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Baldur's Gate 2, Fallout 2, Divinity Original Sin 2, Dragon Age 1 (all DLCs) etc.
There are many 100h+ games.
I personally prefer 50-80h long RPGs, 100h+ is usually to much.
If Steelrising is 15h, it's to short for me. Even for Souls clone.
It took me way more than 100 hours to get everything in Sniper Elite 4, since the highest achievements were to beat each map on highest difficulty without saving. Unless you are an absolute pro in this, you really needed a lot of tries, optimize your path, learn all the save spots, and even then you could screw up. But it was about the most fun and challenging 100 hours I ever had with a game.
So game length for me, as it is in howlongtobeat, you should always separate in main story, 100% everything (and I mean everything) and so on. Otherwise the question does not make a lot of sense.
Most of those games are only that long because of a lot of text to read. Divinity original sin 2 I can finish in about 30-40 hours without it.
There aren't many very long games where the actual content itself is that long. And let's not forget that ARPGs have much faster combat than turn based/rtwp games as well.
They could've made it a bit longer but as far as souls games go it's about the same length as the dark souls games without their dlcs.
[/sarcasm]
DS1 30 hrs (68 hrs for completionist)
DS2 44 hrs (106 for completionist)
DS3 32 hrs (96 for completionist)
Demon's Souls 24 hrs (62 for completionist)
Bloodbourne 33.5 (75.5 for completionist)
I will never understand why people calculate ratio how much game hour is worth. You buy a game as a whole, sometimes as a work of art, and you experience it. Just because some games are longer it doesnt mean they are better, these hours may be very boring or grindy, which means this is a waste of time. Condensed intense experience is imo way better than bloated and boring one. Id rather play 3 different shorter games, than 1 long.
When i think about lets say Pillars of eternity and Tyranny (which are very similar in gameplay), i dont think PoE is better because its longer, tbh i think the opposite. Tyranny is the same experience, but in a shorter package. Better play it 2 times and see different outcomes, than play PoE, which was way too long.
From what ive seen on YT Steelrising looks like another generic souls clone and we have many of these already on the market. So yea id prefer it to be short, lets say 8h, to play and forget, than waste 30 or 60 hours on a game other studios already made long time ago, and made it better.
Then why play it at all?
If you die a billion times and get lost often yeah I guess they would be that long. In reality the content of DS1 is barely 15 hours. I replayed it and finished it under that time, not skipping any bosses either.
Same for the others.
When you replay them and don't die nearly as often as you did the first time you realize that the content itself isn't long at all.
Yea im still thinking about it. Im a fan of this genre, but i already feel market is oversaturated and im kinda tired of these games. So maybe ill try when its cheaper. Anyway, the shorter the better.
Well, then you have not played many jrpgs. A fantastic 100+ game is Persona 5 Royal coming to pc next month. Though personally I don't get the obsession with game length. Yes some games benefit from it and really need the long run time (persona for example) but most that are long are just full of padding and busy work sadly (think of many ubisoft open world games).
Some games should be long others short, 15 hours is plenty long enough if the quality is there to back it up.
Not sure that would hold up for me. If I really like it, I can spend 100 hours without any problem with it, as long as it's really entertaining / challenging, and not just stupid grind for some 100% achievements.
So every time this kind of gamelength-discussion comes up, I wonder whether we talk about one (the first) playthrough, or 100% it all, or something else inbetween?