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dont know anything? i was there long enough to unlock BM, holosmith and several other
elites. i was there long enough to abandon my toons, and all the work i put into them..
go and look at endgame guides for this "game", most of them are about the most efficient way to farm gold.
most of hot is made of "repeatable " content", AKA ginding.
do you have anny other arguments?
Those guides are amazing! i wrote some of those guides myself, lots of gold means more gems to buy cool stuff and yes! i have many arguments, do you want to know more?
grinding is not the problem. The worst part is the timegated content. It's so bad, anet tried to fix the problem by giving an easier method to alleviate the problem (ie: IBS ice shard for s4 tokens. the new method of getting skyscale)
You say I have 'no right'. Is there a group or administrative body around here that gets to decide who or what opinions can be expressed?
As far as the 'social agenda' goes, who cares. It's the 21st century, folks. Like it or not, diversity is here to stay. gw2 is bad due to many things, but this so-called "woke" agenda is not one of them.
Time-gating and grinding, though not alike, are similar. Both give the same result. That is, artificially increasing the player's time when engaging with some task. Grinding though, at the very least, can be directed toward a specific purpose. Time-gating, though, is a deliberate attempt to not only increase the player's time for some task, but also to artificially extend the game as a way to pad it out, to make it seem longer than it actually is. In gw2, the leveling system, crafting system, a portion of world bosses(I'm talking to you Drakkar...), the implementation of currencies are notorious for this.
im guessing that you are still in core tyria. just wait until you reach the expansions.
2 mio players per year on average. plenty of people have given it a chance, but
very few people want to pay for a job.
just saw that wow have almost 300 mio accounts now.
in what world is gold farming not grinding? unless you let a bot do it ...
Would you mind providing a source for that claim? Not to mention that as with every other MMO there is a difference between "All accounts that have been created since release and that arent banned" (which is the number most games use in advertisement) and "active accounts" (something that is easier to estimate in subscription based games compared to F2P games).
other games werent created with the EXPLICIT anti grind policy in mind.
it was on one of the mmo sites, and it is prolly all the accounts ever made,
including banned and inactive accounts. AFAIK theyre at 1,5- 2 mio players now
And your statement still kinda confuses me. You say people dont want to pay for job, but whether or not you have to grind doesnt change with the initial goal / policy in mind when the game was created. Someone who doesnt want to pay for a job aka grinding wont do so in different game either, no matter what the devs said about grind. So "people dont want to pay for a job / grind" is as much an argument in other MMOs (WoW for example) as it is with GW2 since a) GW2 still has less "forced / required" grind and b) those other MMOs have subscriptions, meaning people would "pay" even more just to grind.
In other words:
If someone doesnt play GW2 solely because of its supposed grind, they most likely wont play most of the other MMOs either since they feature even more grind (and require you to pay for it monthly).
This.
But, for anyone with a normal life (even for unemployed like me) there is budget for both. I have been playing FF14 (sub fee on top of base game + Endwalker expansion) so i have right now paid 338eur (dollar conversion close enough so people gets the picture) in TWO years i have played it. Yes, i used calculator app to count, my brain was not wake enough yet to count in head. :P
And i have on going sub on it, as i like doing instanced raids and stuff there.
But also did without hesitation buy all GW2 expansions (and SotO pre-order when it came) and i have been playing it for 5 months, but no sub fee and i can earn gold and trade for gems and get cool stuff from shop for free also. :)
I pay for both, and enjoy both. And don't mind spending money on good entertainment. I pay for my HBO sub etc also without sending them messages that why do i have to pay for a service lol?
People just complain about nothing and want everything for free lmao. To be honest, no point arguing with certain people.
FF14 (same for WoW) is actually more grindy than GW2, since gear grind starts over every big update when item levels rises (if you like Savage tier raiding), so old gear goes worthless every certain interval. In GW2 after gets Ascended gear, can just chill since has BiS stats, then can collect Legendaries for the ultimate QoL of being able to choose stats on the go also for different build needs. GW2 system is great, then can just do the content that likes. Same gear relevant still that was relevant year ago.
Does not work like that on FF14 and WoW, since they have the old gear threadmill grind, where often needs certain parts from certain raid/instance, then repeating that same until gets it, often competing with others on loot rolls on top of that. For each gear slot. And rinse and repeat after 4 months again when new raid content comes. It becomes actually tiresome chore. And i feel it to be SO grindy and boring. And they give the gear basically from ONE source always only.
That model is SO outdated.
As said, in GW2 can get best in slot stat gear from any type of content, even pvp & wvw, both Ascended and Legendaries. And soon open world Legendaries also, already had Ascended so best stats. And gear relevant every four months. Maybe needs to tune build a bit if Anet does balancing patch, but changing build takes 1 minute. In FF14 i have weeks to grind gear again to BiS lmao.
In GW2 can just like.. play the game and have fun, and not grind. Some mounts and collectibles, aka long term goals are just good. And while some time-gates can suck, i feel there is not too much of them in GW2 to feel gated all the time by something.
Anyone saying any different is just plain wrong, or pretending not to remember that gear threadmill item level being the most grindy thing in any mmo ever. Like yes, it can feel "Progression" the first times in any games, but after years.. it's predictable and item level raise is same and you don't feel any more powerful even, since they just increase the hp pool of the bosses each tier also, so everything feels the same with new gear too, with time-gated 1 part per week type of things. And some defend that lmao?
This is why I just started to play the game. I'm sick and tired of vertical progress where your hard earned gear gets useless as soon as you reach the next level of power creep. Horizontal progress is the best.
Just because grinding is not forced does not mean it ceases to be a problem. Horizontal progression is but an optional treadmill and collection of cosmetic and monetary items in favor of substantive game quality. gw2, having been free-to-play, gets a LOT of leeway here.
Frankly, modern mmos aren't all that different from the old, typical vertical gear-grind. It's why I stopped playing them entirely. It's not only mmos either. This sort of mmo-style business and predatory, addiction-fueling practices (micro-transactions, game passes, gear and cosmetic grinding, etc) leaks into the broader gaming market and yeah..it ain't good...