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1. Story, New Maps, Mastery System, Mounts/Gliders, Elite Specs and more ..
2. You will still have to buy the living story episodes. You can do this with gold or gems, easiest with gems for a new player if you want them all at once, it takes a lot of gold, so would take a lot of grind with no gems.
3. They are content released between expansions. 1 episode comes with 1-2 hours of story and usually a new map, recently there have been some episodes that has been on the same map for 2 episodes.
An episode have a a lot of replayablity with achievements and map rewards that you earn by doing content on those maps.
Sometimes we also get things like new mounts and other features like that.
4. I think that's the passes you are talking about? They are basicly an istance with a lot of convienent NPC's placed close to eachother. Not a must, but nice to have. There could be more "permanent access" stuff i'm forgetting about. But the others I can think about are only available in black lion chests (Guild Wars 2's lootboxes, yeah sadly the game has those)
5. Best gold farms right now are mostly related to doing META events (event chains). It would be easier to go search up a gold guide for those on youtube.
But you make gold from doing most stuff. Daily fractals is also a great source of making gold.
6. Expansions, Living Story .. The most important gemstore item is the unbreakable salvage kit for green/blue items.
Other than that .. Other useful QoL stuff like character slots, bank slots, crafting material bank slots, character bag slots (not account wide sadly)
Combat
Guild Wars 2 features a hybrid of action and tab targeting combat. Every weapon type has its own skills, and you can swap between 2 weapons. And you have more abilites that are not tied to weapons but based on your proffesion/elite spec.
There are many movement skills and you can dodge roll. Combat is very much about positioning yourself right and dodge out of danger.
Leveling/Exploration
Many new playes to Guild Wars 2 are very confused when they first start playing, since it doesn't work like traditional MMO's. I've seen many new players look for the quest giver for a long period of time before they give up. There are no quest givers!
That doesn't mean there are no quests. You have 2 types of quests. Hearts and Events.
Hearts are basicly your typical quests with 1 major difference. Usually in MMO's you have to talk to the NPC, do the quest and then go back to the NPC to complete the quest.
In Guild Wars 2 you simply just walk over to the quest, and the quest will become active. You can see the objective/task on the right side of your sreen. When you're done it will auto complete.
Events are meant for more players, even though you can solo them. They will appear on the map as a orange circle. It is recommended you do those as well. Best thing is when you can combine a heart and a event when they show up the same place.
But that's not all you can do for leveling. You level up by doing nearly any content in the game, including crafting and discovering new areas.
The exploration is amazing in Guild Wars 2. You will notice other symbols on your map than hearts and events. There are also waypoints, vistas and points of interest. Vistas are a usually placed in high areas, it usually functions as a mini jumping puzzle (the game also have bigger jumping puzzles). Points of interest you simply walk over to and it will unlock. And waypoints are fast travel.
If you do all these on a map you will get a map reward. It includes various rewards, including random store items. If you complete the whole world map you will get an item used for crating your legendary weapon.
If you enjoy exploring it's very much worth your time to complete every map you go to!
Endgame
Guild Wars 2 doesn't have traditional endgame. There is no gear treadmill. You can buy a full set of exotic gear when you reach level 80 instantly with the karma you have earned. The highest tier armor is only 5% better.
You can do all content in the game with exotic armor except high level fractals (Dungeons with increasing level of difficulty)
There are lots of people who quit the game when they reach endgame when they realize it doesn't function like their traditional MMO.
If you think this might apply to you, I highly encourage you to still give it a shot. There is a great chance that you will learn to love GW2 endgame, and maybe even prefer it!
The endgame goals are mostly cosmetics and achievements. But as you set yourself a goal, most commonly a legendary weapon, you will play through all the fun content the game has to offer at endgame. And there's a lot to do.
Fractals+Open world dungeons/Raids/Meta Events/World Bosses/PVP/WvW and MUCH more.
The game is not focused on constantly getting more power, but instead about learning your class and playing it well.
PVP/WvW
This is my least played aspect of the game as I prefer PVE.
You can play PVP at any level and even level up in PVP by collection tomes of knowledge (consumble that rewards a level). You can buy gear for dirt cheap at a pvp vendor. Gear is scaled up and all skills unlocked. You can also go into PVP to test character classes/builds as soon as you have created your character to see their full potentiial.
WvW is recommened to wait for lvl 80. You will get scaled up to 80, but your gear will remain the same.
