Guild Wars 2
This game is terrible
Why is this game terrible you ask? Well there are a lot of things but let me focus on the systems because they are the terrible foundation of this game.

Stability, Block, Quickness, Regen, Heal, Dodge, Vulnerability, Bleed, Poison, Cripple, Fear, Blind, Boons, Protection, Freeze, Fury, Daze, Knockdown, Stun, Pushback, Taunt. Torment, Stone, Chill, Initiative, Swiftness, Might, Expertise, Vigor, Burn, Slow, Weakness, and Concentration....just to name a few are all systems in this game. Systems you will never hear the game mention once in a tutorial or something because they read all that stuff and said: screw it.

All these systems are tied to abilities wich last a few seconds. If you want to be effective you need to know each and everyone of these, how to apply them, how to exploit them and how to counter them.

Every class in this game has to manage rotations of at least 20 buttons while ALWAYS keeping an eye on effects on you and your enemy because those effects can kill you in under 2 seconds.

Now one would think, with such a big emphasis on all these systems they would design the game in a way that is slow and methodical or at least would have CRYSTAL CLEAR VISUAL INDICATORS but no, in the heat of battle with 50 people on screen all slinging visual effects to the point of everything becoming a glowy blur, YOU need to keep track of everything. And here comes the kicker: While your eyes are glued to the hotbar and on the lookout for the incoming systems that can oneshot you, the screen being an indeciferable mess of stuff they decided to intoduce POORLY TELEGRAPHED oneshot mechanics.

A lot of that could be solved with passives, passive buffs or immunities wich are PERMANENT. It would make building characters more interesting and take a lot of pressure off the player in a game where systems are everything but also require twitch reflexes.

There is a phrase that became quite popular because it works very well in such games:
Easy to learn, hard to master. This game has requires to delve into the wiki for 100 hours to learn and almost impossible to master. I assume all of that is an attempt to hide the incredibly lazy encounter design wich boils down to tunnel player, oneshot player.

Look i am actually a fan of depth in a game but this game is too fast paced for these systems. These two schools of game design completely contradict eachother. That is why this game has no appeal. This is the core of the issue. People will not say it because it just takes too much effort to articulate what's wrong and just quit, but there you go.

Another frustration is the "bosses", golden mobs with 2 moves max. to be specific wich are thrown arround the world. They have a bazillion hp and oneshot you. So imagine fighting one of those for 40 minutes and then getting onetapped. You do not put stuff in the world that the player is not supposed to kill. If you want group content put it into an instance. I cannot imagine how many players have quit over this alone.
Автор останньої редакції: Aphex; 29 верес. 2022 о 20:10
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Показані коментарі 106120 із 186
Цитата допису Sychon:
I always wonder why someone would voluntarily endure thousands of hours of something they don't enjoy, especially if it's "poorly designed at the fundamental level"...
I came to Guild Wars 2 from Guild Wars 1 along with all my friends and guildmates. When the game was first announced in 2009 we all had very high hopes for it. We all preordered it and paid 100$ just for the core Guild Wars 2. When the game shipped it turned out to be completely unfinished, more like a beta version than a finished product. We kept playing it hoping the devs would patch it and make it the great game we all hoped it would be. After about a year of patches Guild Wars 2 was made into a game it should be on release. We were all disappointed but ultimately decided to wait for the first expansion to arrive in our last hope that the franchise would be saved. Sadly HoT did not deliver anything revolutionary to the game and thus a few months after HoT's release I quit playing as one of the last people to do so from my Guild Wars 1 community and guild. Most of my friends quit playing GW2 daily within the first 1.5 years after the release.

tl;dr - Guild Wars 1 friends and hopium is how play 4k hrs of something you don't like.
Цитата допису MrHare:
Цитата допису Sychon:
I always wonder why someone would voluntarily endure thousands of hours of something they don't enjoy, especially if it's "poorly designed at the fundamental level"...
I came to Guild Wars 2 from Guild Wars 1 along with all my friends and guildmates. When the game was first announced in 2009 we all had very high hopes for it. We all preordered it and paid 100$ just for the core Guild Wars 2. When the game shipped it turned out to be completely unfinished, more like a beta version than a finished product. We kept playing it hoping the devs would patch it and make it the great game we all hoped it would be. After about a year of patches Guild Wars 2 was made into a game it should be on release. We were all disappointed but ultimately decided to wait for the first expansion to arrive in our last hope that the franchise would be saved. Sadly HoT did not deliver anything revolutionary to the game and thus a few months after HoT's release I quit playing as one of the last people to do so from my Guild Wars 1 community and guild. Most of my friends quit playing GW2 daily within the first 1.5 years after the release.

tl;dr - Guild Wars 1 friends and hopium is how play 4k hrs of something you don't like.

