Guild Wars 2

Guild Wars 2

anytime Sep 9, 2022 @ 1:07pm
Bizarre game, what's the point?
I've only been playing F2P. Not having a mount hasn't been an issue, as the zones are fairly compact. I'm not in a guild or have any friends/acquaintances that have played GW2. I'M NOT ASKING FOR HELP, MORE SO TO HELP UNDERSTAND MY PERSPECTIVE.

I've had an OK time playing the game. Overall I would recommend it over not as a time sink, but it's a mess.

Questing is bizarre as you walk around a map **** is constantly popping up and going away. And this leads you getting off the main story line which isn't clear and half the time the way points it sets are bugged or not working correctly. So it's kind of nice that you don't necessarily have to go to a quest giver to start and end a quest explicitly.

Leveling has been super simple. With the available gear, destroying mobs is pretty easy and while sometimes I died for the most part it was out of complacency of attacking too many foes at one time.

I like that as you enter different zones the game adjust your level. However, it would be nice if for example in WoW where you didn't aggro significantly lower level mobs.

The whole combat system..FFS it's just insane. This weapon you get this crap. Some other weapon you get some other crap. Then you can switch weapons, and when you go underwater you have an entirely different set of. WAY TOO COMPLICATED FOR NO GOOD REASON THAN PROBABLY TO SAY 1,000,000,000,000 combinations. It might be one thing if you can adjust the attack keys (move the order of spells). But for example, with one weapon I get a "fear" spell and it's one key but when I have another weapon it also has "fear" spell but is a different key. THAT'S **** STUPID.

Currencies are another mess. There's more currencies in this game than all the nations of the world. FFS 3 or 4, ok fine 8, that's all you need. Any more than that.

Crafting doesn't make any sense. Other than it's **** TO DO.

I went to PVP. And it tells me "we don't use your gear's for pvp, you use amulets". Well what is the point of anything?

Overall what I would say is THIS GAME IS CLEAR AS MUD. It's like they took all the ideas from a brain storming session and said "OK DO IT!" And no one asked "should we?"
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Showing 1-15 of 73 comments
Xylion Sep 9, 2022 @ 1:14pm 
Whelp, maybe the game is not for you then and that's fine. Different tastes.
Many others enjoy it for exactly what you find as bizzare and bad.
Last edited by Xylion; Sep 9, 2022 @ 1:15pm
uni790 Sep 9, 2022 @ 1:21pm 
Going to point out, the story happens every 10 levels, the rest of it is just level grinding, there's no story there, combat is fairly simple, try the different weapon types out, find the one you like and stick with it, you don't need to "upgrade" very often as you'll pretty much always be scaled down to the zone you're grinding in anyways, having a separate system for PVP is a good thing "should" keep it balanced, if the devs actually care about it at all.

Can't speak on crafting, I've never enjoyed crafting in any MMO, so I straight up ignored it here.
MSeven Sep 9, 2022 @ 1:29pm 
This game is just about playing what you enjoy/have fun doing.
If you enjoy PvP then no need to go grind for gear, just go play and have fun. If you enjoy PvE you have your choices of open world, meta's, raids, strikes, fractals. If you enjoy crafting and playing the market then it's serviceable and can be all you do in-game.

For most players they mix and match. Maybe they might go do the Drakkar dragon meta, then go hit up the daily fractals before a buddy calls them in for a an organized raid in WvW and then cap off the night just being chill and doing some map completion or screwing around in a random map. No matter what they choose they're still making gold, or currencies, or progress towards something. Your goals are your own choosing.

If you don't find any activity fun then this might not be the game for you.


I went to PVP. And it tells me "we don't use your gear's for pvp, you use amulets". Well what is the point of anything?

Well what is the point of anything in a video game? It's all just infinitely reproducable digital items that will eventually wash away in the sands of time. An MMO is just a recreational fun toy, nothing more nothing less.
Last edited by MSeven; Sep 9, 2022 @ 1:30pm
SinisterSlay Sep 9, 2022 @ 1:35pm 
Your pretty much the only one I've seen complain of too many skill options and weapon options.

This makes me wonder if the game is for you or if you need something simpler.

Otherwise, I don't understand your question. Do you have a specific question?
Tyrian Mollusk Sep 9, 2022 @ 2:45pm 
Originally posted by anytime:
I like that as you enter different zones the game adjust your level. However, it would be nice if for example in WoW where you didn't aggro significantly lower level mobs.
Ignoring things you don't want to fight is one of the many advantages of the mounts. Yes, mobs pester you on foot. They're supposed to, to sink coins into waypoints.

