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99% of the game really is about playing what you want, not playing what performs best. If you want a pet just play Engi and go Mechanist, or play Ranger and go anything. If you want to be the master of a tiny army go Necro and make as many minions as you have skills. You can always change and go minionless if you feel the need to do that for the very difficult content where a minion build may not be really suited for. Also you can adjust the number of minions you have on the fly and simply switch some of them out for other skills that you might need for a specific situation anytime when you are not currently fighting.
For the times you want to put the minions away I do one of the elite specializations Reaper which is A LOT of fun but I do not use the minions for this.
They have limited usefulness in group content. And are a detriment in raids.
Minions like to engage whenever. And hold you engaged. This can be a problem.
Build here: http://gw2skills.net/editor/?PGgAs2lZwuYVdtJGZoOKPmrUA-zxIY1oo/EiZBAA-e
You get one elite minion 120s and then a relatively low cooldown summon for lesser minons 40s cooldown, 120s summon. Up to three of the lessers in a fight. Each of the four elements has it's own type of minion. Earth is for tanking, water for healing/chill , air for ranged DPS/swiftness/stun and fire for straight dps.
I ran this build through the whole story, LW and the expansions solo so can attest to the viability in story/open world.