Don't bother explaining this to these addicted fans, most of them joined the game after HoT or PoF and never got to see when the game was actually alive and well and especially not the current version that struggles to keep 5k players on Steam and has 15k daily total concurrent players.

It failed to peak higher than 8k players on Steam despite being free to play and most of those numbers were veterans who tried to manipulate the numbers by downloading the Steam launcher. Never seen this much desperation in any other mmo community, that speaks for how bad this game is doing in 2022.

I mean the low population speaks for itself, it literally indicates the voice of the masses. The majority has spoken and the game gets the leftovers from minorities while the actual big mmos get the major players.

Even the current Q4 roadmap has nothing. Adding "extra life" and old, recurring festivals are not content nor do they have any business being included on a roadmap. The content drought is the worst this game has ever seen and they wanted to fill the roadmap with anything possible. Next roadmap will probably feature weekly server maintenances as content.
Автор останньої редакції: ah_puch; 10 жовт. 2022 о 16:53
Цитата допису MrHare:
Цитата допису Sychon:
I always wonder why someone would voluntarily endure thousands of hours of something they don't enjoy, especially if it's "poorly designed at the fundamental level"...
I came to Guild Wars 2 from Guild Wars 1 along with all my friends and guildmates. When the game was first announced in 2009 we all had very high hopes for it. We all preordered it and paid 100$ just for the core Guild Wars 2. When the game shipped it turned out to be completely unfinished, more like a beta version than a finished product. We kept playing it hoping the devs would patch it and make it the great game we all hoped it would be. After about a year of patches Guild Wars 2 was made into a game it should be on release. We were all disappointed but ultimately decided to wait for the first expansion to arrive in our last hope that the franchise would be saved. Sadly HoT did not deliver anything revolutionary to the game and thus a few months after HoT's release I quit playing as one of the last people to do so from my Guild Wars 1 community and guild. Most of my friends quit playing GW2 daily within the first 1.5 years after the release.

tl;dr - Guild Wars 1 friends and hopium is how play 4k hrs of something you don't like.

Great story. You quit after HoT (2015) only to return, 7 years later, to share your tale on the steam forums.

That takes courage.
Автор останньої редакції: Flushing; 10 жовт. 2022 о 16:54
Цитата допису MrHare:
Цитата допису Sychon:
I always wonder why someone would voluntarily endure thousands of hours of something they don't enjoy, especially if it's "poorly designed at the fundamental level"...
I came to Guild Wars 2 from Guild Wars 1 along with all my friends and guildmates. When the game was first announced in 2009 we all had very high hopes for it. We all preordered it and paid 100$ just for the core Guild Wars 2. When the game shipped it turned out to be completely unfinished, more like a beta version than a finished product. We kept playing it hoping the devs would patch it and make it the great game we all hoped it would be. After about a year of patches Guild Wars 2 was made into a game it should be on release. We were all disappointed but ultimately decided to wait for the first expansion to arrive in our last hope that the franchise would be saved. Sadly HoT did not deliver anything revolutionary to the game and thus a few months after HoT's release I quit playing as one of the last people to do so from my Guild Wars 1 community and guild. Most of my friends quit playing GW2 daily within the first 1.5 years after the release.

tl;dr - Guild Wars 1 friends and hopium is how play 4k hrs of something you don't like.
Though it wasnt directed at me, i still want to say something on that topic:
To be honest, i still dont get it. I mean, dont get me wrong, i kinda understand the whole "keep playing even though you dont have fun with it right now" thing, but even that has its limits, especially if its not a "it isnt as fun as expected" situation but rather a "poorly designed at the fundamental level" one. A few days or weeks, ok. One or two month, ok, even that i can - with some imagination - understand. But continue playing for a year and more even though one dislikes the game that much? Sorry if it sounds harsh, but from my point of view, thats far beyond any rational "i hope it gets better" expectation.
Again, i dont want to sound rude, but just imagine that kind of behaviour in any other situation. If someone goes to a restaurant 3-4 times a week and complains about the supposedly abysmal quality of the food every time, what would you tell that person? What would you tell them after they do that for over a year? Sorry, but considering that there is no "need" to play (no "well, i paid for the gametime, so might as well use it" as in subscription games), that looks much more as if the supposed problems arent as severe as the person in question claimed them to be. Either that, or - and i can only repeat, i dont want to sound rude - the person in question has a serious problems with self control.

