Guild Wars 2
boring game
Started playing the game and it was fun, questing and exploring till i reached lvl80. i decided to buy the expansions just to know that it would ruin my fun.

First the mastery i dont understand why do i have to feed exp into every single mastery when i have the points? and not be able to straight learn them. leading to HoT where u need to learn some specific masteries to continue the story and if dont have them u have to lvl up to unlock the one required, its so boring that you have to lvl up for each thing u wanna get, it killed the game for me and i got tired of the amount of times i need to lvl when i have the points and i would be able to just learn the mastery i want and continue my story but no i need to fill in some exp

second the events which is barely ppl even do, ive been trying to complete some meta which is those big events that happens on a specific map and in a specific time and it seems like there is not that many people doin them, we failed 3 times trying to complete a meta in HoT maps which is so disappointing that u spend so much time and not being able to complete them, where the game is build around those events its kinda sad seen less people interested in those.

Not a big fan on gating stuff behind mastery nor im a big fan of so much leveling systems, doin it for the first few times was fun but later on it just got boring and it bother me so much that i have the points but i need to fill in some exp, i just want to do my story without having the need to care about anything else, after im done with it i can do whatever i want as exploring, completion or doin events
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Messaggio originale di Eddie:
Messaggio originale di Pocket Yoda:
Its a mmo its designed to be epic grind, its how they are designed..

In some respects i agree with him.. Chasing gears is more fun than masteries personally.
Well yes it's more fun and rewarding i guess to farm gearscore i agree on that. But then again you'd have to grind this gear on each character on most MMORPG's. Which i find extremely tedious

Here you farm it once. while just completing story/exploring. And it's done with permanently across the whole account.

Trust me i hated farming masteries when i first went through it. Because its all so hard to reach BECAUSE you don't have the masteries to reach them, What the game wants is for you to go through the story. and map completion to get them. U can't rush through them sadly. And again, Doesn't feel incredibly rewarding.

Each their own taste though.
Many mmorpgs you can give alts hand-me-downs gear, which imo is fine. EoD masteries were just atrocious.. I regret buying EoD honestly.
Messaggio originale di =Ost180=Hoshinohi:
The issue that started this discussion is basically a deswign flaw of Heart of thorns I actually faced myself and I didn't even bother to do HoT before the LS continued and I had a map I actually could easely farm the XP.

Yes it is right you just need a few mastery levels in total to progress the story of HoT but actually exploring the maps or just finding youre way to the next story part is actually awful in HoT without the masterys.

The next issue is how map metas work in HoT is not self explained you have to basically find the start of one of the meta events branches and follow the events and with Verdant brinks mechanics for example this can be confusing as hell even more so as more new players face this without experience in the game at all which is different to the people exploring HoT back than which had played the core game for years allready.

HoT is the worst part of the leveling experience for any new player as it is the first time they are forced to grind xp in Guild Wars 2 and it is also something they changed for Path of fire later on or more precise they lowered the entrance gap to the story.

So any player frustraded about stuff like that pls ask experienced players if they can explain you or help you to gather the xp you need to progress without the feeling to grind for those XP. They might help you find a squad doing events to participate or even start one at their own so you gather not just xp but also understand that the maps metas are part of the story as well this is even more true due to the fact that the last map is basically one gigantic meta event and one half of the storys last mission and if you miss that the ending will confuse you and frustrate you as well.

Be sure I felt the same back than and I hated HoTs mastery system exactly for those stupid XP grind sessions and this is something that could easely been avoided.

finally someone that actually understands and put some love in his replay. thanks a lot <3
Messaggio originale di Eddie:
Messaggio originale di Pocket Yoda:
Its a mmo its designed to be epic grind, its how they are designed..

In some respects i agree with him.. Chasing gears is more fun than masteries personally.
Well yes it's more fun and rewarding i guess to farm gearscore i agree on that. But then again you'd have to grind this gear on each character on most MMORPG's. Which i find extremely tedious

Here you farm it once. while just completing story/exploring. And it's done with permanently across the whole account.

Trust me i hated farming masteries when i first went through it. Because its all so hard to reach BECAUSE you don't have the masteries to reach them, What the game wants is for you to go through the story. and map completion to get them. U can't rush through them sadly. And again, Doesn't feel incredibly rewarding.

It's like eating through a meal you dislike. But once finished you're fed. For life! Instead of having to do it for each character.

Each their own taste though.

excatly what im goin through, ik it is one time and done thing but is how to pass it. eventually ill get over with those and be free
Messaggio originale di Pocket Yoda:
Messaggio originale di Eddie:
Well yes it's more fun and rewarding i guess to farm gearscore i agree on that. But then again you'd have to grind this gear on each character on most MMORPG's. Which i find extremely tedious

Here you farm it once. while just completing story/exploring. And it's done with permanently across the whole account.

Trust me i hated farming masteries when i first went through it. Because its all so hard to reach BECAUSE you don't have the masteries to reach them, What the game wants is for you to go through the story. and map completion to get them. U can't rush through them sadly. And again, Doesn't feel incredibly rewarding.

Each their own taste though.
Many mmorpgs you can give alts hand-me-downs gear, which imo is fine. EoD masteries were just atrocious.. I regret buying EoD honestly.

oh no sounds like the road ahead is rough ='(
Regardless of your condescending "You don't understand me" claim, the point is still the same.

