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For PvE and structured PvP:
Unlike many other MMOs, all players from the same region are able to play together automatically. When players enter a zone, they are placed into the same instance as everyone else in the same region, until the game determines that the map is getting full, at which point it creates a new instance. When there are multiple versions of the map, the game attempts to put you in the same map alongside your friends, guildmates, and members of the same world. If you're in a group or squad with a friend on the same map, but aren't in the same instance, you can simply rightclick on their portrait and enter their map.
For WvW:
Players choose a "home world" when logging in to the game for the first time; this determines the world you represent during World versus World. All of your characters are bound to the same world. You can change the home world by paying a transfer fee. After upgrading to a paid account, you receive one free transfer to any non-full world. This system of worlds will be removed in the future for a system called "alliances", which will basically bundle alliances of guilds, individual guilds and individual players together for matchups in said gamemode.
Two megaservers, NA and EU. Everyone plays on either of those which means that in PvE and PvP everyone can play alongside everyone else on the same megaserver.
There are "Home Worlds" that you have to choose from at first login but they only govern which team you end up in in World-versus-World, a sort of large scale PvP game mode.
If you only plan on playing PvE, your logical choice will be any Home World on the North American megaserver.
Really? It only works that way?
I swear though, I remember my friends making free accounts on a different worlds and they couldn't join each other for a session because they were on different worlds.
Each map does have a cap on population, so each map has multiple instances. If a instance has a low pop, the game lets you know and allows you to swap instances to a more populated one and even rewards you with a 30min XP boost doing so. If people are unable to join your instance, the instance may be full. You can keep trying or join their instance instead. (There are soft caps which the map thinking it is full, but it isn't. The sudden increase of pop makes it think it is. Can be annoying....)
Another reason could exist is if you haven't fully updated the game yet. If your game isn't fully downloaded or has an update ready and you are in a party with someone who did, you may not be able to join them nor are they able to join you. In that case, let it finish updating/downloading and that should fix that issue.
On a side note, when the game has an update ready, it tends to flash a message on your screen and WILL reset the application in 2hrs. That lets anyone finish up what they are doing and logoff for the update. Of course, the game will keep alerting you periodically as the timer goes down.