安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Sure thing. Trying to discuss things with you is pigeon chess.
clown title and more than likely clown content
bad b8
This is a late reply only because I finally noticed it. Here we go.
*sips coffee*
betas weren't fails, but test runs. However, first one failed due to an error in their system completely breaking WvW and had to revert it to the old until they were able to fix it.
I could also point out class balances made for WvW as well. As well as the changing of many Masteries within WvW. So again, not completely neglected, but low priority I would agree with.
Just not gonna touch that one. You have your opinion.
Well, the problem is, there is already a PvP and a WvW tab. The Conquer the Creator can be done in both. So, placing it under Community makes the most amount of sense.
You have your opinion. So do I. Although, I will point out a few things. While I don't know much about Warrior (I don't play one), Rangers (for healing) makes sense because Druid and SoulBeast. Druid because it is mainly a healer spec. SoulBeast because there are pets you can use that come with powerful healing attributes and bonuses.
For Condi duration, again, it makes sense for Ranger because nature. You use pets and the nature around you to inflict conditions. Thief makes sense too. Thieves have specs and skills that go into poisoning foes and weakening them when poisoned.
You have your opinion. Not going to touch it.
Personally, I main thief myself, but am fine with the change. Because perma stealth seems kinda broken especially considering how easy it is for a thief to stealth constantly. As for the Traps, they were replaced due to its non use, I believe. They weren't very useful. Preparations is still viable for traps but acts more like c4 allowing you to trigger the trap.
Other classes were nerfed yes. Engineer, Catalyst, Rev, etc. However changes made could be reverted later on since balancing is still occurring. So, the many issues you have could be addressed in the near future.
Well, you expressing the things you dislike is a complaint. Just what a complaint is. My point was your complaint wasn't the issue. It was how you did it. The insults throwing. I like it to be kept clean.
As for the dev remark, again. You stated your opinion. Not gonna touch it.
As for the weekly challenges. it being a bandage for some issues can be argued. And perhaps further reworks are coming down the line. I won't go deeper into it because that's not a argument I want to go into. I'll just keep it at that.