You have skills you cannot use before you earn them by both level + hero points
You have specialisations you can't use before you earn them by both level + hero points
Merchants show you items you cannot buy before you earned enough map currency + gold
The map shows you waypoints you cannot use before you visited them
The world gives you content you cannot use before having earned specific mounts
You have mounts you cannot use before having earned them
PvP gives you finishers you cannot use before you earned a high enough rank
WvW gives you skills you cannot use before you earned a high enough rank
The list could undoubtedly have dozens of more examples.

But then - you have mastery points you cannot use before you also earned enough xp - OH NO! OMG why would they do that!!

It's just you making an issue out of nothing. Get the xp to use them like with everything else in any game that wants you to earn something instead of handing it out. It is something that is earned by two seperate rewards and you complain that you get too many of one of them, while others who play different from you will have too much XP and too few mastery points.
Still a "You problem".
Messaggio originale di ChiasaChan Allkeyshop:
Regardless of your condescending "You don't understand me" claim, the point is still the same.

You have skills you cannot use before you earn them by both level + hero points
You have specialisations you can't use before you earn them by both level + hero points
Merchants show you items you cannot buy before you earned enough map currency + gold
The map shows you waypoints you cannot use before you visited them
The world gives you content you cannot use before having earned specific mounts
You have mounts you cannot use before having earned them
PvP gives you finishers you cannot use before you earned a high enough rank
WvW gives you skills you cannot use before you earned a high enough rank
The list could undoubtedly have dozens of more examples.

But then - you have mastery points you cannot use before you also earned enough xp - OH NO! OMG why would they do that!!

It's just you making an issue out of nothing. Get the xp to use them like with everything else in any game that wants you to earn something instead of handing it out. It is something that is earned by two seperate rewards and you complain that you get too many of one of them, while others who play different from you will have too much XP and too few mastery points.
Still a "You problem".

you walk backward, i walk forward. Lvling upon lvling upon lvling and we still have ppl think that an mmo is about lvling and something that u so call not handing stuff, im start to think that gw2 players are all about lvling and think that lvling up multiple times to earn something that u should have earned by lvling once is a sense of achievement

IF you still didnt catch what im trying to say this whole time is that the points you gain either from quests, living world or world exploring should be used instantly to give players a start on and the rest of points you can gain by lvling to max your masteries out, but thats not the case as of now cuz you still have to farm the exp and if u wanna switch masteries you still have to start from 0 ( is this what u call you earn something, cuz this what i call BS ) the other thing putting mastery points in the world and telling ppl go gather those from world exploration and then asking them to grind for the exp, thats literally defeats the purpose of exploration cuz u didnt do anything, u just gained a point and now u still have to go grind exp. At that point its better to let players lvl up normally and gain one point per a lvl and up the mastery straight.

and believe me i know that they are trying to incentives the world events, completion and the other activities for players to try and engage on, but they can do that in different ways and they definitely should allow players to use the earned points from quests/living world and world exploration without the need to grind the exp and if anyone wanna max out their masteries then they have to do some grind which will also lead players to engage into the world of gw2 and what it has to offer
I am glad that someone invited me to do HoT and went to do Metas otherwise I would have the same thinking as you finding it really annoying to do and very boring. I would probably quit too.

But since I grind Meta for rewards to salvage for gold the mastery experience were really not a problem to me..(probably except for the Path of fire since I find the first map lack of events) The whole Pylon is a very nice map event and gave a lot of exp. Also for me I think you only need the Advance gliding mastery and Languages mastery for HoT since you don't need really need leyline gliding in Dragonstand.

The only really thing stopping me from fully loving this game is that I had to skip living world stories because of the paywall. It leaves a really bad taste in my mouth that I don't know what is happening in the story anymore regardless if it sht story or not. Even if I watch a video on youtube on what happened to the story in living worlds, It is no the same as experiencing it on gameplay.
Ultima modifica da The Greatest Comeback; 8 set 2022, ore 2:09
Messaggio originale di 사르포자:
IF you still didnt catch what im trying to say
Based on yours and everyone elses replies in here, at this point, it's much safer to assume that it's actually you who don't understand it.
You keep saying "farming xp", still "rushing through content" to "get everything done asap". it's a mmorpg, there's no need to rush.
Take your time, take a chill pill, don't FARM for xp.
The whole POINT of guild wars 2 is to have fun doing all kind of things. Rewards, such as karma, exp, gold, etc. tend to come naturally as a byproduct of doing other fun things ingame.
You can farm in gw2, but the g ame is NOT built in a way, that would promote excessive farming (especially the xp).
There's no point in farming and getting those masteries asap.
You are looking at it from a generic mmo point of view, where the whole point is to be the best - which can only happen when you unlock/get the best things ingame.
That's not the case in a horizontal progression based mmo.
Again, and I can't seem to stress this enough to new players who have their mind extremely programmed with the generic mmo patterns-
The point of this game is to have fun by doing the ingame content and not having fun being better than the rest.
That's an unrealistic goal in gw2.
Ultima modifica da Xylion; 8 set 2022, ore 4:31
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Data di pubblicazione: 4 set 2022, ore 13:24
Messaggi: 68