Steelrising

Steelrising

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CacaFresca Jul 9, 2024 @ 5:18pm
2
My word... This game STINKS
I like these types of games, don't get me wrong. I've finished Remnant, Sekiro, and a few other soulsborne games... but this...

This is quite possibly the WORST implemented controls I have ever seen in a game which requires precision combat. Everything is sluggish, the main character gets caught on normal environment things like STAIRS?? You can't even run properly, it only works like 25% of the time.

Mon Dieu... Glad I paid only $11 for this trash.

A game being difficult because the controls are terrible isn't a difficult game, it's just a frustrating one that feels like it was shoved out the door when it was 75% complete. Combat controls are EVERYTHING in these types of games.

The dev team should be ashamed of themselves.
Last edited by CacaFresca; Jul 9, 2024 @ 5:21pm
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Showing 1-15 of 28 comments
Lady Iudex Jul 10, 2024 @ 7:53am 
Git gud
EF_Neo1st Jul 10, 2024 @ 12:25pm 
Originally posted by CacaFresca:
I like these types of games, don't get me wrong. I've finished Remnant, Sekiro, and a few other soulsborne games... but this...

This is quite possibly the WORST implemented controls I have ever seen in a game which requires precision combat. Everything is sluggish, the main character gets caught on normal environment things like STAIRS?? You can't even run properly, it only works like 25% of the time.

Mon Dieu... Glad I paid only $11 for this trash.

A game being difficult because the controls are terrible isn't a difficult game, it's just a frustrating one that feels like it was shoved out the door when it was 75% complete. Combat controls are EVERYTHING in these types of games.

The dev team should be ashamed of themselves.
I guess you never played Dark Souls 1 or 2, right?
Also I can run all over the place and it works 100% of the times (unless I am.. oout of stamina?)
And you compared this game to Remnant so I know you dont know wtf you are talking about in terms of comparing it.
Sekiro is also poor comparison to it as it barely classify as souls-like by its core gameplay aspects because it lacks stamina and that by itself is enoughg to put it in an entirely different subgenre of souls-like games because of this thing alone that change so much the gameplay while Remnant is not even a souls-like game at all by its gameplay.
CacaFresca Jul 11, 2024 @ 7:27pm 
2
Originally posted by EF_Neo1st:
Originally posted by CacaFresca:
I like these types of games, don't get me wrong. I've finished Remnant, Sekiro, and a few other soulsborne games... but this...

This is quite possibly the WORST implemented controls I have ever seen in a game which requires precision combat. Everything is sluggish, the main character gets caught on normal environment things like STAIRS?? You can't even run properly, it only works like 25% of the time.

Mon Dieu... Glad I paid only $11 for this trash.

A game being difficult because the controls are terrible isn't a difficult game, it's just a frustrating one that feels like it was shoved out the door when it was 75% complete. Combat controls are EVERYTHING in these types of games.

The dev team should be ashamed of themselves.
I guess you never played Dark Souls 1 or 2, right?
Also I can run all over the place and it works 100% of the times (unless I am.. oout of stamina?)
And you compared this game to Remnant so I know you dont know wtf you are talking about in terms of comparing it.
Sekiro is also poor comparison to it as it barely classify as souls-like by its core gameplay aspects because it lacks stamina and that by itself is enoughg to put it in an entirely different subgenre of souls-like games because of this thing alone that change so much the gameplay while Remnant is not even a souls-like game at all by its gameplay.


Remnant is a gun wielding souls-like, everyone knows that. It's a refreshing take on the genre, in fact. Brought something original to the table instead of basically reskinning all the others.


As for Sekiro... It may not have stamina in the traditional sense, but you can have your guard broken, so in a sense it has stamina in combat.

While they aren't a 1 for 1 comparison, my point is that the controls in both those games are right... Unlike this mess, where you are slip sliding everywhere, and have to exit to the main menu 10 times a session because your character gets stuck on random environment for absolutely no reason at all.

It's sloppy.
Last edited by CacaFresca; Jul 11, 2024 @ 7:28pm
EF_Neo1st Jul 11, 2024 @ 7:41pm 
Originally posted by CacaFresca:
Originally posted by EF_Neo1st:
I guess you never played Dark Souls 1 or 2, right?
Also I can run all over the place and it works 100% of the times (unless I am.. oout of stamina?)
And you compared this game to Remnant so I know you dont know wtf you are talking about in terms of comparing it.
Sekiro is also poor comparison to it as it barely classify as souls-like by its core gameplay aspects because it lacks stamina and that by itself is enoughg to put it in an entirely different subgenre of souls-like games because of this thing alone that change so much the gameplay while Remnant is not even a souls-like game at all by its gameplay.


