Steelrising

Steelrising

Lihat Statistik:
What build are you playing, how do u like it?
I started w/ the Bodyguard, the stagger worked for a while, before it got too hard around lvl 20. Ended up restarted and played my more Comfortable Fast Hitting w/ Long range Alchemist w/ some Engineering. Resources are more tight w/ this build however, when I am low on health, I could use the Frost Gun and not die too much.
Recently, I've added the Fire Chain, because many enemies have high Ice resistance. That truly help vs the Trumpet guy, who beats me a lot w/ longer range, and the fat ice guy who is nearly ice immune.
Thinking about add the Lightning claw as well :)
Terakhir diedit oleh RyouMura; 10 Sep 2022 @ 4:19pm
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Menampilkan 31-43 dari 43 komentar
DragonLord 12 Sep 2022 @ 2:05pm 
a pretty big and heavy swatch is my weapon of choiche XD
like the counter fire effect <3
Terakhir diedit oleh DragonLord; 12 Sep 2022 @ 2:06pm
Toxi 12 Sep 2022 @ 3:08pm 
Alchemist with ice batons. Took a little getting used to it, because the start was rough, but I got to a point that I have enough stamina to freeze enemies and not have to overdo it with the cooling.

I've been thinking of trying that chain whip, but I guess I'm still a bit early in the game.

Anyway, alchemist seems pretty fun. I tried the hammer weapon for a bit, but I don't think that really works for me, the game seems too fast for that kind of weapon..
RyouMura 12 Sep 2022 @ 7:16pm 
got the new royal gun, thing could shoot ice and ability lightning. kinda regretted to lvl 5 the ice shield gun, only have material for 2 lvl 5 weapons so far.
got like 7 power 19 alchemist 10 engineer now, feel much better. Games will end soon, the no return point mission has come, can't wait for 2nd play through w/ different weapons
RyouMura 12 Sep 2022 @ 7:59pm 
Diposting pertama kali oleh Moriferedir:
Been using Power/Durability build. It's probably the best build. Let me explain why.
There are basically 3 builds. Counter build requires agility/vigor/durability, alchemy build requires alchemy/engineering/durability, and then it's power build which only invests all your stats in 2. That's important because I beat the game without losing souls one time, did all the side quests, collected all weapons, and only got to lv48. Meaning that you only have 40ish points without NG+ (tho they promised ng+ coming soon)
This build mainly uses charged attacks. And your stamina actually recovers while charging, meaning that you don't need to worry about vigor. Lv3+ hammers or lv4+ spears basically knock down all enemies including titans with a fully charged attack (except those who cannot be knocked down). And you can charge up another during the time they got up.
The only problem with this build is that you are charging all the time, so you cannot unlock trophies like counter, defense, elemental damage, etc. in your playthrough

For Alchemy build, it is power or agility/ alchemy / engineer, you don't need durability, as you have high armor and elemental resist. Power = more raw damage, agility = more immobility on top of affliction. I'll say agility fit the theme better, however, the fire chain that i've been using scale w/ power. Of course you could put 1 Power point for the Physical Module to work and put the rest in Durability, to make the ultimate tank?

Edit: I have now finished my 1st play through w/ 20 Alchemist 12 Engineer 10 Power, could say that Power > Dur for Alchemist Engineering builds, they are only 2 fight that Dur would have help, which are the Executioner and Queen fights.
Queen fight is quite tough w/ 0 Durability, after got burst twice, I did the things Alchemist does best, sell Materials and stoke up on bombs :)
Terakhir diedit oleh RyouMura; 14 Sep 2022 @ 2:22am
Diposting pertama kali oleh Dashdot:
Dancer with Nemesis Claws is amazing. Just go 1:1 Agility and Vigour (endurance) until Vigour is 5 or 6. Then go all the way into Agility until it's maxed.
At this point you're a powerhouse that erases bosses and mobs constantly.

Then alternate Vigour with Durability.
And make sure to upgrade the Claws.

I tried all the Agility-scaling weapons and the claws are definitely the best as long as you can do parrying.

My claw build ended with 20 agility and 10 vigour - felt nice nearly never out of endurance spamming attacks. If mob is stunned you can wait 2 sec to regain endurance before finish :)
Stun grenades are enhancing the build in fights with multiple mobs / and if you want to finish bosses quickly.
Claws bring the fun, I tried 4-5 other weapon types - Claws only represent my playstyle...
RyouMura 14 Sep 2022 @ 2:16am 
1sst play through Alchemist Engineer, Pyro chain was the best for Infusion
2nd play through w/ Agi Vig build, 1 point in everything then 8 agi 8 vig and 4 dur
I think 8 vig is about enough, gonna get 10 vig then max Agi w/ occasional Dur
I lvl Armored Fan first, because Nemesis Claw stats are quite weak. Got Nemesis Fan in Selendite domain, upgrade that coz its Immobility stats are much better than Nemesis Claw, it is so good vs Selendite!

