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报告翻译问题
Just play what you like. Elementalist and engineer might be a bit more complicated, but it is manageable. The "pianist playstyle" comes into play if you want to optimize your DPS output, but for solo contant you don't need to go that far. I have managed to get through a big chunk of the story on my ele before I started to learn my class properly way back then.
I've been playing this game since beta as a solo player. My benchmark with any game is it should be enjoyable playing solo, and Guild Wars 2 passed with flying colors.
Whoever said that to you haven't really played Guild Wars 2.
You can start with a ranger character. As with most games, a hunter is the easiest class to play especially solo. Next there is engineer, a good character for solo, team, PvP arena plays. Later, if you want more challenge, play an elementalist … good for solo play too. Oh, let's not forget the necromancer class, good for solo too.
All classes in Guild Wars 2 can heal. If you have expansions, you can also switch to an elite specialisation (elite spec; espec) which will unlock more weapon types and game mechanics for your class, like having more options for melee and range; or gaining a companion.
Ranger and necromancer are good starting classes. Followed by engineer and elementalist. Then the rest. -- At least that is how things are to me.
The only group content I've experienced so far is the orange circles on the map. These are events where an escort mission happens or a boss spawns (some of them are really hard and will kill you by looking at you) and people will come from all over to kill these event bosses. I see players with those flying dragons swoop in to deal with them.
I imagine once you hit 80 you can get a set of good gear and start doing PvP. I hear there is world versus world PvP and that sounds fun. I might get into that once I hit the level cap.
In a lot of games like FFXI there was a whole culture and pecking order to world bosses. Guild X has first dibs at this boss and god help you if you're in guild Y and try to jump the line.
It's because FFXI and WoW are games with limited drop tables. Every boss has its own table and drops like 5 or 6 things when they die.
Here in GW2 when you take part in an event you get a shiny to click on and your loot comes from the shiny. The enemies will drop trash you can pick up and a lot of players seem to just ignore the trash.
I like this. It encourages co-operation and gives players something to do. It really rewards exploration. Wander around looking for orange circles, or landmarks you haven't discovered yet, or new waypoints. You get EXP for finding all sorts of things.