Remnant is a gun wielding souls-like, everyone knows that. It's a refreshing take on the genre, in fact. Brought something original to the table instead of basically reskinning all the others.


As for Sekiro... It may not have stamina in the traditional sense, but you can have your guard broken, so in a sense it has stamina in combat.

While they aren't a 1 for 1 comparison, my point is that the controls in both those games are right... Unlike this mess, where you are slip sliding everywhere, and have to exit to the main menu 10 times a session because your character gets stuck on random environment for absolutely no reason at all.

It's sloppy.
Sekiro even if you get your posture bar filled it dont break unless you defend or miss your deflect so no it is infinite stamina give or take a few rare (or occasional in case it is someone that miss deflect too much) mistakes here or there.
Sekiro movement also is far faster, I would say faster than Bloodborne movement that is already faster than Dark Souls 3 "that also is faster" than Dark Souls 1 and Steelrising is more comparable to Dark Souls 1 than Dark Souls 3 in that sense so the comparison to Sekiro makes absolutely zero sense in terms of gameplay for its compat speed and the pace dictated by the lack of stamina and deflect being spammable.

Remnant I can not see where it is souls-like in its combat as even playing ranged no Dark Souls, Elden Ring or even Sekiro ranged options are anywhere comparable to Remnant rranged combat that look more like Dead Space or Mass Effect (combat) so I can not see where it is souls-like in terms of combat and how (or what) it is used to be compared to Steelrising.
CacaFresca Jul 20, 2024 @ 6:44am 
2
Originally posted by EF_Neo1st:
Sekiro even if you get your posture bar filled it dont break unless you defend or miss your deflect so no it is infinite stamina give or take a few rare (or occasional in case it is someone that miss deflect too much) mistakes here or there.
Sekiro movement also is far faster, I would say faster than Bloodborne movement that is already faster than Dark Souls 3 "that also is faster" than Dark Souls 1 and Steelrising is more comparable to Dark Souls 1 than Dark Souls 3 in that sense so the comparison to Sekiro makes absolutely zero sense in terms of gameplay for its compat speed and the pace dictated by the lack of stamina and deflect being spammable.

Remnant I can not see where it is souls-like in its combat as even playing ranged no Dark Souls, Elden Ring or even Sekiro ranged options are anywhere comparable to Remnant rranged combat that look more like Dead Space or Mass Effect (combat) so I can not see where it is souls-like in terms of combat and how (or what) it is used to be compared to Steelrising.


Remnant is very much a souls-like game... It even has melee weapons. I don't see how you cannot make the correlation. Yeah, your primary weapon is ranged, but it is very similar.

Let's put Sekiro aside for a moment then (because I agree it's different enough that it can't really be compared) and look at Steelrising vs Mortal Shell, which is a far better game, imo.

For the record, I've already finished Steelrising since this post and have absolutely no desire to pick it up again. Mortal Shell combat is tight, looks great, and doesn't have the environmental bugs this cash grab does. I still play it to this day, because it's that good. The enemies are tough but it's FAIR because your combat controls are extremely responsive. You can defeat most enemies on your first try if you use your brain. Steelrising is nothing like that, relying too much on "die, learn, repeat" instead of giving players the tools they need to actually succeed.
EF_Neo1st Jul 20, 2024 @ 7:03am 
Originally posted by CacaFresca:
Originally posted by EF_Neo1st:
Sekiro even if you get your posture bar filled it dont break unless you defend or miss your deflect so no it is infinite stamina give or take a few rare (or occasional in case it is someone that miss deflect too much) mistakes here or there.
Sekiro movement also is far faster, I would say faster than Bloodborne movement that is already faster than Dark Souls 3 "that also is faster" than Dark Souls 1 and Steelrising is more comparable to Dark Souls 1 than Dark Souls 3 in that sense so the comparison to Sekiro makes absolutely zero sense in terms of gameplay for its compat speed and the pace dictated by the lack of stamina and deflect being spammable.

Remnant I can not see where it is souls-like in its combat as even playing ranged no Dark Souls, Elden Ring or even Sekiro ranged options are anywhere comparable to Remnant rranged combat that look more like Dead Space or Mass Effect (combat) so I can not see where it is souls-like in terms of combat and how (or what) it is used to be compared to Steelrising.