The whole combat system..FFS it's just insane. This weapon you get this crap. Some other weapon you get some other crap. Then you can switch weapons, and when you go underwater you have an entirely different set of. WAY TOO COMPLICATED FOR NO GOOD REASON THAN PROBABLY TO SAY 1,000,000,000,000 combinations.
This is pretty silly. I'm playing the game specifically because it does have at least a LITTLE engaging gameplay meat and to it, and the fairly low number of options and low variations available on any given class is hardly grounds to wail about overcomplication. It's much more an issue that everything is such a package deal than that there are a few different packages to pick between. Be patient and learn to play the game in front of you. Don't expect to instantly pick up everything at once. Enjoy the journey rather than say the rest of us shouldn't get to have as much fun.

Currencies are another mess. There's more currencies in this game than all the nations of the world. FFS 3 or 4, ok fine 8, that's all you need. Any more than that.
Those are there to waste inventory space and consume player attention. Anet loves to consume inventory and leave players getting less if they don't invest attention in knowing and jumping the right hoops. Not defending them, just you're acting like this doesn't make sense. It makes perfect sense, it's just purposefully anti-player. Like the new 10 year celebration stuff: sure, it would be trivial to put that new currency in the wallet like lots of other currencies, to to put it in material storage like lots of other currencies, but instead they chose to waste inventory and make us manually track and move around the new currency. That's celebration to Anet: wasting just a little bit more inventory, just because.

Crafting doesn't make any sense. Other than it's **** TO DO.
Is it ever anything else? Crafting is a blight across gaming, and no one thinks there's any chance Anet would leave that player time/resource sink untapped.

I went to PVP. And it tells me "we don't use your gear's for pvp, you use amulets". Well what is the point of anything?
The point is insuring PvP is actually about PvP and not about gear vs gear. Y'know, fairness and all that. WvW uses gear in a PvP context, so you have options for both ways available.

Bizarre game, what's the point?
The point is to have fun as best you can around the crap the dev puts in your way. I enjoy playing, and by that I mean I enjoy the various gamey acts of using abilities to fight enemies, and exploring and playing in lots of different spaces. My characters are fun to fight enemies with and have nicely different ways of being engaging to play.
aplethoraof Sep 9, 2022 @ 3:48pm 
It isn't really a "time sink" game, GW2 is actually very respectful of the player's time.

If you wanted something super grindy, I'd recommend basically any MMO out of Asia.

IDK what you are asking - it sounds like you aren't pacing yourself and are trying to figure out every faucet of the game before you've even interacted with it. Just worry about what you are doing, don't worry about what you aren't doing until you start doing it.
Cupcake Sep 9, 2022 @ 3:50pm 
Actually crafting from 0 to 400 is quite easy. You just need the mats. Everything else is quite the same thing.
Nico Sep 9, 2022 @ 4:14pm 
I was surprised to see that someone can see them making PvP perfectly fair by giving everyone the same stats and not making it dependent on your actual gear as a negative point. This would make it impossible for new players to engage into PvP until they actually have proper gear, which would be quite annoying since it would gate pvp behind quite a bit of leveling and gear crafting. For pvp only your build and skill counts, nothing else. And I see absolutely no problem with that.

And my advise for the many currencies would be to simply ... ignore them. You will usually only need like 2 or at most 3 of them at a time while you're doing something. They recently even merged all of the 8 dungeon currencies into a single dungeon currency. You can worry about if you have enough of some currency once you need it. And when you get a currency you currently don't care about, just ignore it and be glad you got it for when you maybe want to use it later.

And abotu it not beign like WoW and not aggroing much lower level enemies ... that feature woudl be entirely useless in GW2 since they never are much lower level than you since the game always adjusts your level so that you are not much overleveled for all the enemies. Even a lvl 1 enemy can always kill you when you are too careless, even when you are at lvl 80 with ascended gear. Admittedly very careless but still, enough veteran or even a champion enemy will still always be an at least small threat.


And yeah, the heart 'quests' are often quite boring and repetitive, but at least you never have to talk with the quest giver. The base game has way too many of them, luckily they become a lot less common after central tyria. And in general they're rather irrelevant, they're mostly needed for map completion, so later on you won't do that many of them anymore. Unless you want to craft really many Legendary weapons, since map completion is required for crafting them.


