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No real tips to give other than take your time and do them in order for the best experience.
I did mine out of order back then to for mounts and masteries but I recommend doing them in order ^^
If you don't care about the awful story, start Heart of Thorns until you get your glider (this also opens the masteries), then leave. Next, start and continue playing through Path of Fire. Whenever you feel like it, add End of Dragons to what you're doing. EoD is the weakest expansion, but a good source for easy hero points, especially once you have a flying mount (griffon or skyscale). The griffon requires finishing PoF's story, so it's not quick to get, but just having upgraded springer, raptor, and skimmer will make getting around reasonable enough. The griffon (and its upgrades) will make Heart of Thorns hugely more enjoyable to experience (but it will still be rough--remember, people were clamoring for harder content after the base game, so Anet really gave it to them). The griffon is more fun, while the skyscale is more about generic functionality. The skyscale is also a lot more trouble to get and requires doing all of LS4 first, on top of its very substantial collection chain. Doing the story for LS 3, 4, and 5 should also go on your to-do list, because those all unlock more areas to play and rewards to earn, especially ascended trinkets and underwater helms, but by the time you're working all that in, you'll probably have your own goals to follow :) One shortcut to consider is playing LS4E3 up until you are allowed to unlock the beetle (two missions). That's a fun mount for racing, so it's good to sequence-break for it and come back later to properly do the story.
If you do care about the awful story, I still suggest violating the content order, but you can do some things to have a better general experience. Change your spoken language to one you don't understand and skip reading dialog while you start Heart of Thorns until you get your glider, and Path of Fire until you get your raptor. Now you can drop the stories until you come to them later and play in the PoF maps for the core mounts and basic upgrades (each mount has an early functionality upgrade that's valuable and will avoid story blocks later), or the HoT maps for glider upgrades ("advanced gliding" will be a major gain you'll appreciate as well as need, and the story will generally block on the first mastery of each of the other three sets, so getting those will give you a smooth story experience). If the racing beetle is valuable to you, you need to do the first two missions of LS4E3, and you can't entirely ignore the dialog because it has some weird tasks you'll need explained to follow, but on the upside, it'll all be pretty non-sensical if you do it early and generally ignore the details.
In short:
- End of Dragons is easier than Path of Fire, and Path of Fire is easier than Heart of Thorns
- Path of Fire has the highest value to explore due to the mounts (PoF story will force you to them or you can find them on your own), Heart of Thorns is a big deal if you enjoy map metas and exploration (also a nice way to get stat-selectable exotic gear via "bladed" armor pieces), and End of Dragons is pretty easy hero points (and the skiff only requires a heart event and a few gold to unlock, if you like fishing)
- Living Season 4, Episode 3 to open racing beetle mount collection
- Griffon (a huge upgrade for HoT) requires completing PoF story, plus some collection and some hefty gold, while skyscale requires all of LS4, lots of LS4 map currency, and a huge collection--but skyscale may get easier to obtain for buyers of the upcoming expansion
As others said, play at your pace and enjoy things. Don't just work on to-do lists. I'm just suggesting some overarching priorities, since the story order makes for such an extremely uneven and poorly designed experience :)Anyway op have fun. Remember if you're polite in map chat people will help you most of the time, and there is a wiki command ingame that opens up the wiki if you need to check something
Stating my opinion in no ways keeps others from having their own. OP asked for advice, and this is definitely advice I consider key. You know people are going to be very tempted to err on the side of following the game in order because that's generally how any reasonable game works. But it's not GW2, and censoring to protect the story's tender feelings isn't doing anyone any good.
I gave tips for story-conscious as well as story-blase, which I'd say is more than fair, and my personal dislike for the story is both useful context for my opinion and my battle scarred right from slogging through so god-awfully much of their trash because they constantly force it on us.
Man, it's weird how defensive people get about things. Between falling to your death and popping your glider because you once spent a few minutes running HoT's first couple bits, I know which I prefer.
The fact is, the devs designed HoT to gank players, and to do so repeatedly. It's just not right as an early expansion. Then EoD is the easy one--it even has tutorials. Basic tutorials, in the third expansion. The middle expansion has the mounts, one of the game's key features, that make everything else more fun. The story order is just silly.
I'm not sure what you want them to do.
The story order is the order it was released in.
That's how MMO's usually function.
Features gets added over the years.
Cheers
But there's lots of things they could do. Eg, finally detach the story, so players can play the game content or the story content as they choose, instead of always being forced through story to get access to things they bought, making the content ordering a major concern. Like the way anyone can just walk in and enjoy the Silverwastes or Dry top, without having to check LS2 story boxes to be allowed to enter or participate. Why does the griffon need to be gated behind an entire expansion story that comes after three seasons of LS and an expansion specifically designed to be more challenging and painful than the griffon's expansion? Why does the racing beetle require spoilers in the middle of LS4? That might have been fine when things were new and everyone was assumably buying PoF to get playing its story, but that doesn't make sense now, especially now that we can see the whole arc from the outside instead of as the dev cobbles it together/
No one even knew there would be a griffon untill the expansion released.
Gotta be one of the coolest moments in the game tbh.
Everyone was hyped about the mounts, then suddenly people started to discover there was a (kind of) flying mount too.
It was a expansion surprise.
You have 4 mounts already to play with before you get to the end of PoF.
That's not enough to start out with?
You don't have to do the living stories before you begin path of fire.
In fact you can use a lvl boost and start path of fire right away.
I wouldn't reccommend it though.
But, it's an option.
I can understand where you are coming from, but I don't feel the same as you.
I think it's nice to have to work and progress a bit towards the goal.
Seems like you want it to be more sandboxy, but while GW2 is very open in many cases, it's still a themepark MMO.
GW2 is actually very open compared to other themepark MMO's.
So much so that it sort of backfired in many ways.
Many WoW players as an example who entered Guild Wars 2 didn't know what to do without the constant guiding.
"Why does the griffon needs to be gated behind expansion?"
Well besides it being how the actual order of the game is, it probably doesn't hurt for Arena Net that having features behind an expansion sells expansions.
But it's not true for five-year-old content that no one can be surprised by, and the same effect could easily have been achieved without using the story as the gating, or even better, while allowing different paths (eg story completion OR doing all the map metas plus some other things that represent equivalent non-story progress through the content).
No, mainly because flying and ground are the two main ways we get around, and nothing covers the flying without a lot of story.
Now that's getting disingenuous. If you lock things behind story, you force people to decide whether they follow story or violate it with spoilers, which isn't an acceptable option for some. So, yes, some people need to slog through all that other stuff before they get their flying mounts, and that's a far more unreasonable gate than just the "new expansion story". It's not ok when the design means playing the game the way that should be intended puts you not enjoying benefits you paid for, like the mounts, for such a large amount of time.
Players should not have to either do story out of order and spoil their experience or lack major upgrades/advantages. There are superior design solutions, with no downsides.
Sure. I didn't say otherwise, but that doesn't mean you need to do your work and progress via the story path.
Now you're deceitfully disingenuous :/ I specifically questioned gating behind expansion story, not the expansion. Buying and playing are obviously not in question as gates.