Don't bother explaining this to these addicted fans, most of them joined the game after HoT or PoF and never got to see when the game was actually alive and well and especially not the current version that struggles to keep 5k players on Steam and has 15k daily total concurrent players.
The irony of calling others "addicted" while you use every chance to spam every thread about how the game is bad and dead while ignoring simple reality. Oh, and would you be so kind as to link a source for your "15k daily players" claim?

It failed to peak higher than 8k players on Steam despite being free to play and most of those numbers were veterans who tried to manipulate the numbers by downloading the Steam launcher. Never seen this much desperation in any other mmo community, that speaks for how bad this game is doing in 2022.
And yet again you parade a total lack of understand of things like supply and demand. The game is 10 years old, the vast majority plays via the stand alone launcher. And as above, would you be so kind and provide a source for your claim about it being mostly veterans trying to manipulate the numbers? Not to mention that there is that irony again: Calling people out for supposedly being desperate, while you yourself spam "game is bad and dead, and i dont need to provide proof for it / everyone that disagrees is a paid shill and mindless fanboy" in every thread with a regularity and predictability similar to a obsessive-compulsive disorder.

I mean the low population speaks for itself, it literally indicates the voice of the masses. The majority has spoken and the game gets the leftovers from minorities while the actual big mmos get the major players.
Just for fun, i am curious: And which "big MMOs / major players" would you be refering to?
Автор останньої редакції: Gh0st.exe; 10 жовт. 2022 о 17:20
I wouldn't bother with Ah Puch, arguing with him is akin to banging your head against a brick wall.

He's the very embodiment of the meme "You know this game sucks, right? You know it doesn't have a lot of players, right? QUIT HAVING FUN".
Автор останньої редакції: Sledge; 10 жовт. 2022 о 17:46
Цитата допису .JayPEG:
I wouldn't bother with Ah Puch, arguing with him is akin to banging your head against a brick wall.

He's the very embodiment of the meme "You know this game sucks, right? You know it doesn't have a lot of players, right? QUIT HAVING FUN".

Yup, his posts consist of "bla bla bla *insert numbers here* bla bla bla game sucks bla bla bla xD"

If you've seen one comment, you've seen them all, including future ones.
Цитата допису Gh0st.exe:

The irony of calling others "addicted" while you use every chance to spam every thread about how the game is bad and dead while ignoring simple reality. Oh, and would you be so kind as to link a source for your "15k daily players" claim?

Steam added 50% of the current playerbase to the population, a statement directly from Anet. If 5k is the current concurrent players on Steam, add twice that amount and you will reach that number. You certainly failed 3rd grade math if you were confused about such a simple equation ;)

Цитата допису Gh0st.exe:

And yet again you parade a total lack of understand of things like supply and demand. The game is 10 years old, the vast majority plays via the stand alone launcher.

What a strawman, what does Steam numbers have to do with supply and demand or Anet's launcher? I'm talking specificaly about the Steam launch. Also, that "majority" got exposed to be just 10k concurrent players, talk about a teeny tiny mmo :)

Цитата допису Gh0st.exe:
And as above, would you be so kind and provide a source for your claim about it being mostly veterans trying to manipulate the numbers?

You're literally sitting on top of the source. Go check the recent reviews on Steam. Since you're too lazy I'll provide for you some:

All my hours are through the launcher not steam. This is my favorite MMO out there. It can feel overwhelming because of everything to do. Worth the grind! Definitely a game you always come back to after breaks.

1.3 hours at review time. Hmm.

Here is a real review from a genuine new player in contrast, even the most desperate fans cannot refute the stark difference:

Bought the expansion, a week later I'm still locked out of basic game functions like AH or Gem->Gold exchange. This shouldn't be a "feature" for Steam users, as Steam handles the purchases. Bad business practice that punishes the whole for the acts of a few.

19.8 hours at review time.

Цитата допису Gh0st.exe:
Not to mention that there is that irony again: Calling people out for supposedly being desperate, while you yourself spam "game is bad and dead, and i dont need to provide proof for it / everyone that disagrees is a paid shill and mindless fanboy" in every thread with a regularity and predictability similar to a obsessive-compulsive disorder.

