Autopsy Simulator

Autopsy Simulator

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I really want to like this game but.........
So much potential was wasted. :-( At first somthing what annoys me a little.....I was already in the middle of the first autopsy and then left the game. After restarting, the game starts from the beginning! How far on earth are the save points apart in this game?
I really hope that a manual save will be added later. Then the really VERY exaggerated help in the game. There is absolutely no challenge. Really everything is predetermined or clearly marked, and even on the clipboard there are only the right hotspots on the body drawing, mistakes not possible. And you can only check off the correct terms in the list, no mistakes are possible. You should mark the right places on the body on the clipboard....You CAN ONLY mark the right places because there are no wrong interaction points! When it comes to the right leg, the red mark only appears on the right leg in the clipboard, the left leg cannot be clicked on at all, etc. etc.
You can't do anything wrong or try it out. The game is very lovingly made and has a lot of good things to offer, but there is absolutely no initiative of its own. You click on everything as instructed and conclusions are drawn automatically. No finding out for yourself, no testing and trying possible. I don't want to rate the game negatively, it's just too well made and you can see the effort and love that the developers have put into it, but it just lacks any challenge. The game is great graphically and atmospherically, has great game elements and very successful gameplay, but there is absolutely no freedom of play. Only strict instructions and clearly marked interactions, and incorrect procedures are not possible.
This could have been done so much better...:-( Maybe the developers will be able to improve some of these things afterwards, and if it is possible to deactivate the markings for interaction points. Especially when examining the corpses with a magnifying glass, for example, I don't need any glowing markings, I would like to examine the body myself for the right traces. Due to the rating system on Steam, I won't be writing a review at all. I don't want to rate the game negatively because it doesn't deserve it. The developers have clearly put a lot of love and effort into it, and it absolutely shows in the game. But due to the absolute lack of freedom of play, I can't rate the game positively either. Unfortunately, a lot of potential was not used.
Last edited by farinelli1800; Jun 6, 2024 @ 11:32pm
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Showing 1-15 of 15 comments
T A U R U S Jun 6, 2024 @ 5:05pm 
Maybe just the tutorial ?
Or is there a switch to turn off the dummy help ?

If not...
Then this game is obviously made for the current mainstream.
Thinking is no longer required. You are guided and blindly follow instructions.
(practical for business and especially politics. :2017tp:).
Last edited by T A U R U S; Jun 6, 2024 @ 5:05pm
farinelli1800 Jun 6, 2024 @ 11:17pm 
Originally posted by T A U R U S:
Maybe just the tutorial ?
Or is there a switch to turn off the dummy help ?

If not...
Then this game is obviously made for the current mainstream.
Thinking is no longer required. You are guided and blindly follow instructions.
(practical for business and especially politics. :2017tp:).
I don't think it's any kind of tutorial, and there's no other game mode. I don't expect any extreme freedom when sniping at corpses, but if I'm told what to look for, I'd like to be able to look for it on my own. Without glowing markers screaming at you, "Hello, here's the place you need to click!" That would be enough playful freedom for me. I think the core of the game is really great, but unfortunately it doesn't let me take advantage of the great options that are already there.
Ari Jun 7, 2024 @ 12:20am 
I mean, everything you don't like definitely appeals to some people, so there are those of us who have been enjoying it so far, lack of freedom included.

That said, I think there should be an option to turn off hints, markers, etc. for others.
The bachelor Jun 7, 2024 @ 1:03am 
i dont understand when people say "maybe the devs will fix the things i dont like"

when you say that i understand your asking for the sandbox mode but you also have to understand that this game was FUNDMENTALLY MADE as a visual interactive narrative. the gameplay mechanics will always be sorta bad and that will never change.

in order to play the game you want the devs would have to take it off market, destroy everything and then rebuild it into an entirely different game.
Ari Jun 7, 2024 @ 2:10am 
Originally posted by The bachelor:
i dont understand when people say "maybe the devs will fix the things i dont like"

when you say that i understand your asking for the sandbox mode but you also have to understand that this game was FUNDMENTALLY MADE as a visual interactive narrative. the gameplay mechanics will always be sorta bad and that will never change.

in order to play the game you want the devs would have to take it off market, destroy everything and then rebuild it into an entirely different game.
It's definitely crazy to me how a handful of people will think the devs will remake an entire game just for them.
TomT17  [developer] Jun 7, 2024 @ 2:22am 
Hey there! Thank you for your feedback regarding gameplay and the suggestion of manual saves for Autopsy Sim- this will be passed back to the team working on the game.