Also, about weapons ... I play an elementalist ... I have 4 different skills with every single weapon. Though I guess usually I don't have very similar skills on the different elements, so no reason to put any of them on the same number ... only having 2 weapons to switch between sounds like weirdly few skills to me.
Btw ... I think the order of the skills was very simply determined by the cooldown of the skills. So their effect was pretty much irrelevant for that, they probably simply wanted the players to know that the higher numbered skills simply need a higher cooldown. So some weapon might have a weaker or shorter fear skill than some other weapon, so they're on different slots.
MaGicBush Sep 9, 2022 @ 6:51pm 
I do actually wish pvp was more gear based, but I know I am in the minority with this guy. Having an arena queue option to use your own gear would be excellent.
Last edited by MaGicBush; Sep 9, 2022 @ 6:51pm
DarkSlayer197 Sep 9, 2022 @ 6:54pm 
Originally posted by anytime:
I like that as you enter different zones the game adjust your level. However, it would be nice if for example in WoW where you didn't aggro significantly lower level mobs.
The maps adjust your level keeping each map relevant even to high leveled players. The game is more skill based than gear based.
The whole combat system..FFS it's just insane. This weapon you get this crap. Some other weapon you get some other crap. Then you can switch weapons, and when you go underwater you have an entirely different set of. WAY TOO COMPLICATED FOR NO GOOD REASON THAN PROBABLY TO SAY 1,000,000,000,000 combinations. It might be one thing if you can adjust the attack keys (move the order of spells). But for example, with one weapon I get a "fear" spell and it's one key but when I have another weapon it also has "fear" spell but is a different key. THAT'S **** STUPID.
The weapon skills is actually one of the strong aspects of the game. Each class uses their own weapons uniquely so not one class is similar to another. For example, one class can use a staff as a typical magical weapon while another class will beat you in the face with it. Underwater combat is pretty fun once you understand your weapon skills and can be pretty intense especially in WvW.
Currencies are another mess. There's more currencies in this game than all the nations of the world. FFS 3 or 4, ok fine 8, that's all you need. Any more than that.
Different currencies for different maps and modes. It is pretty straight forward as you learn more about the game. Many of the currencies are also crafting materials for powerful gear as well.
Crafting doesn't make any sense. Other than it's **** TO DO.
Crafting can overwhelm you at first, but it is easy to pick up and is quite good to take advantage of even early on if you decide to. But it may not be for everyone which is fine.
I went to PVP. And it tells me "we don't use your gear's for pvp, you use amulets". Well what is the point of anything?
Amulets are standardized stats so no one has the advantage to one another. Your builds and skills matter most.
anytime Sep 9, 2022 @ 7:02pm 
Thanks for the replies. It's odd for me to have such a completely ambiguous view of a game. That I feel very little accomplishment hitting 80 (and then being confused by the XP meter continuing to roll over apparently but now it has rolled over once I'm still 80). I am wondering if continuing on with the game will also leave that same empty feeling. Apparently you don't get gear through raiding or PVP. The point is just to play, to get what? Achievements of 20 different varieties? But what does that get?

I played Vanilla WoW and what intrigued me was end game (did some PVP, but mostly PVE). As my guild progressed through end game, we had to work towards obtaining gear to progress in raids and to go to the next raid your guild had to have such and such capability. After a while Blizz nerfed the entire game. Leveling, raids, attunements, reputation, all became easier. In Vanilla, for example I had a gnome with a horse mount. I was like 1 of 2 people on our entire server who put in their time (or wasted my time..although i really hated the mechanical chicken?) obtaining the exalted with stormwind. Then later on it became something you could do in a night. It took me weeks. But at least it felt like an accomplishment.

Originally posted by Tyrian Mollusk:
Ignoring things you don't want to fight is one of the many advantages of the mounts. Yes, mobs pester you on foot. They're supposed to, to sink coins into waypoints.

This is not accurate. When I see people on mounts they still agro mobs. I run past the mobs just like someone on a mount (can use the Locust thing which increases speed).

Originally posted by Tyrian Mollusk:
This is pretty silly. I'm playing the game specifically because it does have at least a LITTLE engaging gameplay meat and to it, and the fairly low number of options and low variations available on any given class is hardly grounds to wail about overcomplication. It's much more an issue that everything is such a package deal than that there are a few different packages to pick between. Be patient and learn to play the game in front of you. Don't expect to instantly pick up everything at once. Enjoy the journey rather than say the rest of us shouldn't get to have as much fun.
If the weapon options were significantly different it might make sense. But they aren't. I have a staff and a main hand/off hand. Because 2 spells have different name, they are still the mechanic "fear". Then there say some kind of "silence" a mob can apply to me, and it switches my current weapon selection but after the "silence" ends it doesn't switch back. That's just **** annoying. Again, if you see a huge variety because some attacks are named something different, LOL OK.

