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This is probably true yeah. Hopefully they do a BIG advertising campaign once it reaches 1.0.
3000 players is "dying" to some people. I used to have this mentality. Meanwhile, Legion TD II has been going strong with 500-2000 players daily for years.
It literally has an arena mode, so what are you going off about? silly
The developers themselves made an official statement saying the numbers they are pulling are below expectations...
BG3 had been in EA for quite a while, and was sold at full-retail price by Larian's principle. They made explicit posts telling people NOT to buy the game unless they wanted to contribute to testing, rather than playing.
This has very little to do with the problem. There are numerous examples of where sealclubbing was prevalent but the games did not suffer for it whatsoever. Battle Royales especially are very notorious for this. Apex Legends is the easiest example.
The games thrive on the core audience who market the game, so casual players are in constant flux: chewed up and spit out for the amusement of the core audience. For some alien reason this has proven to be a fairly sustainable model.
The problem with Supervive is that there is no meaningful core audience. For exactly the same reason games like Battlerite, Bloodline Champions, Fangs and the Dead Island arena battler did not: because these games have no depth. If your core audience starts hitting the skill ceiling and the game is unable to diversify itself meaningfully they will leave. This is also why the classical moba formula thrives to this day, but the zoomer-moba "arena battler" genre has zero success stories.
right now there's the money out for servers and money in from micro-transactions.