SUPERVIVE

SUPERVIVE

KAIIRU Nov 26, 2024 @ 4:20am
nerfs or this game dies
Characters with the highest damage output in the game SHOULD NOT have ALSO THE MOST MOVEMENT
This game DOES NOT SURVIVE if these devs don't tighten up ASAP
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Showing 1-15 of 16 comments
Datte [49CO] Nov 26, 2024 @ 4:46am 
Game's been out for 6 days though.
Which character are you talking about anyways?
The Killer Nov 26, 2024 @ 5:46am 
True. This game feels like its gonna go into the LoL and DOTA 2's endless buff nurf madness to infinity as already there are too many broken hunters. The problem is though, thats what the majority of the players wants. Just broken BS units in a video game with 0 skills to play so they can feel good about them self.
Veragoot Nov 26, 2024 @ 5:49am 
Are you talking about Joule? Shrike beats her for raw Damage Output with her two shot potential. Shiv is another highly mobile character as long as you keep hitting your empowered shots.

If anything, I feel like it's decently balanced except for maybe Shrike and Hudson.
Last edited by Veragoot; Nov 26, 2024 @ 6:47am
Pinoox Nov 26, 2024 @ 6:41am 
I'm really enjoying the game, but there are definitely some characters that clearly need a nerf.
The game was released just a few days ago, so it's expected to need a lot of adjustments. All we can do is watch and report.
Veragoot Nov 26, 2024 @ 6:52am 
yeah I think shrike's basics are just a bit too strong for the rate at which she can fire them off. I get the sniper one shot one kill fantasy, but I think either her pre shot wind up or post shot cooldown needs to be increased to account for her crazy dmg potential from mark. Obvi, increase the time that marks stay to accommodate the increased cooldown on shots.

Hudson I think is another overtuned hero. His raw output is unreal and he has a really powerful passive to boot with a very neglible drawback. His dash having charges really takes away from his balance by making him too mobile for what he is, a slow moving single direction engine of destruction. Paired with a good Oath, it makes for an extremely oppressive duos comp that is tough to deal with for comps whose primary tools encourage a frontal assault (read: many of them).
HighLanderPony Nov 26, 2024 @ 6:52am 
More scrub threads.
ChiefE Nov 26, 2024 @ 6:52am 
Devs already confirmed Hudson nerfs are incoming
HighLanderPony Nov 26, 2024 @ 6:53am 
Originally posted by ChiefE:
Devs already confirmed Hudson nerfs are incoming
I don't see how that has anything to do with the OP's complaints. Hudson is immobile as heck.
SecretAgentAhri Nov 26, 2024 @ 7:27am 
Please stop this messaging or mentality of No Balance Patch = Death To Video Game.
The game just came out.
Have fun and don't complain.
TLDR Be Patient!
NimbleLeo Nov 26, 2024 @ 7:56am 
balance is a finite thing its not ez to accomplish, i think anti heal should be 60% heal cut instead its a bit strong to just completely shut it down for the entire fight with a bird. i think the important part is its fun and competitive to play and its not really fun when you are completely countered as a healer lol
Last edited by NimbleLeo; Nov 26, 2024 @ 8:07am
One Nov 26, 2024 @ 8:48am 
skill issue
KAIIRU Dec 10, 2024 @ 9:47am 
all time peak 16 days ago : 47,913
current population: 7,639

That's an 86% player base loss UHH OHH GAMERS! UHH OHH! I guess what the last dude said was true, it is a skill issue. I couldn't possibly tank my own game this hard if I tried.
Ithil Dec 11, 2024 @ 4:18am 
You can consider this game to be dead at this point. There's no way it will make a return after this terrible act from the devs.
Originally posted by KAIIRU:
all time peak 16 days ago : 47,913
current population: 7,639

That's an 86% player base loss UHH OHH GAMERS! UHH OHH! I guess what the last dude said was true, it is a skill issue. I couldn't possibly tank my own game this hard if I tried.
Thats not how you compare those stats. The current 24 hour peak is 9,157. Still terrible though.

It's also not too surprising to see new games bleed a lot of players. It happens in virtually every game. The issue here is that the initial playerbase just wasn't big enough to sustain that normal decline.
Originally posted by NimbleMotion:
balance is a finite thing its not ez to accomplish, i think anti heal should be 60% heal cut instead its a bit strong to just completely shut it down for the entire fight with a bird. i think the important part is its fun and competitive to play and its not really fun when you are completely countered as a healer lol

They had a year to realize that pure Anti-heal is ♥♥♥♥♥♥♥ idea and a very bad balance design.
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Date Posted: Nov 26, 2024 @ 4:20am
Posts: 16