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It is only open beta right now and poe2 released
So you're saying that the people that played it so far and uninstalled because they dislike it are coming back just because they call this a beta?
People often complain "oh farming is so menial", "there is too little happening" etc - but these are the baboons that haven't the faintest idea what economy and drafting actually mean to a moba: the strategic aspect -- the ability to differentiate heroes to meaningful degrees and get away with it. Imagine playing an RTS but there was no resource collection, just zerg rushing every single game. That's the equivalent of what these "zoomer mobas" attempt to do.
I think Supervive has some plans that, on paper, might work: like the creepcamps and resources to contest. Unfortunately it's also a Battle Royale and has 0 drafting. So we are still stuck with "every hero either pokes, or is a rushdown character and all of them must have a dash" (similar to Battlerite).
This formula does not work. It has not worked in the past and it will not work now. But these are Riot game designers: the absolute bottom of the barrel when it comes to ingenuity. So what else could you expect from them?
To be honest, I think that this formula would only work if they had focused on what people actually want; fast paced MOBA-like combat.
Like Battlerite essentially. I'm a big fan of Battlerite and think it died mostly due to how it was abandoned. Up until the point they made their Battlerite Royale ♥♥♥♥ I played it daily and loved it.
I just can't imagine anyone getting excited over a Battle Royale. It is not unique and it's not fun to me either.
Marvel Rivals is undeniably a factor. I have a couple of friends myself who were enjoying Supervive up until the very day that they dropped ship and hopped onto the next big thing, and are still playing it now. I've been enjoying Vive enough that I haven't cared to jump ship myself
The game's going through tough times, but the fact is that it IS still a beta and always has the chance to have even just a small resurgence if/when it comes out. Either way, I like the game enough that I'm still playing it despite the slightly longer queue times (which have been tolerable, for me at least, and I've only seen it go above 8 minutes on two or three occasions)
You're absolutely right, and I also did enjoy it at first. The problem is that that's sort of the whole thing with Battle Royale; what makes it fun, what makes you come back to it.
Obviously POE2 and Rivals are currently being played a lot, but that really shouldn't matter that much. This game is still VERY new aswell. Are those games so much better that everyone left?
I feel like you could use that argument if the player base dropped from like 500k to 300k overnight.
The steady decline of players up until where it's now (almost not played at all) Not even in the top 100 most played games on Steam - it's just looking quite grim.
No. Battlerite died due to a lack of strategic depth. This is extremely well documented too as Stunlock kept a consistent developer diary. If you are really interested I recommend you read it back.
Battlerite started with a huge following, even when the game wasn't free. The e-sport scene developed almost entirely by itself. This is a wet dream for any developer with a competitive game on their hands. Unfortunately, the pro players burned out almost immediately. There was a very good video on this I saw a few years in the past where one pro described it aptly: every game felt the same, and missing 1 skillshot would often cost you the game. No variance. Samey heroes. No depth. Just skillshots.
Later in the development Stunlock realized this, and haphazardly tried several things to battle this lack of strategic depth by introducing items and boons. It was already much too late at this stage: the playerbase had burned out and so did the e-sport scene. Eventually they threw the towel in and tried their hand at a battle royale, which also flopped almost immediately.
Part of the reason videogames are especially prone to loud monkeys screaming at the top of their lungs is because their development is inextricably tied to the internet: the place where people are least filtered and most prone to sensory overload.