SUPERVIVE

SUPERVIVE

"24 hour peak 3000 players"
And i thought this has the potential to be the next big thing. What happened?
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Showing 1-15 of 15 comments
It's still beta, should get a lot of players after launch as that's when marketing rolls out. Currently still enjoying the games with friends.
Originally posted by Shinoba:
And i thought this has the potential to be the next big thing. What happened?
"we consider solo players a way to make premade groups have shorter q times."

the devs happened.
Originally posted by tametheark:
It's still beta, should get a lot of players after launch as that's when marketing rolls out. Currently still enjoying the games with friends.

I know it's still in beta but from 47,913 to 1,962 in 3 months... I don't know man, I don't think it's a great start.
Game is doing much better than a few weeks ago, the facts that it managed to rebound is really good imo
Let the devs cook!
Yup, i love this game, but i get 30 minutes Queue times...
Q times are 2-3 minutes on average for me. You can also go into the practice range while in queue which is a nice feature to practice combos/aiming before going in. Game will grow steadily if they keep up the content/polish/communication.
MishaXG Feb 9 @ 10:13am 
Bad choices in updates that s what happen every update it gets worse and this last one might be the death of the game tbh
Another early access bites the dust.
Ithil Feb 10 @ 6:41am 
They lost 96 percent of their player base for one reason or another. For me, it's the lack of balance from the delusional developers that are more interested in expensive skins and "support packages" than making the game fun.

If they do a full release it will get a few players back but this game will never keep them unless they change some fundamentals and get rid of their marketing team.
What happened? Crap practices and design, that's all.
Originally posted by smokratez:
Originally posted by Shinoba:
And i thought this has the potential to be the next big thing. What happened?
"we consider solo players a way to make premade groups have shorter q times."

the devs happened.
This is literally the reason I am not playing.
Originally posted by Jace Eureka | E7:
Originally posted by tametheark:
It's still beta, should get a lot of players after launch as that's when marketing rolls out. Currently still enjoying the games with friends.

I know it's still in beta but from 47,913 to 1,962 in 3 months... I don't know man, I don't think it's a great start.
Yeeeahh.. I won't deny that I'm a little worried about that.. It's rather concerning since I really did want this game to succeed. What gets me is that it's both simpler and has a better progression style than Marvel Rivals.
Originally posted by Felix Ashur:
Originally posted by Jace Eureka | E7:

I know it's still in beta but from 47,913 to 1,962 in 3 months... I don't know man, I don't think it's a great start.
Yeeeahh.. I won't deny that I'm a little worried about that.. It's rather concerning since I really did want this game to succeed. What gets me is that it's both simpler and has a better progression style than Marvel Rivals.
Better progression style? Free roster in Rivals. Checkmate.
Originally posted by HighLanderPony:
Originally posted by Felix Ashur:
Yeeeahh.. I won't deny that I'm a little worried about that.. It's rather concerning since I really did want this game to succeed. What gets me is that it's both simpler and has a better progression style than Marvel Rivals.
Better progression style? Free roster in Rivals. Checkmate.
Rivals is a bad game.
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