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You can add Australia and New Zealand to your list and pretty much every country outside, well, Europe and NA.
I guess if the population were to grow exponentially, ANet might consider setting up a third megaserver, but this is pure speculation.
As it is, the current system ensures the highest player density possible with the trade off of having to deal with higher pings from more remote countries. I think this is preferable to being the only actual player on a map on a local server.
plus i play on na server with 250 ping this game surprisingly good and stable enough to play and on eu server i got 190 ping have smooth gameplay
my main reason i play this game is wvw. its required almost 100 player online in 24 hour combined from 3 server to feel this game mode alive. i doubt sea server will ever pull this.
I really dislike playing with latency, especially because I mainly PvP.
I even tried Runescape here in Japan on AUS servers and it felt bad.
Some people can play with 100+ ping, I can't.
I was really hoping that this would be the time to upscale if they really think there's going to be a fresh influx of players. They really are missing out on a huge chunk of SEA/OCE by not extending server support out of NA and EU. It's 2022, is it really so much to ask for?
gw2 actually already optimised with high ping client. consistency is more important here and my experience as long your ping not more than 300 its good enough but i prefer below 250 to get smooth gameplay