You wanted to sound clever but I don't think you know what irony is or how it works. I never said any of those things, only the fact that you are desperate to advocate for a tiny game nobody cares about and has 15k concurrent players.


Цитата допису Gh0st.exe:
Just for fun, i am curious: And which "big MMOs / major players" would you be refering to?

World of Warcraft

FINAL FANTASY XIV: A Realm Reborn

Elder Scrolls Online

Black Desert

Lost Ark

Old School RuneScape

World of Warcraft Classic

Each of these games simply dwarf Guild Wars 2's population. So humiliating. Go ahead and find some offbeat reason as to why it's not true Guild Wars 2 has secret launchers nobody knows about and is bigger than all of those games combined. Let the desperation season begin!
Автор останньої редакції: ah_puch; 10 жовт. 2022 о 18:52
Behold ^ a whole wall of nothingburger.
Цитата допису Frost:
Behold ^ a whole wall of nothingburger.

2,759 playing 3 min ago rofl son. Nothingburger is what this tiny population consumes for dinner.

I even forgot to mention New World. 22,070 playing 5 min ago and it's not even free to play. GW2 got exposed when people won't even bother downloading a free to play game because it's a very mediocre game with content drought. Yikes.
Автор останньої редакції: ah_puch; 11 жовт. 2022 о 5:09
Low player count in the middle of a workday? Oh the humanity...
Цитата допису ah_puch:
Цитата допису Frost:
Behold ^ a whole wall of nothingburger.

2,759 playing 3 min ago rofl son. Nothingburger is what this tiny population consumes for dinner.

I even forgot to mention New World. 22,070 playing 5 min ago and it's not even free to play. GW2 got exposed when people won't even bother downloading a free to play game because it's a very mediocre game with content drought. Yikes.


And the studio behind Guild Wars 2 just hit a decade of live service in the game, with third expansion going online and being such a success that they got greenlit for yet another expansion merely a month after End of Dragons.

Truly, a failure of a game /s
Цитата допису Sychon:
Low player count in the middle of a workday? Oh the humanity...

Low player in the middle of a workday for New World is almost 10 times bigger than GW2. Unless you're implying "middle of a workday" does not affect other games?
Цитата допису Greenvidia:
And the studio behind Guild Wars 2 just hit a decade of live service in the game, with third expansion going online and being such a success that they got greenlit for yet another expansion merely a month after End of Dragons.

Truly, a failure of a game /s

I love how people unknowingly express how little credibility they have with vague, undetailed statemens like these. "Being such a success" what success? According to Anet? Quarterly earnings have dropped by $160k even after EoD sales and player numbers have plummeted. By the looks of it, you must have started playing between PoF and EoD since you fail to comprehend how much of a humiliating failure EoD is compared to HoT and PoF.

Except the only reason they even stopped IBS in the middle of it and announced EoD was to stop people from thinking the game was going into maintenance mode. You must be REALLY new and naive if EoD was any sort of success. EoD maps were dead on arrival with pages and pages of people in forums talking about new expansion maps being empty and deserted.

2021 was mostly filler content like "Return to" achievements with past living world seasons. 2022 is even worse filler with nothing but season 1 content from 2013 and nothing new added to the game in the whole year.

Also, there is no info on a 4th expansion other than it was a vague panic announcement when people were speculating "End of Dragons, End of GW2?". You can check the forums, history doesn't lie.

Even Anet doesn't know what it looks like or when it will be finished because it was just a desperate "Don't quit guys, we will have a 4th expansion someday". Embarrassing.
Автор останньої редакції: ah_puch; 11 жовт. 2022 о 8:10
Цитата допису Aphex:
Another issue with the game is the general bloat and lack of cleanup. Every xpac they introduce system on top of system without going back and cleaning up/streamlining old content. WoW stayed relevant for so long because they went the extra mile and overhauled the old stuff regularly.

dont argue about the game if u have no clue u ♥♥♥♥♥♥♥ snowflake.
Yeah, it's like 10 minute research and basic knowledge of the actual state of the game, if you don't know how to look in Google, to disprove stuff you're ♥♥♥♥♥♥♥♥♥♥♥ here. 2/10 because I replied.
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Опубліковано: 29 верес. 2022 о 19:45
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