Remnant is very much a souls-like game... It even has melee weapons. I don't see how you cannot make the correlation. Yeah, your primary weapon is ranged, but it is very similar.

Let's put Sekiro aside for a moment then (because I agree it's different enough that it can't really be compared) and look at Steelrising vs Mortal Shell, which is a far better game, imo.

For the record, I've already finished Steelrising since this post and have absolutely no desire to pick it up again. Mortal Shell combat is tight, looks great, and doesn't have the environmental bugs this cash grab does. I still play it to this day, because it's that good. The enemies are tough but it's FAIR because your combat controls are extremely responsive. You can defeat most enemies on your first try if you use your brain. Steelrising is nothing like that, relying too much on "die, learn, repeat" instead of giving players the tools they need to actually succeed.
I beaten even most bosses on 1st try aside from final boss (2 or 3 tries) and another midgame boss. You dont need to die, learn, repeat but it is also part of what makes a souls like game interesting.

And I still disagree on Remnant and can not agree and Steelrising is more to DS1.
Mortal Shell (I watched some gameplay) seem more like enemies are slower than the player even if player is using heavy weapon, reason why it looks "more responsive", Elden Ring end up being the opposite from midgame to endgame and DLC, enemies can be way faster than whatever the player can be and it still fair (imho less for 1 DLC bossfight but also because of all AoE+lightshow blocking sight of what is happening).
AbedsBrother Jul 20, 2024 @ 12:02pm 
Steelrising's controls are fine. Your sense of timing just s*cks.
Killer Jul 20, 2024 @ 5:08pm 
Controls are fine. Maybe your PC is slowing your game and respons time
Timmy Jul 21, 2024 @ 5:11am 
I'm enjoying it
Paranoia_Inc Jul 22, 2024 @ 4:42pm 
Controls are fine. But am getting stuck on various parts of the environment at random. Lost a few times to the first miniboss the Lancer or whatever this past hour because of this issue. But was running over the same geometry easily when I succeeded in beating him.
Motion_Girl \ Aug 1, 2024 @ 8:33am 
just no , for a start you called them soulsborne games lol its soulslike , just stop hating no one will stop playing because you cant play a game my dude , take a deep breath and try again .
Gestel Aug 1, 2024 @ 1:11pm 
evaluate the game as a whole, and do not snatch out individual moments that you did not like and therefore you considered it bad, it is not constructive and not informative. If you want it to be like in Sekiro, play Sekiro, but do not climb here, or accept the rules of the game and enjoy the process.
Last edited by Gestel; Aug 1, 2024 @ 1:12pm
D-Black Catto Aug 1, 2024 @ 8:28pm 
neither remnant nor sekiro are soulsborne
Eko Oct 31, 2024 @ 3:08am 
People saying pc controls are fine are just straight up insane lol

this has to be one of the games with worse binds ive ever played
Illuminary Dec 22, 2024 @ 8:01pm 
Originally posted by CacaFresca:
Originally posted by EF_Neo1st:
I guess you never played Dark Souls 1 or 2, right?
Also I can run all over the place and it works 100% of the times (unless I am.. oout of stamina?)
And you compared this game to Remnant so I know you dont know wtf you are talking about in terms of comparing it.
Sekiro is also poor comparison to it as it barely classify as souls-like by its core gameplay aspects because it lacks stamina and that by itself is enoughg to put it in an entirely different subgenre of souls-like games because of this thing alone that change so much the gameplay while Remnant is not even a souls-like game at all by its gameplay.


Remnant is a gun wielding souls-like, everyone knows that. It's a refreshing take on the genre, in fact. Brought something original to the table instead of basically reskinning all the others.


As for Sekiro... It may not have stamina in the traditional sense, but you can have your guard broken, so in a sense it has stamina in combat.

While they aren't a 1 for 1 comparison, my point is that the controls in both those games are right... Unlike this mess, where you are slip sliding everywhere, and have to exit to the main menu 10 times a session because your character gets stuck on random environment for absolutely no reason at all.

It's sloppy.

Just because there are gray fog of wars to cross before boss fights doesn't make it a Souls Like. A more strategic difficult third person shooter, sure.

People are now too loosely using that term to describe games they don't do well in combat with. For example, people try to suggest Banishers Ghost of New Eden and Flintlock Siege of Dawn could be souls like.

Nah.
Last edited by Illuminary; Dec 22, 2024 @ 8:03pm
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