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finally someone that actually understands and put some love in his replay. thanks a lot <3
excatly what im goin through, ik it is one time and done thing but is how to pass it. eventually ill get over with those and be free
oh no sounds like the road ahead is rough ='(
You have skills you cannot use before you earn them by both level + hero points
You have specialisations you can't use before you earn them by both level + hero points
Merchants show you items you cannot buy before you earned enough map currency + gold
The map shows you waypoints you cannot use before you visited them
The world gives you content you cannot use before having earned specific mounts
You have mounts you cannot use before having earned them
PvP gives you finishers you cannot use before you earned a high enough rank
WvW gives you skills you cannot use before you earned a high enough rank
The list could undoubtedly have dozens of more examples.
But then - you have mastery points you cannot use before you also earned enough xp - OH NO! OMG why would they do that!!
It's just you making an issue out of nothing. Get the xp to use them like with everything else in any game that wants you to earn something instead of handing it out. It is something that is earned by two seperate rewards and you complain that you get too many of one of them, while others who play different from you will have too much XP and too few mastery points.
Still a "You problem".
you walk backward, i walk forward. Lvling upon lvling upon lvling and we still have ppl think that an mmo is about lvling and something that u so call not handing stuff, im start to think that gw2 players are all about lvling and think that lvling up multiple times to earn something that u should have earned by lvling once is a sense of achievement
IF you still didnt catch what im trying to say this whole time is that the points you gain either from quests, living world or world exploring should be used instantly to give players a start on and the rest of points you can gain by lvling to max your masteries out, but thats not the case as of now cuz you still have to farm the exp and if u wanna switch masteries you still have to start from 0 ( is this what u call you earn something, cuz this what i call BS ) the other thing putting mastery points in the world and telling ppl go gather those from world exploration and then asking them to grind for the exp, thats literally defeats the purpose of exploration cuz u didnt do anything, u just gained a point and now u still have to go grind exp. At that point its better to let players lvl up normally and gain one point per a lvl and up the mastery straight.
and believe me i know that they are trying to incentives the world events, completion and the other activities for players to try and engage on, but they can do that in different ways and they definitely should allow players to use the earned points from quests/living world and world exploration without the need to grind the exp and if anyone wanna max out their masteries then they have to do some grind which will also lead players to engage into the world of gw2 and what it has to offer
But since I grind Meta for rewards to salvage for gold the mastery experience were really not a problem to me..(probably except for the Path of fire since I find the first map lack of events) The whole Pylon is a very nice map event and gave a lot of exp. Also for me I think you only need the Advance gliding mastery and Languages mastery for HoT since you don't need really need leyline gliding in Dragonstand.
The only really thing stopping me from fully loving this game is that I had to skip living world stories because of the paywall. It leaves a really bad taste in my mouth that I don't know what is happening in the story anymore regardless if it sht story or not. Even if I watch a video on youtube on what happened to the story in living worlds, It is no the same as experiencing it on gameplay.
You keep saying "farming xp", still "rushing through content" to "get everything done asap". it's a mmorpg, there's no need to rush.
Take your time, take a chill pill, don't FARM for xp.
The whole POINT of guild wars 2 is to have fun doing all kind of things. Rewards, such as karma, exp, gold, etc. tend to come naturally as a byproduct of doing other fun things ingame.
You can farm in gw2, but the g ame is NOT built in a way, that would promote excessive farming (especially the xp).
There's no point in farming and getting those masteries asap.
You are looking at it from a generic mmo point of view, where the whole point is to be the best - which can only happen when you unlock/get the best things ingame.
That's not the case in a horizontal progression based mmo.
Again, and I can't seem to stress this enough to new players who have their mind extremely programmed with the generic mmo patterns-
The point of this game is to have fun by doing the ingame content and not having fun being better than the rest.
That's an unrealistic goal in gw2.