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Even with an SSD and decent RAM, it's known to slow to a crawl, e.g. with the dx11 changes last month.
It may be that downloading is slow when the patch is deployed due to not only players who are starting the game downloading it, but also anyone who has enabled content streaming while playing.
There may also be regional differences in how quickly patches can be downloaded.
They could probably take a look at scalability of the servers, but personally I think what we have right now for a decade-old MMO is decent enough. The original file and patching system for GW was developed to be economical and it's holding up surprisingly well considering its age.
Your system is making an already slow process even slower.
The answer was already given:
But besides that, the other options are temporary load on the download servers or your download being throttled for some other reason.
The current download/installation transfer rate isn't the most accurate indicator due to the way the file system works. It's difficult to get a full grasp on the situation due to all the fluctuating variables like file size and complexity of the patch, the structure of the files it contains, and everything with their and your network and your hardware.
We've been putting up with it for almost 18 years by now. It could be better but it's not broken and does perfectly what the game needs of it: Patch the game efficiently.
Your Steam rates are not directly comparable either, mostly due to the file system the game uses. There are games on Steam which use just as "bad" compression or archiving of files. But on Steam that is more transparent since you can see network and disk rates separately.
I never had issues with it patching slowly by the way. I have a 200 Mbps line and the game is installed on a Samsung 980 (M.2 NVMe SSD) which is fast, but not the fastest one can buy. The last patch they had as an example (the one with the new zone, not the hotfixes that followed) took me 2 minutes to download fully.
Yep, a bit of my soul crumbles away to the Mists each time I have to suffer a weekly maintenance or something in other games.
They can be incredibly slow at times. But the game servers are among the best in the industry imo. Wow freezes up with 50 player pvp combat. GW2 can handle 3 times that.