I think I'll stick w/ this, and wait for Thousand cut or some burst fan later on.
Terakhir diedit oleh RyouMura; 14 Sep 2022 @ 8:54pm
Zednaught 14 Sep 2022 @ 4:08am 
I'm surprised I'm not seeing more talk about immobilize. The fans that do the blade storm are stupidly powerful. Just build around immobilizing an enemy and dump stats into agility after building a decent amount of hp and stamina.

You'll get modules that increase immobilization and restore stamina if you do one. Late game, you get a module that increases the damage you can pull of from immobilizing tremendously.

It's ridiculous--just stand behind enemies or bosses and spin to win. Most bosses can't even do more than a few moves before you annihilate them.
RyouMura 14 Sep 2022 @ 8:40pm 
immobility doesn't shine early. Only after 10 agi and 10 vig, that immobility start kicking in.
Power / Impact build are strong right away
Toshio 15 Sep 2022 @ 8:29am 
Finished game as a solder. Its start weapon (shooting alebard) is the best one in the game . Stats - 20 str, 10 dex, 5 armor, 5 hp, 5 stamina. 1000+ bullets. No secondary veapon. 200+ dmg per shot, 1000+ dmg per charged. 300+ on normal heavy. Avesome range and fast speed. Also modules on physycal dmg and chage attacks. Also most of enemy are constantly locked on fell down animations :2018bestaward:
P-23:4 15 Sep 2022 @ 11:08pm 
Tried them all. Settled on Power / Vigor / Engineering. Mostly use the Hammer and the ice gun. On occasion I chain shoot them til they freeze, then slam them with a charged hammer while they are brittle. For certain enemies I lob a few grenades then pull out the hammer. I don't care for the dancer or alchemist builds which I already tried out but I may try them again in another playthrough.. On occasion I pull out the fire ball chain. Since you can shield with both hammer and gun you can always fend off an attack from gunfire / bombs. I am only maybe halfway through the game though...so there is more to discover.:germancross:
*D4rKsKy* 19 Sep 2022 @ 11:06pm 
For easy mode use Falchion and Sable special spinning attack thats all really xD
Leon 19 Sep 2022 @ 11:23pm 
Diposting pertama kali oleh Robotsg:
Enemy have infinity stamina. They haven't stagger like dark souls. Bugged hitbox. All our actions have delays.
I just run away in some place. And really think about activate assist mode for damage and stamina regen.

think you gotta get more endurance to dodge circle around them, or maybe a shield? and watch them, toy with them, you'll find they are quite machine like and very clockwerk dummys if you know how to exploit them. also there seems to be times to attack and not, simply charging your weapon at a certain time, will cause them to just kinda reboot and stand there while they take it, this is usually after dodging one of their attacks id say.

on that note, thats really a big rule of thumb if youre struggling with an enemy, just dont take the first move, let them come in, dodge/block/backstep whatever best avoids or interrupts the attack and they usually leave themselves wide open, with the occasional backstep, but even then depending on your weapon they might not escape, i.e. halbreds

another thing that helps early, if you're struggling, just abuse momentum freeze, or the ele muskets, even grenades, game gives you hundreds of grenades free lying around lol.

but most of all, synergize your build early game, go full immob, or full stagger, mid to late game you can start dipping your foot into every pool, but your stats should really focus on one damage type, and one CC type, I.E.:
offensive:
power , agility , or alchemy/elemental
Stagger , immobilize, or freezing (or any other CC stat/strat for example i focused on fully charged halbred thrusts to initiate attacks safley from range)
defensive:
balance and armor/hp tank, or dodging with say high endurance
consider support effects, whether from ability/modules or items and organize item bar with only the essentials to survive, not the kitchen sink lol

but in the end you are right, the enemy prob does have infinite stam, but they are automotons so... but like i said, depending on how you move and fight, you can really turn them into clockwerk dummys and run circles around them. the key id say just dont let them wallop you otherwise they will keep going, back-step a few and they usually look like they are rebooting lol and its quite satisfying combat really once you learn them.

edit: kept flapping finger talkers trying to remember something lol. but now i got it! honestly i just stopped using standard attack, uncharged heavy attacks are my standard attack. so yea id say there may be a bit of a problem with standard/light attack being too slow, depending on the weapon. on the dual swords it feels real nice, i guess the fans too, but most other weapons, r1 attacks are garbo imo too lol.
though... its a shame... i havent confirmed but feels like last hit of r1 combo or even all hits escalate in dmg, where if you use uncharged r2 heays, the dmg seems to be the same, just different, depending maybe faster/or not/or same, animation.
Terakhir diedit oleh Leon; 19 Sep 2022 @ 11:30pm
P-23:4 20 Sep 2022 @ 9:38am 
Had to quit the game not even half way through. Game would not progress. Compass stopped working. Map would not show any more main quest indications. Yes..I read all correspondences. Nothing. Searched everywhere for next step. Nothing. I was having fun but oh well. Obviously too late to get a refund. Pretty rotten.
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Tanggal Diposting: 10 Sep 2022 @ 10:25am
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