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If your background is games like WoW dung/raiding as a healer then fractal content is right up your alley!
Do keep in mind when being a healer that you should still be contributing to damage
Support builds sacrifice *some* damage to be able to buff, heal, grant shields, alacrity, etc., but everyone still does DPS to varying degrees, it's more a question of what else they do.
Self healing is a big thing. Every class has a dedicated self heal button, and even the most damage oriented characters will use it. For example, my Warrior Spellbreaker is using a trait line that passively heals him by doing small heals anytime he receives might buff, and anytime he also grants might to allies. In groups this is huge, because the same traits grant might to himself and allies whenever he crits, and under other circumstances, so he's always max might stacking in group fights, self-healing and sustaining without needing to think hard about it, and his shouts can also do a small bit of healing to nearby allies.
Shouts buff or mitigate, and warriors do them regularly. Shake it off can remove debuffs like daze or knockdown as well as conditions like bleed or burning, and then one like "For great Justice" grants might and crit, and the shouts are shared to group.
People remember banner warriors, that were a core part of most parties, they did dps and support (but not healing).
This. Plus, there is damage in this game you literally CANNOT heal through. Support comes in then, with things like Aegis (shield negate damage), blind (enemy attack misses), and things like resolution which decrease incoming damage. Also just not standing in stuff, as big attacks get telegraphed, and some will straight up one-shot you if you don't dodge or counter with the above mitigations. It's not a game like WoW where your tank stands in place and holds the enemy while everyone else heals or pew-pews.
Speaking of, tanking doesn't really exist either. It does to an extent, as most enemies will go straight for the player with the highest toughness rating, even if it's by one point (everyone at base has 1000 toughness, 1001 is literally enough to tank if everyone else is in berserker gear), but many boss enemies will either intermittently retarget regardless of toughness, or will just have AOE strikes that hit everyone around them if not mitigated.
Combat in this game is a lot more "active" than in other MMOs, it's not just following a rotation all the time. You have an active dodge button, an endurance meter tied to that, active evasion and damage mitigation skills, etc. Some full send DPS builds work, but most of the time you're going to be including active mitigation skills and traits because dead DPS doesn't DPS. There's a lot less meter watching in this game.
Yes, except it's very specific. Since all buffs are normalized in GW2 and multiple classes have access to them, people are going to ask you spam specific buffs. Like one support will stack alacrity, power, fury, the other might do quickness, stability, protection, resistance. A "tank" (tanks are in the same boat, they don't just handle the boss, they have to do dps and support too) might take care of aegis (which blocks the next attack on the group). So you're not just "a" support, you really have a specific job in that party.
But he most important part is that this is not a fixed party composition. Not all instances need a tank for example, in some it's actually the opposite, you don't want a tank there. The composition really depends on what content you do.
Building is GW2 is more fuild than in other mmos.
More often then not you'l be swapping between healing and pewpew, though.
I have vague memories playing a 'Schreiler'. Healing with shouts.
According to my memories it was somewhat effective and much more funny.
edit:
Asked my friend who's still playing. Apparently shout healer works better now.
I used to play healer in every game, here is another thing, I enjoyed it too, but in another way, the good thing about GW2 is the flexibility of classes, and some classes are way more flexible than others.