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I chose alchemist, but havent used any weapon except Duscus Chain and ice musket so far. But now the shop has a module that heals on counterattacks, so I'm considering switching to Wheel of Vengeance to try it out. Then I'll definitely try immobilisation build with sword&rapier.
Since the attribute windows open wider with every level-up, I wonder whether there's a hard cap for attributes. 20 maybe, because at 10 it already looks like half-open.
At this point you're a powerhouse that erases bosses and mobs constantly.
Then alternate Vigour with Durability.
And make sure to upgrade the Claws.
I tried all the Agility-scaling weapons and the claws are definitely the best as long as you can do parrying.
Also, alchemist is the most flexible build, you can use guns, bombs and enchanted weapons, unlike Power or Agility focus build.
I like Agility build too, I often play that for 2nd playthrough and play power on 3rd. Spiders often have well designed Mage and Rogue, their Warrior / Tanks are often bad, only Technomancer has decent Guardian build, Greedfall warrior is a waste of stats starting class.
Just found out that Gun could charge too, charged gun attack are very economical for Alchemist!
I'm doing the same thing. Agility at 20. Got like 6 points in durability, 10 in vigour and even put 1 in engineering (kinda pointless for this build). Claws are fully upgraded and are killer with immobilisation. I also got fire&ice at level 4, but claws are definitely number one right now.
i stuck to the gunhalberd
and only focusing on Power, with little in Vigor/Endurance
it's a blast
moduls mainly centered around charged attacks
once you get the timings it works perfectly, and the damage is pretty substantial
my current playthrough i focused on alchemy mainly looking at the special attacks you get through your traversal upgrades and it's mad. getting all 3 debuffs up and delivering crits is a pure joy.
There are basically 3 builds. Counter build requires agility/vigor/durability, alchemy build requires alchemy/engineering/durability, and then it's power build which only invests all your stats in 2. That's important because I beat the game without losing souls one time, did all the side quests, collected all weapons, and only got to lv48. Meaning that you only have 40ish points without NG+ (tho they promised ng+ coming soon)
This build mainly uses charged attacks. And your stamina actually recovers while charging, meaning that you don't need to worry about vigor. Lv3+ hammers or lv4+ spears basically knock down all enemies including titans with a fully charged attack (except those who cannot be knocked down). And you can charge up another during the time they got up.
The only problem with this build is that you are charging all the time, so you cannot unlock trophies like counter, defense, elemental damage, etc. in your playthrough
Just kidding i havent actually stated yet, im downloading it now and came here to see what builds were working for people.
I usually like something that gets me up close and fast. In Elden Ring i ended up using a vampre build before it came thing thing to do and i loved it, even more so after i got mimic tear if you know what that is.
I cant wait to start this game. I have a couple smaller games to try first just to see if i want to keep them before the refund window expires since i bought them over a week ago and this is the first time ive had to actually play a game for more then 15 min. I should have a few hours at minimum so im going to do those real quick and then hop into this....prettty stoked to try a souls like title thats not made by from but also looks like it was made with quality in mind.
That sounds kinda like my style so ill give it a shot first. I have no issue with parrying thanks to all my time playing ninja gaiden on xbox as a kid lol. Also the Otogi series on xbox made by From Soft was hard as nails so when this genre was born i was prepped and ready to go.
Thanks for all the ideas everyone!
I just run away in some place. And really think about activate assist mode for damage and stamina regen.