that's pushing back against *your* toxicity.
"You catch more flies with honey..." ;)