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I'm guessing you figured it out.
This game punishes you for doing the wrong actions at the wrong time. In fact, it seems that you take more damage from botched actions like rolling at the wrong time than from just not doing anything and blocking.
Also, the bosses have to run their patterns. Interrupting them just leads to frustration. Sometimes they can take half a dozen deaths to figure out what pattern the boss is trying to run.
As far as parrys... I never really got the hang of them... But if you learn the patterns well enough, you'll know exactly when the boss or enemy is about to do a yellow attack.
Personally, I feel like this mechanic gives flavour to the game, but healing to full life is usually unnecessary.