If we could pick and choose and re-order them it might not be so bad, like whatever the difference between the left and right bars. The right bar, I can choose many different things. Why not the same on the left?

It's weird because I get it's supposed to be an open ended game. But then there's this and that that's not. Why can't I configure my weapon skill bars? Again, not necessarily asking for an answer, more like does this really make sense.
Chickenooble Sep 9, 2022 @ 7:08pm 
Originally posted by anytime:
I like that as you enter different zones the game adjust your level. However, it would be nice if for example in WoW where you didn't aggro significantly lower level mobs.
This isn't WoW. They weren't trying to be WoW. What you're asking about is a fundamental design decision that has helped the games success for over a decade.

Originally posted by anytime:
The whole combat system..FFS it's just insane. This weapon you get this crap. Some other weapon you get some other crap. Then you can switch weapons, and when you go underwater you have an entirely different set of. WAY TOO COMPLICATED FOR NO GOOD REASON THAN PROBABLY TO SAY 1,000,000,000,000 combinations. It might be one thing if you can adjust the attack keys (move the order of spells). But for example, with one weapon I get a "fear" spell and it's one key but when I have another weapon it also has "fear" spell but is a different key. THAT'S **** STUPID.
I just don't think you understand the game well enough and that's fine. In this there are no hard holy trinities and you can build classes to suit your playstyle or party needs. The weapon swapping and main/off hand allows you to create combinations that make sense for your specialization. If you're a tanky supportive specialization then weapons that provide defensive and supportive effects would be better for that build. Also, having multiple fear options isn't a bad thing since Fear is useful in PvP and also in PvE encounters due to the defiance mechanic. I can't tell you that you're wrong -- but there's definitely a reason to the system. You probably don't have enough experience with the game to realize the utility and that's fine.

Originally posted by anytime:
Currencies are another mess. There's more currencies in this game than all the nations of the world. FFS 3 or 4, ok fine 8, that's all you need. Any more than that.
You almost never see any of the currencies unless you're in a vendor that uses the currency. All the other stuff is tucked away in your wallet. But things have actually gotten better over the years -- they've been condensing currencies more recently. There used to be way more than there is now.
anytime Sep 9, 2022 @ 7:14pm 
Oh yeah and the other thing that's weird/bothersome is not being able to use the auction system. I'm on steam, and don't have an account. It says it needs 4 days to allow you to use the auction system, and/or need to register. But I'm on steam.
Chickenooble Sep 9, 2022 @ 7:15pm 
Originally posted by anytime:
Thanks for the replies. It's odd for me to have such a completely ambiguous view of a game. That I feel very little accomplishment hitting 80 (and then being confused by the XP meter continuing to roll over apparently but now it has rolled over once I'm still 80). I am wondering if continuing on with the game will also leave that same empty feeling. Apparently you don't get gear through raiding or PVP. The point is just to play, to get what? Achievements of 20 different varieties? But what does that get?
I think you're expecting this game to be like World of Warcraft and it's not. It's a very, very different experience from the top to the bottom. The XP Meter rolling over is part of the end-game mastery system. It's an account-wide progression system that lets you teach your mounts new abilities, learn how to do certain things in specific maps, craft legendary weapons, and more. It's a horizontal progression system. Whereas you're used to the vertical progression gear and dungeon grind of WoW -- GW2 is designed to be a "not wasting your time" game. Gear your character, set your build, go play whatever content you want. There's almost no attunement process to any of the end-game content.

One thing a lot of people say (and I agree) is that in games like WoW you only get better with gear and levels. In this game you get better by actually getting better. There's a low ceiling for gear, the top tier levels of gear aren't very far apart in terms of stat percentages, so everything comes down to your ability to play the game effectively.
Chickenooble Sep 9, 2022 @ 7:16pm 
Originally posted by anytime:
Oh yeah and the other thing that's weird/bothersome is not being able to use the auction system. I'm on steam, and don't have an account. It says it needs 4 days to allow you to use the auction system, and/or need to register. But I'm on steam.
How many gold sellers have you seen in game? ArenaNet has restrictions on free-to-play accounts, and systems in game, to make botting more difficult and gold selling pointless. It works well. :)
Last edited by Chickenooble; Sep 9, 2022 @ 7:17pm
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Date Posted: Sep 9, 2022 @ 1:07pm
Posts: 73