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Not sure about the controller bindings, I've been looking into this as well.
\Do not waste money on Chiropracty. It's an all out scam.
what a load of nonsense.
I would like to find a good controller scheme for GW2 as well. Your best bet would be steam controller configs. There are so many people have made, so i guess its just trial and error.
Im sure you can find something thats good enough and maybe tweak it to your liking too?
Its a shame it doesnt have official support like ESO where it changes everything including UI to better suit the controller. I wish
Xbox 360 controller and Steam Input for mapping. You don't need Big Picture Mode to use Steam Input (just the normal Steam overlay), and you don't need the Steam version of the game, since you can add games to your Steam client as "non-Steam games" and Steam Input will do its thing automatically for them. We started out with Xpadder, but it has some serious design problems that get in the way of using shift keys, which are essential for something like GW2.
Also, in GW2's case, you can run the Steam install as the standalone client, which lets you run it like a normal Steam game but use your standalone account. Do this by setting the game's launch argument to "-provider Portal", but take heed that if you do this you only seem to be running the Steam version. It's actually the standalone client with a standalone account and you CANNOT buy anything through Steam for a standalone account. If you buy through Steam, it goes to your Steam-linked GW2 account, and you can't get that changed.
Camera is not an issue at all. You use action cam mode, and the game automatically switches to normal mousing anytime there's a dialog open, and back when closed, so that's all pretty seamless.
You do suffer a bit on things that are designed to convey information only through mouseover, because getting to those quickly is annoying even if you just jump to the mouse. Of course, you are a bit less precise and quick when playing on action cam instead of mouse. There are also a lot of buttons needed to play and no button prompts to go by, so you have to be patient as you get used to any config. A good config should do its best to help get your head attached to how it works, so it can feel relatively intuitive for all the myriad actions you use in play, but no matter what, it's just a lot of buttons.
The biggest problem we have is there's an annoying Steam bug that Valve has just ignored for ages, which can leave you basically stuck with a shift key down. It's easy to trigger when playing quickly, and I basically had to set up a reset shortcut that will reliably clear the config to normal, so I don't have to figure out how to tease it back to the way it's supposed to work in the middle of a fight. I really wish they'd fix that bug, because it's really wrong to have configs sending button press actions when you're releasing the button. Pretty inexcusable, but what does Valve care?
You really don't have to be so mousy about this. Steam Input has a whole system for automatically sharing configurations, and I don't think any of us config builders try to hide our work. Certainly there have been a number of threads here about using controllers, with various configs mentioned. Anyway, below is the guide for mine. It has setup instructions and game settings and such, because there's way too much for the tiny, broken info box Steam Input let's you attach to a config.
https://steamcommunity.com/sharedfiles/filedetails/?id=2853314602
Maybe if you have one and it isn't wearing out, but I've always been quite pleased with the way the game plays and wouldn't go through the trouble of getting one just for that, when a trackball covers inventory mousing just as well anyway.