SUPERVIVE

SUPERVIVE

WakWak Dec 14, 2024 @ 7:24am
You can't counter this insane amount of damage champions put out!
Hi :handhorns:,

there are some champion skills that have too much power, Melee Skillz for example.

Those Melee-Fighters jump right at you, stun you and have a good time just On/Two-Hit you right after... What there does somebody not understand that this is simply not fun to face against?

You can't escape a good Melee-Fighter like Joule or Jin if you have certain Champions like Zeph for example, because you have no time to deal with it. You have one jump and one stun, and if you are lucky to get both on the Melee-Fighter you are already that low that a scratch on a treebranch will knock you over, because your healing got nerfed.

I see why some people would leave this game behind if it takes the wrong turns on a balanced gameplay.

I mean, why you have a team, if one player can take them all out one by one in a few seconds?:MMWhataday:
Last edited by WakWak; Dec 14, 2024 @ 7:32am
< >
Showing 1-12 of 12 comments
Joule is a ranged character and Jin doesn't have a stun.

Try playing these characters and see how you feel after that.
Lochlann Dec 14, 2024 @ 8:19am 
The only one who feels a bit oppressive imo (but not quite OP) is Brall, and even he has his limits

I'd also recommend taking advice from the above comment. I've been working towards getting every hunter to Mastery 2, and playing a hunter that you frequently have trouble with makes you realise their good and bad qualities far quicker than playing against them and getting killed by some ability of theirs that you don't know anything about. Later down the line, you'll find them easier to fight as you have a better understanding of their entire kit and what they're capable of
Last edited by Lochlann; Dec 14, 2024 @ 8:20am
WakWak Dec 14, 2024 @ 10:12am 
You're probably right. I just get smashed so many times by a team that goes berzerk, that I have to play aggressive with Zeph or I just get smashed in the back of the team.
HeXman Dec 15, 2024 @ 3:20pm 
Originally posted by awanderingswordsman:
Joule is a ranged character and Jin doesn't have a stun.

Try playing these characters and see how you feel after that.
are u that stupid? or you are trolling? cause jin has one of the biggest cc s that deals tons of damage
Jin has a grounding ability, not a stun, and it's pretty short duration. All it does is stop the person from dashing away from the next basic attack. They can still use CC abilities to peel him off or block him (celeste and oath). Size wise deathblow (Jin's grounding ability) is pretty tiny. Much narrower than say, bishops punch.

Ok technically Jin has a stun, but only if deathblow is cast over the abyss and slams the target but thats because slammed includes stun.
Last edited by awanderingswordsman; Dec 15, 2024 @ 5:34pm
WakWak Dec 16, 2024 @ 6:55am 
Yeah, that's kinda the experience I have in the back of a team. Can't run, can't escape.
If the game design is forcing you to play aggressively, is that not a good thing? Having a zeph makes your team virtually immune to poke while having good pick potential. A sustain team is going to be weak to burst, thats the role you put yourself in picking sustain.

Poke > Engage > Sustain > Poke. Poke teams weaken engage teams so they are too low to all in, engage teams focus down targets quickly to prevent sustain, sustain teams nullify the chip from poke.

Zeph still kinda crazy though cause he can help his team engage, and he his has pick and sustain and damage and slight disengage.

Top level players still think zeph is really good after the nerfs. Before the recent nerfs, zeph+oath was pick or your trolling at top level play. Oath is out now that he was heavily nerfed but zeph is still quite good and still highly picked. He just offers so much. If you are only trying to outheal all the damage, he is gonna feel trash, because the game isn't about doing that. The fact that he actually could before is the problem.

And again man, go to arena and play some of these hunters you have problems with. You'll get to see how all the other players deal with you doing that.
WakWak Dec 16, 2024 @ 2:04pm 
I tried Jin and don't want to continue playing him. He's just no fun for me and I have no idea why for some reason he sometimes turns into slowmotion-mode, where he runs half the speed everybody else is.

I really don't want to learn more about them other than what they do to me, and as you saw some posts up, he got something that immobilizes you and prevent from getting away, while he can simply hit you with all he got.

Maybe a shorter time the skill works, like Void's puddle takes forever to turn off, while you are sitting duck on a plate.
His grounding is like 0.5 seconds. It's very short as is. Literally only enough for him to get in one additional basic attack before you can dash away and thats if he hits you with his very telegraphed very tiny deathblow skill.

You seem almost willfully opposed to learning how the game works.
WakWak Dec 17, 2024 @ 8:15am 
I only see him charging at me, hit once, I'm stunned, he charging up, hitting me twice or thrice in a splitsecond an I'm done. If it happens at least twice, I'm going to with it is his doing. But I must admit, those Jin's are getting very rare since the Clone-Wars have begun.
He literally can't stun you. Being grounded is not being stunned. It's hard to take your complaints seriously when you won't even learn what the characters do.
WakWak Dec 17, 2024 @ 3:49pm 
It's hard when you are so focused on the difference between a stun and not being able to escape... you are right, but that does not change what I mean.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 14, 2024 @ 7:24am
Posts: 12