Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The weapon skills don't change. 1-5 are determined by the weapon(s) you have equipped and the class you play (aka an axe has different skills on a Guardian and a Necromancer, but all Necromancers have the same exact skills while wielding an axe) which can be good due to the skill variety and annoying at times due to the complete lack of customization. 6-0 can be chosen as those are class specific skills. Every class has access to all the class skills at level 80 and unlike other MMOs the points you get are more than enough to unlock everything so there is no way to mess up and need to start over or pay for respec. Makes experimenting a lot easier.
As for how it feels... it's good and bad. It's good because you never feel pressured to do something. If you have 4 hours total in a week to play, you can still enjoy everything in the game similar to everyone else without needing to slave away farming the same dungeon until you have the "latest and greatest" gear. You can also ignore complete sections of the game if they don't interest you without missing out on anything. It's bad because the moment you achieve your personal goals or get bored of aimless farming there is nothing interesting in the game. There is a lot to do for achievement hunters or people who enjoy unlocking/purchasing skins but if those ain't your thing, GW2 becomes dull fairly fast.
The progression centred around skins & AP score (which allows you to make more gold)
Content revolves around player skill & not a gear score number
Mastery points don't give you more damage done or else, it changes slightly your quality of life ingame (such as picking up the loot from bodies automatically, bonus loots in dungeons, or improving your mounts)
People with the same builds and same gear could have very different DPS numbers just because of skill rotation.
And builds can be customized. Maybe you suck at dodging? Sacrifice DPS for defense and healing so you can take more hits without going down.
These are things you can choose as a player. It's not just looking at that one conveniently placed merchant in the town that happens to sell a weapon and armor that is slightly better than what you have.
And then a year later a new town with a new merchant is added, but he won't sell to you unless you hunt the evil mushroom minions and kill 250 of each variety of his minions, collect their heads, take them to the volcano and run a raid every day once a day to convert all 5000 heads one at a time into cooked shrooms that you then give to the merchant who tosses a coin and decides if he will convert your current gear into something better or something worse.
It is boring if you play solo
it's still worthless cos your stats just need a bit higher than anyone else in your group. There's no instance where you need high amt of defense stats, especially when you have access to many traits and skill that give you invulnerability and flat dmg reduction
In GW2 I am at 366 mastery and have 5 minmaxed build templates for my main and still feel like there's a lot left to do, when I play WoW I race to a decent raid set and then there's nothing to do but complain about how boring the same 3 dailies are and wait until Blizz turns that set into vendor trash and do it over again. If that is all you want out of an MMO then GW2 isn't your thing. In GW2 you make things that are meaningful and valuable and not disposable. Blizzard copying the ridiculous vertical progression system from EverQuest brainwashed the masses into thinking a stat treadmill is progression, when it is the opposite of progression. You never progress in anything in a vertical system, you are just meant to be trapped in an arbitrary sawtooth.
Those are fairly subjective. I dislike the gear treadmill in MMOs as it doesn't allow me to play at my own pace, I LOVE grinding for gear in ARPGs though. That said, once you're out of personal goals GW2 can become a really really boring game as it has... nothing to offer. It's like a sandbox game if you were to remove all the depth from it.
We must have been playing different games because I have seen nothing meaningful and valuable in GW2. Even weapons and armor are nothing but the equivalent of vendor trash once you have a couple sets full. Only stuff "locked" behind layers upon layers of RNG are "valuable" but even those are nothing but cosmetic items and fairly ugly at that too.
Did your hatred for gear grind remove all the logic? You get better gear, you become more powerful... what is that if not progression? You think grinding to unlock the ability to access 1 point on the map is valuable progression? Or grinding to learn how to unlock chests? Or to gain a stackable buff that you can use nowhere else? Or a new skill that is 100% useless outside of that 1 map you never bother with?