PvP has different modes, but the most played one is a point capture/defend mode.
There are 3 points on the map that you will have to compete to seize control over.
WvW are large scale battles with their own open world zones.
I don't feel qualified to go into more depth :)
Expansions/Living Story
There are 2 expansions for Guild Wars 2.
They will continue the story, bring new maps and features.
Every expansion comes with a new elite spec for each class. It gives every class a new playstyle with new skills (active and passive) and a new weapon to use for each class.
Mastery system was introduced with the first expansion. It's a account wide progression system that unlocks anything from abilities to QoL features and much more. You progress by leveling up (without increasing character level) and collecting mastery points by completing achievements and collecting them on expansion/living story maps.
Expansions also come with a "game changing" feature.
Heart of Thorns gave us gliding, Path of Fire gave us mounts.
Gliders are what you expect. You can glide from high distances, and there are many things you can interact with only with gliders, like an airstream that launches you up in the air etc.
Mounts are the absolute best feature added to the game in my opinion.
Most people didn't even want mounts before they were released. Guild Wars 2 has waypoints, so many people thought it would be pointless .. It's safe to say that Arena Net listened to hat feedback and .. OUTDID THEMSELVES!
You won't find mounts implemented better anywhere else.
They are not just a speedboost.
Every mount has it's own purpose. And newer maps are designed around this.
The Raptor can jump over huge gaps
The Springer can jump high up into the air
The Skimmer can travel fast over water/lava/boiling water etc, and recently it can now also travel underwater.
The Jackal can teleport, including teleporting through portals to other places you can't go through without it.
Griffon can glide through the air and can flap it wings occasionaly to go up. It can also dive, and when you let go of the dive you will gain LOTS of speed, and then you can use a skill that lets you go up again and reach almost same height you were at before.
Rollerbeetle is fastest ground mount, but it's slow uphill.
Skyscale is another "flying" mount. It's better at going upwards than Griffon, but lacks the speed. It can also stay in the air without falling. (might not be entirely accurate, since I don't own it yet)
Warclaw is a WvW mount and is the "worst" mount. But it's the only mount you can use in WvW.
Mounts made exploring the game 100 times more fun. It basicly feels like a mix between Spyro the Dragon and an MMORPG lol.
Living story is released between expansions. They were originally meant to be a replacement for expansions, but they changed their mind later on.
An episode comes with 1-2 hours story and a map. It also have lots of replayability with achievements and META events (event chains). And a currency for the map to buy rewards exclusive to that map.
The quality of these episodes were a bit poor in the beginning, but they have really improved them, and now a whole season is basicly a mini expansion.
Business model
There is no subscription fee. And you can earn everything in the store by converting gold to gems.
Guild Wars 2 base game is F2P. It comes with a lot of restrictions. Doesn't mean the game is unplayable, but if you like the game I would highly recommend purchasing the expansions to unlock these restrictions.
The restrictions are stuff like no gold>gem and chat restrictions and other things that make the game more inconvienent.
The only thing you have to purchase in this game to enjoy everything there is to offer are expansions, rest can be earned by playing the game, if you are willing to do the grind.
I will add a bit:
Maybe the most important first question: Do you want to play it on Steam in November or just play it right now? If Steam, you better wait and make your real account here. While you still can just try it https://account.arena.net/welcome
Difficult to answer, because it is a lot of content you ask for :) Better read the "History and Lore" section at
https://wiki.guildwars2.com/wiki/Main_Page
Then come back with the numbers you still need answers to.
Those are just small areas, where all crafting stations, vendors eg. are positioned very close to each other. Just a bit more convenient if you often switch them. Nothing one really needs at all.
"Farming gold" is not as important as in other games. Most content earns you the gold you need at the time. GW2 is not limiting your character progressing via gold. Almost everything you need has a reasonable price. Only later and only if you feel like, you are free to farm gold for a lot of cosmetic/convenient items.
Depending on the price it can take up to 3 months to get a legendary weapon. But those have the same stats as way cheaper items. Most people craft them for other reasons, because they like the skin, the linked story + crafting or just for showing off
If its you first MMO, I would recommend not to buy the expansions and start with the F2P edition. Except money is not an issue then definitely buy the "Standard Edition" or the "Ultimate Edition". The Ultimate Edition come with 50 bucks worth of gems already plus everything else listed on the page. So choose either one, you can't go wrong anyways.
