Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Thats not the point....
In mmo is better look outside steam charts, becouse the majority of people who plays mmo does outside steam and uses the oficial launchers... In steam for example with guild wars 2, you only can see the newest players who created the account with steam, but the older players, and veterans, can't use steam launcher with their accounts...
(steam only counts the people who is playing the game using steam, not the general population on the game itself)
Yeah don't use REAL concrete data from Steam charts and instead use a fake website that counts subreddit numbers as playerbase. The lengths of delusion knows no bounds, it's strong enough to even deny actual reality.
2,898 playing playing 5 min ago. Free game. No one is interested.
Game only peaked at 8252 players.
Game lost 1,021.6 average concurrent players in October.
Game lost another 732.8 average concurrent players in November.
Turns out having content drougths 9 months out of 12 isn't exactly popular as these fans want you to believe. Or maybe it was the price. Asking 100 euros for an old, abandonware from new players didn't really work in their favor now did it?
Still waiting for 10 months now from those fans who kept saying since February that Steam launch was going to bring 100k players? They went into full coping mode and enter sites like activeplayer.io now to avoid reality that is staring them right in the face? That is some next level desperation.
I think i reply to the wrong guy.
In mmo is better look outside steam charts (and those are only estimations), becouse the majority of people who plays mmo does outside steam and uses the oficial launchers... In steam for example with guild wars 2, you only can see the newest players who created the account with steam, but the older players, and veterans, can't use steam launcher with their accounts...
(steam only counts the people who is playing the game using steam, not the general population on the game itself, steam doesn't give the real numbers)
i realy cant read 100 of this mimi threads about buying
Let's look at that real concrete data from Steam then, shall we? (All numbers are peak player counts)
FF14 launched on steam with 7400 players February 2014
Literally one month later, March 2014, it is down to 3300.
(That is a 55% drop, compared to a 45% drop for GW2 in the same time period)
Spikes back to 6000 in June 2014, and stays around there for the next year, only climbing back up to 7000 in 2015.
Spikes to 11,000 for Heavensward release in June 2015, before dropping right back down to 7000 by October, and going back and forth between 6000-11,000 range (I assume as updates and waits happen) all the way until Stormblood in June 2017 spikes it to 25,000, again before dropping right back down to 10,000 three months later.
It wasn't until after Shadowbringers in 2019 that the game started holding more than 10,000 people, which was over five years after the Steam release.
Context matters when you are talking statistics. FF14 has had almost a decade on Steam to establish a playerbase there, while the vast majority of existing GW2 players are not on Steam because that wasn't an option until just now. Also remember that those numbers are concurrent players, not total players. We have nothing but speculation on those numbers, but SteamDB's estimation for GW2 puts it at 120k-330k total players, which if even remotely accurate, hits the 100k players number you are making fun of.
i don't know what's the !"#@ point of comparing Final fantasy with GW2... what is OP trying to prove confronting freaking Final Fantasy, a franchise that has been running for decades, with multiple games in different platforms vs Gw2.
Hey let's compare Elden Ring and Lost Ark, based on steamcharts and with this biased logic that many trolls seem to have well i can say that Elden Ring is dying loool, dead game right?? let's go and find something with a zillion players online at the same time coz that's what matters for some reason??
and LOL what a coincidence, this ah puch troll has the "ah puch" avatar just like me, it's from a game called SMITE.
I have almost 5k hours on record with Smite and since day one i've been reading same BS over and over again... "ohhh there's a decline in numbers according to steamcharts i guess this game is dead LUUUL let's flee to LoL and Dota" back in the day, Hi-Rez (the dev & publisher) had its own launcher for smite, then you have the console versions and Epic games version yet people ignore all of that coz Steamcharts is divine law, a gospel , there's no other truth but steamcharts, literally nothing else matters when talking bout player numbers except steamcharts, there's only one metric to judge how good, succesful, healthy and fun a game can be and that's steamcharts.. What a fkn joke.
You can even find the same bs topics in FF, Elden Ring, Lost Ark, New World, Black Desert etc but it's not exclusive to mmo's, just go and browse smite discussions, arma 3, no man's sky, fallguys, among us etc, might as well start calling every game outside the steamcharts top 100 a "dead game" i mean that's the logic ppl like to use right? bunch of clowns...
Secondly, if you look at track record of hi rez, realm royale, paladins and smite all went through the same trend. They had to give f2p duration and a lot of discount to bring interest back. I was there when realm royale had 100k concurrent players and forsen playing it.
Thirdly, people who look at data, won't touch a game if data says its not sustainable, people who don't look at data eventually will be able to feel the impact of those who left when WvW is empty at 10pm-10am literally and WoW and FFXIV is not.
