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In other words, it's both and it's up to you to figure out the best proportions or you could end up with the worst of both worlds.
Warrior likes good loot, Rogue likes killing as many enemies as he can, and Necro likes both.
Warrior is good against enemies with high attack speeds but low damage per hit that he can abuse his high defense and counter against, but suffers against enemies that deal magic damage or can crit. Rogue hates enemies with attacks that can't be evaded or reflect damage on hit, as well as punishing a high attack rate or being immune to damage to all (so, ratwolves). Necro is the hardest to build for since he both wants to kill a lot of enemies to maximize the benefit from suburbs, but also wants high quality loot to scale. My only real recommendation there is scorch worms, which have a disproportionately high 85% drop chance for tier 4 loot.
Second to that, know what landscapes and roadside tiles you synergize or don't synergize with, and you should pretty much always keep 'oblivion' in the deck. It's just too useful not to. Villages are really good, bandit camps are really bad.
Up to you what you want to fight.
It's your world.