All future content updates and Living Story you get for free. The past living story content can be bought for a small fee in-game. Considering how much new content they contribute, the price is cheap. You can buy them later after finishing the base games content/story.
In general the game is designed in a way support convenient gaming and not punish gamers for making "wrong decisions" anywhere. You can not make wrong decisions while leveling eg.
If you like, you can add me to your friendlist and msg me.
To all others, please don't quote my writing and answer the authors questions instead as I can't cover the whole wiki here.
1 - a lot (for reference classic wow to tbc)
2 - it only unlocks..nothing, you buy the expansion>you get the quest>you work for your dough.
I mean alright, one of the expansions unlocks a new class (I'm not sure if it got unlocked like DK in wotlk wow, or you got it unlocked asap when you chain expansions to your account).
3 - LWS is story dlc that usually ties into or out of the expansion stories and expands or deflates, and it is not in the package of the expansion-pack;
It is a thing that happens for the players so they wouldn't ♥♥♥♥♥ too much that there is nothing to do in-game, it's the thing that was birthed at the time when arenanet "geniuses" were adamant that they will never go the classic gw route concerning expansions, but the players slapped the arenanet brains properly into the socket (just like they did it when the business came to mounts), and the rest is history.
Eventhough arenanet are very narcissistic beings (the leader at anet is total princess, no ♥♥♥♥♥♥♥♥, a fact), eventually they will cave in and do what players tell them - like good wives they are.
4 - perma access, you might be seeing stuff that actually shouldn't concern you as a total noob you are at this specific time, you probably saw an item that will teleport you to a semi-personal haven where everything you need is at your short penis-length reach (vaults, crafts, stores, and your moms personal dildo collection)
5 - there are players who started during beta, and are real life equivalent of people who live in the USA Los Angeles Skidrow; basically if you want to make some gold - forget the crafting, gather and sell materials, you'll learn eventually how to make good gold by playing the game.
And don't bother your noob head with the gem store, unless you are going to pay with your real life money
6 - what you want is to get path of fire expansion either full price or sale (you get heart of thorns with path of fire).
From gem store you are going to get the living world stories season 2, 3 and 4 (best would be during sale);
you can play story out of order, and you can replay story (except the core story, that you can only replay if you make a new toon).
Don't bother your brain with the question 'why there is no LWS 1 in the gem store', just know that arenanet are kinda full of ♥♥♥♥ and are pretty short sighted and kinda lazy or maybe just sloths. If I'm not mistaken, they are planning to reintroduce LWS 1 properly at some point though.
While their were people asking for mounts, including myself. Everytime it was suggested on the forums, most of the community were against mounts.
Trust me I remember, I've had so many discussions about this back in the day xD
Most reasons most people didn't want them was because we already had waypoints, movement skills/swiftness and that it would make previous content not as meaningful/challenging.
While they had good points, I would always argue that it would just be FUN, and that it was a valid enough reason in itself.
What nobody knew was that ANET went above and beyond what anyone could have imagined with their mounts and created the best mounts ever in a video game. Yeah fanboy right? No trust me if someone reading this haven't played GW2, these is the best mounts ever.
Yes I remember, and yes absolutely arenanet gw2 is currently the only game in existence that did the mount system right, exactly like no-body ever wanted or dreamed about - what most wanted and thought would happen was we get wow mounts or just the elder scrolls classic.
I really like the hefty physical mount animations (the person who animates at anet is amazing)
Expansion 1: Heart Of Thorns it adds Gliders, A New Class Revenant and New Elite Specs for Each class And a new weapon they can use
Guardian: Dragonhunter (longbow, traps)
Warrior: Berserker (torch, rages)
Engineer: Scrapper (hammer, gyros)
Ranger: Druid tango Druid (staff, glyphs)
Thief: Daredevil l (staff, physicals)
Elementalist: Tempest (warhorn, shouts)
Mesmer: Chronomancer (shield, wells)
Necromancer: Reaper (greatsword, shouts)
Expansion 2: Path of Fire it adds Mounts and New Elite specs for each class and once again new weapons to each class
Guardian: Firebrand (axe, tomes replacing virtues, mantras)
Revenant: Renegade (short bow, citadel orders, Kalla Scorchrazor and her legendary renegades)
Warrior: Spellbreaker (dagger, full counter, meditations)
Engineer: Holosmith (sword, photon forge replacing the elite tool belt skill, exceed skills)
Ranger: Soulbeast (dagger mainhand, become one with your pet through beastmode, stances)
Thief: Deadeye (rifle, deadeye's mark replacing steal, cantrips)
Elementalist: Weaver (sword, attune to two elements simultaneously, stances)
Mesmer: Mirage (axe, replaces dodge with a mirage cloak that allows you to ambush foes, deceptions)
Necromancer: Scourge (torch, shades replacing death shroud, punishments)
2) Does paying for expansions unlock everything in the game?
