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Basically you want to go to a casino.
Gw2 is for people wanting to have fun. Not chase after reward highs.
Hahaha aww puppy. Did you not see the GW2 forums about the 10th anniversary rewards not giving them their high?
If you play mmorpgs to get exclusive power items, well...you can see why there are no big streamers running raids and dungeons (one might still be) but that type of reward is not a Gw2 thing.
This is both why people love and hate the game, its a positive and a negative. You do not have stressful toxic content in Gw2 (other than maguuma WvW but you go there exactly for that) But also you dont have that long term grind for gear.
Its why i always come back and enjoy the sht out of Gw2, but its also why i never play in super long term stretchs....over time, ive ended up playing this game more than traditional mmorpgs. Its always where i go after playing wow or ffxiv when i get sick of the high stress instanced PVE and toxic community....
this game excels at putzing around with friends and interacting with the community. it also excels at open world pvp via WvW but that seems to be a secret that WvW is super active and some only play Gw2 for the WvW....definately under hyped but worth the investment to learn WvW
2. world bosses give tiered reward. A level 80 gets good enough rewards. Plus a world boss is like 5 minutes of content and you chain them. If you want to be showered by rewards, do metas.
3. Never encountered an mmo where enemies actually gave you meaningful loot. This is not an h&s.
4. lv 30 ? you mean lv 80. and then it's elite spec.
5. areas become full or empty depending on the time, if an event is present, people come, otherwise they go where events are. Events are the main activity of the open world.
6. that the point of horizontal progression. One type of gear for one type of build. The goal is to make several armors and weapons, and play the game. Go work on those legendaries.
I can tell you I felt very rewarded when I made my first legendary.
They're not meant to be overly rewarding since they just exist to pull you towards areas that events start from. Probably the most important thing you'll get from hearts is karma, which is only relevant later on when you need certain items that cost a good amount of karma. That's really about it.
World boss drops are balanced around people running around doing them basically as they spawn, since their spawns are on a timer. If you want rewards, join a world boss train that jumps from map to map killing world bosses back-to-back. Once you get out of the base game rewards are improved for world bosses (now called meta events).
The real rewards come from fractals which can get you an easy 5-40 gold each day (5 gold for T1 fractals, 40 for T4 fractals + challenge modes) plus a number of farmable fractals that can earn you 20-40 gold each hour. Dungeons are old content that haven't been touched much and so their rewards are much more niche, often being just skins, runes and sigils.
This is the wrong game to play if you want some random trash mob to be giving you god tier drops all the time. Trash mobs can drop god tier items, for instance I had some random Mordrem in a Heart of Thorns map drop a precursor to a legendary weapon (worth 300 gold), but the chance is stupidly low that you shouldn't ever expect to get good drops from some random nobody in the open world.
Once you hit level 80 you can start unlocking elite specialisations (aka subclasses) which can fundamentally change how a class plays, plus you still have skills and traits to unlock on the way to level 80 (traits can massively influence how a build plays, never underestimate their impact). At the end of the day though, progression more so comes from your understanding of the class and encounter, especially if you're playing a complex class like Elementalist.
Two things:
1. GW2's open world very much revolves around the timer-based events at a macro scale, so you'll often see players come and go from maps in waves as a popular event spawns, they go do it, then they leave to move on to the next event. This is especially the case in the base game since the world bosses are designed around you killing them back-to-back.
2. GW2's open world makes heavy use of the megaserver system, so you may just end up being in a less populated instance since there's a number of other more populated instances that are close to their population cap. You need to get out of the base game to really see this, but nothing proves this more than trying to do an Octovine or a Pinata event and every single map instance listed in the LFG is full.
A lot of people would argue that this is a good thing, myself included. I, for one, don't want to put dozens if not hundreds of hours into farming the best gear, only to throw it away and do it all over again with the next expansion as the increased ilvl cap has rendered my old gear obsolete. GW2 does offer you extreme grinds if you want it (legendaries), but they actually matter since they're never rendered obsolete when the next expansion releases. Again, if you want to chase gear, this is the wrong game to play.
This is very much a subjective thing. The game does have a problem with content feeling unrewarding since rewards often devolve into just acquiring gold through various means, but some people are okay with this while others consider this to be a deal-breaker. Personally I think it's okay, especially if you're grinding for something like a legendary item.
you like that or not.
maps are not dead.
dont just hop from heart to heart it will bore you. mix things up. craft, play pvp/wvw.
skill progression doesnt stop at 30. you have the traits to unlock + the mastery and the elite specs to unlock at max level. core trait unlocks start at 21 and end at 80.
best armor is ascended/legendary not exotic.
That's essentially what you're asking for.
Why do you need rewards that wont be useful to you until the latter part of the game ? Gold is used primarily for Player to Player transaction.
You dont need high rarity gear till you're level 80, and you can do fine with Rare, which is not hard to get.
You dont know how skills works. That is plain to see. Skill progression unlock through Hero Points, and you need to be higher than level 30 to get all of your utility skills unlocked. Then you need to get all your 3 lines of specializations.
You scrapped the surface and didn't even bother. That's all it is.
Although you have a point that rewards can feel underwhelming, especially if you don't know what all the materials and currencies are good for. But the way you presented your argument shows that you don't really understand what you are talking about.
Just one suggestion: Look up the terms "intrinsic rewards" and "extrinsic rewards".
Hearts are mostly for leveling and some collections
Dungeons can give you an ok amount of gold/mats if you can do them in a reasonable tempo for that goal .
Enemy mobs can drop all kinds of stuff and its tied to your magic find a lot which you accumulate and build up as you play . You can get more as you salvage gear, ectos use food with magic find and bunch of other stuff . Its capped at 300 random mob drops at a brand new char and the one with maxed out luck are a huge difference . Even the 100-200 range means a lot .
Skill progression does not stop at 30 or even 80 since you have multiple core specs and 3 elite specs you can get with expansions .
Zones are populated depending on the stuff happening in them at the time . Some are filled with new players some get farmers and some are bursting during world bosses .
As for the grind yes you can just get exotics and stop .
Its not the best gear you can get but it will let you progress the game modes sufficiently till you can craft or obtain ascended .
As for rewards and goals there are a bunch . Some go for specific harder to get skins some get gold to pick up new skins from the gem store , musical instrument , or just play wvw all day zerging along towards a sweet legendary backpack/ring .
Game has bunch of stuff you can do its up to you to see if any of them appeal to you .
Some zones? Which ones, exactly? I play at different times on different days and see plenty of people anywhere I go.
Let me know when you can buy pink gear on the TP, because orange gear is not the best as you claim.