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Bottom of this page gives you the links for the right tier of a list of recipes as well as other information.
https://wiki.guildwars2.com/wiki/Recipe
For easy, cheaper and efficient leveling of disciplines.
https://gw2crafts.net/
There is one exception here, according to the wiki - you can use Discovery to combine that Green Longbow Stave and Rawhide String directly with a Vial of Weak Blood to discover a slightly weaker recipe for the Mighty Green Wood Longbow (discovering a recipe in this manner DOES still give you a copy of the item in your inventory). However, in almost all other cases you will need to craft an Inscription, which requires some form of "mob drop" crafting material (vials of blood, venom sacs, bones, totems, etc.) based on what stats you want, as well as refined wood and often refined metal.
Now, all this said, I should warn you that it's generally not worth it to craft your own gear while you're still leveling - you tend to "outgrow" gear very quickly at this stage of the game, and you should be able to sustain yourself almost entirely on weapons and armor that you receive as random drops from enemies and events, or from the loot bags you receive when completing sections of your Personal Story (basically the "main questline" of the core game). Additionally, a lot of the low-level crafting materials actually end up getting used in surprisingly large quantities later on in the game for crafting high-quality Ascended weapons and armor at level 80 (max), so if that's something that interests you, you may wish to "save up" for now. Nothing's stopping you if you still want to craft all your own gear anyway, but I felt I still ought to let you know.
As an aside: if at any point you're just interested in leveling up your crafting discipline as efficiently as possible, I highly recommend you check out this website: https://gw2crafts.net/ It generates dynamic "crafting guides" based around current Trading Post prices to help you level any crafting discipline nearly as cheaply as possible. As I've seen some people miss the notice on the site, I will reiterate it here - the site pulls live market price data from the game every hour, so if you are not going to follow the full guide in one sitting, you may want to save a copy of it locally, as the guide will likely be completely different by the time you come back to the site even a day later.
Discovery is how you craft items that don't have a proper recipe. You need to put all the correct ingredients for the item into the crafting panel, then you can hit craft. Doing this on your own is quite difficult, and largely comes down to crafting one of as many different items as you can then seeing what can combine. You can make educated guesses on some parts, for example bows always need a string and a stave, but starting out will be difficult.
If you can put a vial of weak blood into the panel, that means there is a discoverable recipe that uses it, but beyond the minimum recipe level and number of possible combinations, you have no way of knowing what combines with it, you can only guess. Assuming you don't want to go through all the trouble, looking up a guide is probably your best bet. Once you get to 400+ crafting, more of your crafting will be from recipes and you won't have to worry about discovery as much (and you will probably understand discovery enough to do more of it on your own).
The system is pretty intuitive once you play with it a bit and lower levels are the time to do that so you aren't using expensive mats to learn. But the basic pattern is that within each level of crafting, you are using mats that match that level to create a variety of recipes, and you want to vary what you make to continue gaining xp.
Using a bow as an example, at lowest level you are crafting two base components and then combining them to make the bow. Very soon, third components (in this case inscriptions) come in that apply certain stats to the bow. For each tier of bow crafting, you can theoretically make a different bow for each inscription available to you.
This is how I leveled each crafting discipline (basically): Craft X of a single inscription recipe available to you where X is the number of items you can craft that use inscriptions. I think Huntsman has 7 (SB, LB, Pistol, Rifle, Harpoon, Torch, Warhorn). So craft 7 of one inscription and then craft 1 each of all the items you need for each weapon (each weapon uses 2 unique basic components) so you end up with 14 basic components and the 7 inscriptions. Now go to discovery and double click on your stack of inscriptions. Now the only items you can combine will be highlighted. Double click on one of them, and the only remaining ingredient you have will be the only one you can click on. Do that and hit the craft button. Now the weapon will be in your inventory and you will also have the recipe in the production tab (and it will no longer be a viable recipe for discovery, which is a one time thing to learn each recipe). No close the crafting completed window on the right side of the discovery and click on your stack (now 6) of inscriptions and repeat the process until you have made all 7 recipes for that tier and inscription type. Now go back to production and make 7x of a different inscription and the 14 other ingredients and repeat.
Eventually, you will run out of recipes to do this way before you get the next tier/level of crafting. So go to the production tab and look for recipes in orange. These will give you the most experience. Repeat the orange recipes to continue gaining the most experience you can until the reach the next level. Then start again with the new tier of items you can make.
Jeweler and Chef are a little different but the process is basically the same. Also, you can have two crafting disciplines per character, so if you are on a budget (meaning you will be crafting with what you get from drops rather than spending gold to buy mats on the TP) you might want to do a little research and figure out a second discipline that doesn't use a lot of the same mats as Huntsman. Or you may find that a second discipline that benefits you the most uses a lot of the same mats, which is ok too, but you will be leveling them a little slower (or buying a lot of mats).
To really experience GW2 to the fullest, you want to have multiple characters that all do different crafts so you have access to each discipline. Remember, Character 2 can craft items and put them in your bank for Character 1 to use.
And as was mentioned above, crafting really doesn't help with equipping your characters until lvl 80 and beyond; the gear you get from personal story quests and map completion/events will constantly supply you with what you need to get to 80. But definitely keep leveling your crafting while you make your way to 80; you don't want to have to do it all at once.