No in between expansions you have what ill just call a Season Pass or a Living world
Before Heart Of Thorns you have Living world 1 (Which no one can play anymore can only watch a recap) and Living world 2 (Cost Gems)
After Heart of thorns Comes Living world 3 (Cost Gems)
Then comes PoF After Pof comes
Living world 4 (Cost Gems) it offers 2 new mounts a roller beetle and the skyscale
Living World 5(Cost Gems) Which we currently are on Icebrood Saga is before Expansion 3 End of Dragons
3) What is living world? Is it included for free in the expansions?
No they are like seasons gotta buy each individual pass but they are worth imo if you like story and content
4) There are some items in the gem store with “permanent access pass” label on them, what are they?
They are almost like home instances but a premium version that everyone can go to that Has Every crafting station the Mystic forge and quite a few things that are packed tightly close to each other for convenience they are not really neccessary
5) How to farm gold in this game and what is the exchange rate for gems?
Ive been playing since release off and on and i play casually so i dont really grind unless its something i want but you make gold fairly easily if you just sell everything and dont keep anything but someone else could answer this for you as i usually just buy gems
I am new to MMO, and this is going to be the first one I’m going to play. So, I’m confused as to what should I buy to unlock the essential contents and items from gem store for this game so that I don’t miss out on any thing related to exploration stuff, quests, maps etc.
So my next question is this:-
6) What, as a veteran, do you recommend me to buy in guild wars 2, (from expansions to items in gem store) to unlock the full content the game has to offer, excluding anything that is cosmetic related?
Before my next comment i would wait to buy anything until you finish the Original Guild Wars 2 story and see if you want to continue then if you do like it Buy Living Worlds 2, Then Hot,Then Living world 3 Then PoF , Then Living world 4 . and 5
There is nothing that you NEED to buy from the gem store i would hold off on anything in their until you think your gonna keep playing but usually (Increase Inventory Slots(This is Per Char), Shared Inventory Slots, Mat Storage Slots, Copper Salvage Kit( This is for convenience)Silver salvage kit( Convenience as well) Bank tabs, few more things.
Kindly answer my questions in the same way I have asked, as it would help me a lot in knowing what to buy in this game for full content and full experience of the world in guild wars 2.
I’m sorry for taking your precious time, but your answers would be of immense help to me.
(As a guild wars 2 player we would always be glad to give out time to help out a fellow player the Community is very helpful even ingame if you ask a question in map chat someone will most likely answer it)
Thank you very much once again.
The next useful item is the copper fed salvage o matic. Put it on shared inventory slots, so you can salvage items anywhere
Living World - you can unlock chapters individually instead of the entire season. This is good if you for example just want to unlock certain maps that are EXTREMELY popular for farming ascended trinkets that let you pick the stats. Super helpful for gearing.
The cost of the episode is then discounted from the season bundle if you decide to buy the whole thing later.
Expansions- You can buy Path of Fire with Heart of Thorns included for free. Don't buy the keys seperately elsewhere unless they're legit and on sale dirt cheap.
When the third expansion is available for pre-order (whenever that is) it will probably include the others at no extra cost.
I also just want to second the salvage-o-matic. #1 quality of life item.
Anyhoo the Devs are busy with EoD (& to a lesser extent Champions/Pre-Xpak content)
My guess would be a August/September release (Depends when Four Winds 2021 is). Or they might pull a PoF on April 27 (Day of the Tengu) & say the Xpak releases next month (May) which I highly doubt
What you do need the expansions for, the main reason, is the mounts and glider. Those two things open up the world no end. But, the game is brilliant without the expansions, just belter with.
We know as much as you do. We assume the release is gonna happen along with the 3rd expansion or soon after it but that's just speculations. ArenaNet has said nothing about Steam ever since they put it on hold.