Fourthly, yes, people do look at steam stats and decide whether to buy a game or not, else whats the point of putting a game on steam for publicity when people don't see it?
1- About comparing elden ring and lost ark well... fair enough, i'll just have to change elden ring for ... black desert? new world? even final fantasy is dead compared to Lost Ark numbers... Maybe lost ark has a horde of bots everywhere? WHO CARES? steamcharts says it has a zillion players, then it must be true!!! i mean, that's the logic in this topic so Lost Ark > All , best mmo ever and the rest is just trash on life support.
2- That's a straw man, you are missing my point, it doesn't matter what smite has done to get more players, im saying how Smite forums always have had "trolls" and "doomers" preaching that game is dead or creating panic and drama based on steamcharts numbers alone, its been like that for years and same sht happens everywhere.
Smite has always been F2P they get money by selling cosmetics, lootboxes etc. What discount? smite lootboxes always have been expensive af. Look at precious smite steamcharts, since 2016 between 15 to 20k peak players and 7-13k average, yet trolls won't stop saying that "smite is dead". Paladins is different, clearly the numbers are dropping for whatever reason...
Realm Royale is a special case, it was the Hi-Rez attempt to milk the battleroyale genre back in the day when everyone went nuts thx to PUBG and Fortnite, those 100k lasted a month then went down the hill quickly.
3- I quote people who look at data, won't touch a game if data says its not sustainable
I agree, but what data are we talking about? steamcharts alone? then that's dumb. You have to do a proper research that being looking at reviews in gaming sites, reddit, forums, youtube, watching videos, twitch streamers and few other data including steamcharts.
Then people will realize eg: Gw2 is new on steam, it has been running for 10 years without steam, majority of playerbase is outside steam, the game has a healthy population and there's people everywhere doing different stuff etc etc etc x1000.
eg2: smite has much more than current 9k players, steamcharts doesn't consider the nintendo switch version, the epic games version etc.
eg3: lost ark is infested with bots.
Why some games have so many concurrent players and some others not according to steamcharts? it's not that easy as saying "oh low player count = game iz ded hehehe" or "high player count = best game evaaa"
People who decide whether or not to play a game relying solely on steamcharts data are just a bunch of ... not very bright people, more so when talking about mmorpg's and games not exclusive to Steam, just like GW2, Smite and many others coz it doesn't reflect the real number of the active playerbase globally, it just tells you how many are playing it through steam tracking concurrent players, sadly, people are dumb and they believe that steamcharts means everything and even worse they belive that's the actual entire player base.
will be able to feel the impact of those who left when WvW is empty at 10pm-10am literally and WoW and FFXIV is not.
???????????? what does WvW have to do with all of this anyways? what's your point?
Just because you can't find ppl at WvW in your time zone that doesn't mean gw2 is in decline. Where are you from? SEA? new zeland? aussie? asia? GW2 is vastly populated by NA and EU, specially NA players.
China has its own GW2 version independent from our version (probably the reason why i don't see RMT goldsellers nowadays) so makes sense that you don't find the WvW populated since most of America is asleep by the time you go there and Europe is barely awake, it sucks i know but thats how it is ohhh and don't forget that WvW it's just a game mode in gw2 not the entire game.
Asia likes the "hardcore corean mmo grind" style, no wonder why i don't see many asians in GW2, it doesn't appeal much to them as BDO, Blade & Soul, Final Fantasy, Lineage or any mmo with anime style toons, skimpy outfits and pve mixed with pvp filled with p2w mechanics.
Again you are comparing gw2 with one ... wait...with the KING OF THE MMO's aka WoW (deal with it guys, WoW has always been the no1) and then you do the same with Final Fantasy XIV which once again, its a franchise that has been running for decades with countless games in many platforms and a hugeee, a massive fanbase, it's not a surprise both have so many players...
4- People do look at steam stats and decide whether to buy a game or not? yeah they do but i'll say it again, relying on steamcharts alone is dumb af, you have to do a proper research and steamcharts is not a gospel neither reliable since only tracks concurrent players not the entire playerbase globally neither considers crossplay, different platforms, Epic Games etc.
Whats the point of putting a game on steam for publicity when people don't see it? So once again, steamcharts is like the metric to judge whether a game is good or not, right? if yes then gotta read all the above again.
TL;DR
Judging a game by looking at steamcharts alone is dumb af, too many variables to consider, same goes for those shady mmo population websites.
How can you tell if the game is good or bad? well don't be lazy, do a proper research, watch two or three twitch streamers, go to subreddit, official forums, watch youtube videos etc try it yourself.
Honestly people who look at data, dont or shouldnt look at only one source, People also should recognize that GW2 has more then 1 game mode and WvW should not be a data source especially considering its current set up of server design.