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The way it is now is better.
Would i like to see this game with a super modern game engine? Yup. No one wants to pay for that though.
In addtion, build an MMO does take a while, so you won't even be able to use the latest engine unless you can easily and flawlessly upgrade to the engine late in the development process while building most of the game in a previous iterationn of that engine. And even then you will probably not be able to use all the newest and latest features introduced in that latest version.
That said: The art team has donne an amazing job in this game and having borught thhe game brought to live with the latest engine and appropriate textures while preserving the style would probably look breathtaking.
Inputs, network stack, synchronisation, memory management, level loading, asset loading. These are all important.
And remember gw2 is so precise other people can see you move your characters head around with right click.
Changing engine means rebuilding all of that. And those are the parts that actually make it a game and not a picture.
The fact is, gw2 has one of the best mmorpg engines out there. That's why it didn't need a virus anti cheat, no gameguard or xsign3. The engine is correctly built to not trust the client. As a programmer I can tell you that's really hard to do. Nearly impossible without making your own engine from scratch.
There are plenty of games running on UE3 that looks like ass and there are plenty that has aged well. Lots of different art styles.
But games have for too long invested heavily into graphics at the expense of everything else that actually matters.
It doesn't matter how good a game looks if everything else about it sucks.
I'll take an old game or an ugly game or a cartoony game with great gameplay and story over any mind blowingly realistic game's anyday.
Big wow.. your new crappy shooter has the most realistic rocks ever put in a game.
OMG.. so impressed that X company wasted so much time and money on a damn rock XD
I'll just go over here and play a 10 year old MMO instead because it's just more fun.
What I miss from FF14 is the smooth and stable experience, but that game too is showing its age, especially in the older areas/quests. I think GW2 has managed to keep its design in every aspect much more relevant than that game. The zones of early expansions are devoid of life.
On the contrary, New World feels teeming with it, at least in certain aspects, and its hit detection is pretty impressive for an MMO. At the same time, when I last played it around the time of its launch, it was also extremely buggy, far more so than other MMO launches I have experienced, which is a shame considering the PvP focus of the game. I would have very much liked to continue playing it if it weren't for all the technical backend issues and exploits in economy.
Thinking of some another engine as improvement on any existing game is a mere fantasy.