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Rapportera problem med översättningen
do you remember when ncsoft had to step in and FORCE them to stop
the side projects and concentrate on this game again?
almost ½ the studio werent working on GW2, but they claimed they were totally commited.
many people called them out on it, and got banned .
thats why many of us will never touch anything from anet again.
they are exactly as evil as EA, just not as successful.
Oh no, how dare I ask for a source....
In any case, my question was for
Layoffs were well known.
hehehe they always lurking here waiting for the moment to publish more anti-gw2 propaganda, the amount of time they invest in this place to make gw2 looks bad is mind blowing, i srsly think they got banned or maybe they soulbinded a precursor or deleted
The onus probandi principles can be applied to forum discussions specially when people use fallacies.
"In a legal dispute, one party has the burden of proof to show that they are correct, while the other party had no such burden and is presumed to be correct. The burden of proof requires a party to produce evidence to establish the truth of facts needed to satisfy all the required legal elements of the dispute.
The burden of proof is usually on the person who brings a claim in a dispute. It is often associated with the Latin maxim semper necessitas probandi incumbit ei qui agit, a translation of which is: "the necessity of proof always lies with the person who lays charges.
As i said and obviously lol there's no legal dispute or trial whatsoever lmao but the principles are applied in any kind of discussion. If you say that the sky is green and people tell ya it's blue, you show them evidence to support your claim.
One of their main arguments or "evidence" to support the idea that gw2 is dead or dying is that steamcharts shows 3 to 4k players conveniently ignoring the fact that those numbers reflect only concurrent players, the people who were playing the game at some specific time, eg: the 3k playing at 3:00 p.m are not the same 3k playing at 5:00pm and it doesn't reflect the entire amount of gw2 players using steam accounts and ofc obviously it doesn't tell the global amount including the ones with accounts made in arena net site.
Armyguy talks about the 2019 layoffs that's almost 3 years and a half and the game still here so where's the "apocalypse" ??? and bear in mind every publisher, studio etc does that every now and then, it's not unusual neither having key members leaving studios to pursue other opportunities in the gaming industry.
Funny thing is, all the fans who don't have a clue on the game's history are trying to convince themselves and other's the game is not in maintenance mode. Even funnier is they started making such baseless claims right after GW2 studio has shrinked by another 20% in February 2023. Player numbers, content releases and quality are at an all time low. No ceo, lead system designer or a community manager. All spoonfed into thinking bug fixes and tweaking class damage numbers are "content". What a sad year for GW2. 2022 was already a big low, 2023 turned out to be even worse.
Since no one could ever dispute steam players of GW2 being ridiculously low compared to ESO other than some vague excuses, here is your chance to shine. Let yourself be free of the burden of proof since you claimed GW2 players are "so much higher than steam". Nothing so far supports that claim, in game player numbers, lfg listings, revenues, weak social media presence all indicate the opposite of what you're claiming.
Only 3k concurrent players are beyond dead for a free to play mmo.
4,182 players 24 hour peak. There goes your argument about specific times and timezones.
Which you have no information or proof of, just wild guestimates about some imaginary big population that doesn't exist.
8.2k all time peak, a lot of them coming from veteran players who started a reddit campaign to "come on let's all download steam and support the numbers let's goo!" and later finding a way to use the steam launcher with anet account. All those desperate attemps at reaching for straws only ever resulted in 8.2k?
If you wanna talk about global numbers including accounts made out of Steam, ESO simply dwarves GW2 in every which way. ESO already has a huge PC population but also has a very big Playstation population and a smaller Xbox population.
Steam percentage of ESO is a tiny fraction and even then it's 5-6 times bigger than GW2. You'd maybe have an argument if the difference was like 5% and not 75%.
A huge wave of layoffs have decimated the company just 60 days ago this year as well.
It's here but in maintenence mode. Successful mmo games don't have 12 months of content droughts, ever. Even worse, what they came up with after 12 months of nothing was such low effort and quality, it's understandable they waited so long to sell more copies of EoD.
Every publisher and studio? Which of the big three had major layoffs in 4 years, firing 20% of the devs, TWICE? Even for a small, indie studio with a mediocre mmo like Anet that's just too much.
ANet doesn't have a CEO. It has Studio Directors, much like how Bethesda Game Studios has a Studio Director and an Executive Producer. It's the parent companies that have the big titles in both cases.
Also, from the latest Studio Update:
Are you ready to openly accuse them of lying?
Come on, be a man and type those words plainly and simply.
I know you won't.
Zenimax Online Studios are the developers of ESO not Bethesda. Zenimax has a CEO. Anet are the developers of GW2. Where is the CEO? That means they have no control on their own and are directly ordered by NCSoft which ironically makes GW2's future even more grim while you were trying to argue the opposite.
Are you seriously basing your arguments on carefuly worded and yet empty marketing statements? No wonder they make easy bank on easy customers who don't question the "authority".
They made very optimistic statements prior to EoD launch as well and what actually happened? February 2022 to May 2023, in a span of 15 months. EoD + Gyala Delves (unfinished). Yikes.
Yes. They have lied many times before and they will continue to do so because players have enabled them for so long.
Are you ready to openly accuse them of not lying? If so, provide proof showing what they promised and what they actually delivered between 2019-2023.
Take a deep breath and spend some time outside. It's just a game.
I absolutely disagree with the description of their Studio Update. Also, I am not arguing anything. You are.
You are saying they are lying. Well, then bring on the evidence. And I mean evidence. Not conjecture, not baseless accusations, not vocalizations of disapproval. (I mean, that's just... yikes. You know?)
At least you said it plainly as I asked. Colour me impressed.
Good luck.
Yes
I made no narrative, and in fact the claim held a narrative I ask proof of which none was provided. Asking for a source isn't making a narrative. That is just... silly. Very very silly.
Pretty much. I will say though, just buying the first package which contains the first two expansions is more than enough to get started, while also fully unlocking your account.
The only thing that really sucks is bank space, which is pitifully small unless you buy bank tabs from the gem store. Kinda like Path of Exile, where tabs are pretty much mandatory if you want to play the game long term.
Generally though, yeah. Monetization is probably the biggest factor in turning away new players.
Nothing for nothing, I still firmly believe - and will continue to reiterate - that Guild Wars 2 has one of if not the most player-friendly monetization schemes on the entire MMO market. The amount of money you need to pay for the Complete Edition currently may seem like a lot all at once, but in reality you're getting permanent access to about eight years' worth of content for less money than you'd normally pay for a single year's subscription in a more "traditional" MMO.