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Also I can run all over the place and it works 100% of the times (unless I am.. oout of stamina?)
And you compared this game to Remnant so I know you dont know wtf you are talking about in terms of comparing it.
Sekiro is also poor comparison to it as it barely classify as souls-like by its core gameplay aspects because it lacks stamina and that by itself is enoughg to put it in an entirely different subgenre of souls-like games because of this thing alone that change so much the gameplay while Remnant is not even a souls-like game at all by its gameplay.
Remnant is a gun wielding souls-like, everyone knows that. It's a refreshing take on the genre, in fact. Brought something original to the table instead of basically reskinning all the others.
As for Sekiro... It may not have stamina in the traditional sense, but you can have your guard broken, so in a sense it has stamina in combat.
While they aren't a 1 for 1 comparison, my point is that the controls in both those games are right... Unlike this mess, where you are slip sliding everywhere, and have to exit to the main menu 10 times a session because your character gets stuck on random environment for absolutely no reason at all.
It's sloppy.
Sekiro movement also is far faster, I would say faster than Bloodborne movement that is already faster than Dark Souls 3 "that also is faster" than Dark Souls 1 and Steelrising is more comparable to Dark Souls 1 than Dark Souls 3 in that sense so the comparison to Sekiro makes absolutely zero sense in terms of gameplay for its compat speed and the pace dictated by the lack of stamina and deflect being spammable.
Remnant I can not see where it is souls-like in its combat as even playing ranged no Dark Souls, Elden Ring or even Sekiro ranged options are anywhere comparable to Remnant rranged combat that look more like Dead Space or Mass Effect (combat) so I can not see where it is souls-like in terms of combat and how (or what) it is used to be compared to Steelrising.
Remnant is very much a souls-like game... It even has melee weapons. I don't see how you cannot make the correlation. Yeah, your primary weapon is ranged, but it is very similar.
Let's put Sekiro aside for a moment then (because I agree it's different enough that it can't really be compared) and look at Steelrising vs Mortal Shell, which is a far better game, imo.
For the record, I've already finished Steelrising since this post and have absolutely no desire to pick it up again. Mortal Shell combat is tight, looks great, and doesn't have the environmental bugs this cash grab does. I still play it to this day, because it's that good. The enemies are tough but it's FAIR because your combat controls are extremely responsive. You can defeat most enemies on your first try if you use your brain. Steelrising is nothing like that, relying too much on "die, learn, repeat" instead of giving players the tools they need to actually succeed.
And I still disagree on Remnant and can not agree and Steelrising is more to DS1.
Mortal Shell (I watched some gameplay) seem more like enemies are slower than the player even if player is using heavy weapon, reason why it looks "more responsive", Elden Ring end up being the opposite from midgame to endgame and DLC, enemies can be way faster than whatever the player can be and it still fair (imho less for 1 DLC bossfight but also because of all AoE+lightshow blocking sight of what is happening).
this has to be one of the games with worse binds ive ever played
Just because there are gray fog of wars to cross before boss fights doesn't make it a Souls Like. A more strategic difficult third person shooter, sure.
People are now too loosely using that term to describe games they don't do well in combat with. For example, people try to suggest Banishers Ghost of New Eden and Flintlock Siege of Dawn could be souls like.
Nah.