We've also announced that Autopsy Only Mode has gone into development, which is our separate sandbox style mode. Read more about our AOM announcement today here: https://steamcommunity.com/app/1283230/eventcomments/4343238688637173004/ Further news around this will be coming soon too!
farinelli1800 Jun 7, 2024 @ 7:24am 
Originally posted by The bachelor:
i dont understand when people say "maybe the devs will fix the things i dont like"

when you say that i understand your asking for the sandbox mode but you also have to understand that this game was FUNDMENTALLY MADE as a visual interactive narrative. the gameplay mechanics will always be sorta bad and that will never change.

in order to play the game you want the devs would have to take it off market, destroy everything and then rebuild it into an entirely different game.
Also interactive narratives can give the player some own initiative when playing. And the game is definitely NOT announced as a visual novel.
farinelli1800 Jun 7, 2024 @ 7:26am 
Originally posted by Ari:
Originally posted by The bachelor:
i dont understand when people say "maybe the devs will fix the things i dont like"

when you say that i understand your asking for the sandbox mode but you also have to understand that this game was FUNDMENTALLY MADE as a visual interactive narrative. the gameplay mechanics will always be sorta bad and that will never change.

in order to play the game you want the devs would have to take it off market, destroy everything and then rebuild it into an entirely different game.
It's definitely crazy to me how a handful of people will think the devs will remake an entire game just for them.
Read the reviews Ari and you should know that I'm far from the only one these things bother. So far there are probably only a handful of players for whom the excessively strictly linear gameplay is enough. I like this game and I can see absolute the love and effort the devs invested. thats why I cant write a negative review. The game is very well made.......but Im missing A LITTLE freedom and own initiative for the players.
If you don't need something like that, great. I would really like to have that in a game.
Last edited by farinelli1800; Jun 7, 2024 @ 7:31am
Ari Jun 7, 2024 @ 9:07am 
Originally posted by farinelli1800:
Originally posted by Ari:
It's definitely crazy to me how a handful of people will think the devs will remake an entire game just for them.
Read the reviews Ari and you should know that I'm far from the only one these things bother. So far there are probably only a handful of players for whom the excessively strictly linear gameplay is enough. I like this game and I can see absolute the love and effort the devs invested. thats why I cant write a negative review. The game is very well made.......but Im missing A LITTLE freedom and own initiative for the players.
If you don't need something like that, great. I would really like to have that in a game.
And that's why I added, "That said, I think there should be an option to turn off hints, markers, etc. for others.". Did you miss that part, farinelli?

Also, "It's definitely crazy to me how a handful of people will think the devs will remake an entire game just for them" wasn't aimed specifically at you anyway. I was speaking in general terms. If you wanna accuse, at least be right about it.
farinelli1800 Jun 7, 2024 @ 10:40am 
Originally posted by Ari:
Originally posted by farinelli1800:
Read the reviews Ari and you should know that I'm far from the only one these things bother. So far there are probably only a handful of players for whom the excessively strictly linear gameplay is enough. I like this game and I can see absolute the love and effort the devs invested. thats why I cant write a negative review. The game is very well made.......but Im missing A LITTLE freedom and own initiative for the players.
If you don't need something like that, great. I would really like to have that in a game.
And that's why I added, "That said, I think there should be an option to turn off hints, markers, etc. for others.". Did you miss that part, farinelli?

Also, "It's definitely crazy to me how a handful of people will think the devs will remake an entire game just for them" wasn't aimed specifically at you anyway. I was speaking in general terms. If you wanna accuse, at least be right about it.
You wrote this comment in my thread about my topic, so I feel like it meant to ME. ;-)
And yes, youre right. An option to switch off these markings and assistance would be completely sufficient. And like I said, the developers wouldn't be making these changes for a handful of players, but for a lot of people who want more gaming freedom. And there are many.

