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And then:
"The game is horribly made and the creatores behind it are not creative and dumb as "chit!" It's a total chaotic mess!"
I stopped here.
It reads to me like "I can't play well so the game is bad and the devs are incompetent."
Well, tough.
In other words: Ofcourse you will be disappointed if you go into WvW while expecting something akin to WoWs battlegrounds, because WvW isnt meant to be GW2s equivalent of battlegrounds.
Again, would you mind elaborating? Because no matter the game, a general "omg so many hackers" statement while refusing to name any details just has that "doesnt know the game, therefor anything he doesnt understand is a hack" kind of vibe.
1. You realize you are pretty much describing WoWs PVP there, right?
2. Rated PVP has equalized gear, the "based on gear stats" doesnt apply.
3. Even outside of rated PVP the difference between exotic and legendary gear are miniscule, knowing how to play the class has a far greated impact on performance.
4. The difference in stats gets even less relevant once its more then just a few players, which is the whole point of WvW in the first place.
Why do i get the impression that the whole "others are invulnerable for minutes" part is heavily over dramatized? Not to mention that the part before that kinda has the same vibe as saying "hunters wouldnt be that smug if they couldnt hide behind their pet while having ranged DPS" in regards to WoW hunters, aka complaining about a class using the one thing that defines the class.
Yeah no, thats a blatant lie. Even before its "rework" into its current PVE leaning iteration (when you could leave a battle, queue up 4 hours later and still find the same battle going on) Alterac was still mostly zerg-based. And what is that about "no CC" and "no ganking"? Especially in the early days rogues could chain their CC so that you were unable to move for big parts of the fight, not to mention that they cloth and leather classes had little defense and usually got 100-0 by them within seconds. There is a reason why the PVP trinket became mandetory since it could remove CC.
Long story short: Yes, the game does have its issues, i wont deny that. But in regards to this post i agree with Tuathaqin. This just reads like a convoluted way of saying "i just started playing, i dont understand how the game works, so its the devs fault and the game is bad".
To this day on server reset day there are big ole queues getting into most of the wvw maps.
Always go eternal battlegrounds map until you learn how all the maps are interconnected, as that map will have the most activity. If you are getting into a die, res, die, res situation, you are on the wrong map and getting farmed most likely, and dont understand whats really going on with all the other maps.....though its possible you are just on a trash server or when you played was paired with a trash server. Hopefully the sever revamp which is taking ages will fix that.
Seriously that game mode has made this game one I continually return to, its how open world pvp should work in a mmorpg, and some of the massive battles that happen just dont exist anywhere else in mmorpg land.
Ever stop to think "Maybe I don't understand the PvP in this game?"
Necromancer is THE Boon stripper. Conditions are just toys for them to play with. They are a defensive class that has a high amount of Chill, Cripple, and Fear. They also have a 1,200 Teleport Stunbreak to gtfo.
Yet you attempted to use it as a burst damage zerger. You ignored all the strengths of the profession and used it where it was weakest.
Making a correction. WvW was touched here and there, not exactly neglected as they did many experimental changes to WvW and still refining said changes with further beta tests. Rewards have been reworked recently, pips were updated last year along with other changes with the objectives. As for the achievement you said... easy to find. It is found in the Community section under General called Conquer the Creator. Devs often play in larger top tier servers so you have a higher chance running into them in T2 and T1 servers.
Allowing other classes to be multi role is perfectly fine. It allows classes to be more flexible. Every class always had some form of CC. After all, the two types you will often hear are soft CC and hard CC. Often relating to the potency of said CC. However you have people mixed in groups who have no idea what CC is or how to do it. Those that do often know how to use it well and people who work well together are able to chain CC to keep their opponents locked. It is why stun breaks are often required and lifesavers. As for the dev remarks.... not gonna touch that one. You have your opinion and I'll leave it at that.
New players are unfamiliar and often get borked by stuff they are unaware of. Anet fixing it is not pandering. Calm down, It's fine when developers do this. We vets may be familiar with it, but it'll hurt new player's perceptions and I do not want that. I want the player base to grow, and I think Anet is wanting the same and addressing some errors that will help new players out.
While Shadow Arts can be annoying to deal with, there are ways around it. Many classes have reveal skills to prevent thieves from cloaking. Counters exist and it takes some homework to figure it out. AOEs also work wonders, because you may not be able to see them, but you can still hurt them.
As for class balances, future balances will be coming in. So, new strategies, counters, and play styles will exist down the line. A lot of what you said is complaints, which is fine, but to then say others are being babies while you ranted on your complaints sorta...hurts your argument. A big reason why you should keep it clean and civil. And again, not attacking you, just criticizing your argument and the method you chose to do so.
iirc, he's whining about the "nerf" to shadow arts that prevents Thieves from sitting in infinite stealth to bore their opponents into quitting. Thief mains were pretty happy with the change because it was a buff for aggressive playstyles (what the Thief is good at).
Ah. Well, that change makes sense.