Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or is there a switch to turn off the dummy help ?
If not...
Then this game is obviously made for the current mainstream.
Thinking is no longer required. You are guided and blindly follow instructions.
(practical for business and especially politics.
That said, I think there should be an option to turn off hints, markers, etc. for others.
when you say that i understand your asking for the sandbox mode but you also have to understand that this game was FUNDMENTALLY MADE as a visual interactive narrative. the gameplay mechanics will always be sorta bad and that will never change.
in order to play the game you want the devs would have to take it off market, destroy everything and then rebuild it into an entirely different game.
We've also announced that Autopsy Only Mode has gone into development, which is our separate sandbox style mode. Read more about our AOM announcement today here: https://steamcommunity.com/app/1283230/eventcomments/4343238688637173004/ Further news around this will be coming soon too!
If you don't need something like that, great. I would really like to have that in a game.
Also, "It's definitely crazy to me how a handful of people will think the devs will remake an entire game just for them" wasn't aimed specifically at you anyway. I was speaking in general terms. If you wanna accuse, at least be right about it.
And yes, youre right. An option to switch off these markings and assistance would be completely sufficient. And like I said, the developers wouldn't be making these changes for a handful of players, but for a lot of people who want more gaming freedom. And there are many.
prime example here
It would change absolutely NOTHING to the vision of the developers and the concept of the game if you let me find a feature on a corpse MYSELF instead of immediately using glowing markers and circles to show where to look. Even when marking on the clipboard, it wouldn't change the overall concept at all if you could make incorrect markings but then still not be able to complete the task. Until you have set the right markings. Through your own considerations, not through limited interaction options that only allow the right choice. I don't even need a sandbox mode because I absolutely love the mix of story, horror elements and science-based work. And without this combination the game would have no appeal for me.
i mean thats your opinion.
Your own argument is also not factual.
"The game Autopsy Simulator is a simulation game with horror elements in which players' corpses must be examined and, based on the results, the cause of death must be determined."
This is the description of the game. Under the tags horror and simulation. So I'm wondering how you come to claim that this game is FUNDMENTALLY MADE as a visual interactive narrative!? There is absolutely no mention of this anywhere.
But the fact is that it turned out to be exactly that, CONTRARY to the game description and the tags. And THATS the big dissapointing for most of the gamers here. Which doesn't really bother me, but why not give the player some freedom of choice that wouldn't have any influence on the story. The gameplay would provide plenty of opportunities for this and make the whole thing a bit more fun. And like I said, the freedom and independence that I want would absolutely not change the concept of the game or the vision of the developers. The game itself would remain exactly the same as it is now. Except that the players' thinking skills would be a little more involved.