Last edited by farinelli1800; Jun 7, 2024 @ 10:46am
Payaso Jun 7, 2024 @ 10:50am 
Some people want the world to revolve around them
prime example here
farinelli1800 Jun 8, 2024 @ 1:59am 
Originally posted by The bachelor:
i dont understand when people say "maybe the devs will fix the things i dont like"

when you say that i understand your asking for the sandbox mode but you also have to understand that this game was FUNDMENTALLY MADE as a visual interactive narrative. the gameplay mechanics will always be sorta bad and that will never change.

in order to play the game you want the devs would have to take it off market, destroy everything and then rebuild it into an entirely different game.
Sorry I don't mean this personally, but you're talking nonsense.
It would change absolutely NOTHING to the vision of the developers and the concept of the game if you let me find a feature on a corpse MYSELF instead of immediately using glowing markers and circles to show where to look. Even when marking on the clipboard, it wouldn't change the overall concept at all if you could make incorrect markings but then still not be able to complete the task. Until you have set the right markings. Through your own considerations, not through limited interaction options that only allow the right choice. I don't even need a sandbox mode because I absolutely love the mix of story, horror elements and science-based work. And without this combination the game would have no appeal for me.
The bachelor Jun 8, 2024 @ 12:49pm 
Originally posted by farinelli1800:
Originally posted by The bachelor:
i dont understand when people say "maybe the devs will fix the things i dont like"

when you say that i understand your asking for the sandbox mode but you also have to understand that this game was FUNDMENTALLY MADE as a visual interactive narrative. the gameplay mechanics will always be sorta bad and that will never change.

in order to play the game you want the devs would have to take it off market, destroy everything and then rebuild it into an entirely different game.
Sorry I don't mean this personally, but you're talking nonsense.
It would change absolutely NOTHING to the vision of the developers and the concept of the game if you let me find a feature on a corpse MYSELF instead of immediately using glowing markers and circles to show where to look. Even when marking on the clipboard, it wouldn't change the overall concept at all if you could make incorrect markings but then still not be able to complete the task. Until you have set the right markings. Through your own considerations, not through limited interaction options that only allow the right choice. I don't even need a sandbox mode because I absolutely love the mix of story, horror elements and science-based work. And without this combination the game would have no appeal for me.


i mean thats your opinion.
farinelli1800 Jun 8, 2024 @ 9:59pm 
Originally posted by The bachelor:
Originally posted by farinelli1800:
Sorry I don't mean this personally, but you're talking nonsense.
It would change absolutely NOTHING to the vision of the developers and the concept of the game if you let me find a feature on a corpse MYSELF instead of immediately using glowing markers and circles to show where to look. Even when marking on the clipboard, it wouldn't change the overall concept at all if you could make incorrect markings but then still not be able to complete the task. Until you have set the right markings. Through your own considerations, not through limited interaction options that only allow the right choice. I don't even need a sandbox mode because I absolutely love the mix of story, horror elements and science-based work. And without this combination the game would have no appeal for me.


i mean thats your opinion.
Of course that is my opinion. And obviously I don't seem to be completely wrong, because you don't contradict anything I wrote in this comment. ;-)
Your own argument is also not factual.
"The game Autopsy Simulator is a simulation game with horror elements in which players' corpses must be examined and, based on the results, the cause of death must be determined."
This is the description of the game. Under the tags horror and simulation. So I'm wondering how you come to claim that this game is FUNDMENTALLY MADE as a visual interactive narrative!? There is absolutely no mention of this anywhere.
But the fact is that it turned out to be exactly that, CONTRARY to the game description and the tags. And THATS the big dissapointing for most of the gamers here. Which doesn't really bother me, but why not give the player some freedom of choice that wouldn't have any influence on the story. The gameplay would provide plenty of opportunities for this and make the whole thing a bit more fun. And like I said, the freedom and independence that I want would absolutely not change the concept of the game or the vision of the developers. The game itself would remain exactly the same as it is now. Except that the players' thinking skills would be a little more involved.





Last edited by farinelli1800; Jun 8, 2024 @ 10:21pm
Payaso Jun 9, 2024 @ 2:41pm 
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