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Evasion works properly, but, judging by point 2 and 3 of your rant, it seems you're unaware of the existence of the stamina bar.
there already one building that can reduce damage
and i do believe player can beat the game without supply items
so don't need to feel fatigued for the mud house and supply items
since so little every single supply items effect is
and need to stack a lots to be useful
Regarding Attack Speed, it does sound like you're running out of stamina. Which gives you a -70% Attack Speed modifier and cuts your Evasion in half.
The increased chance to get an item is a modifier to the base chance, not a flat bonus.
A: 110% chance of the base roll, which means it's a bit over doubled
2. A max 75% evasion should be on average 1-3 out of 4 hits should evade, I watched a group of mobs hit my rouge 10 times in a row with no evade, which seems like that number is useless. Yes this was after the magic shield was broken, which btw why is that a thing? I don't agree with that but whatever.
A: You have no idea how probability works. Go flip a coin 100 times and record every outcome. you will not see a perfectly balanced head tails split across all 100 flips
3. Attack speed boost? I noticed that sometimes the boost works fine, and other times it doesn't seem to fire, like you hit 3 times then the mob hits you then you hit 3 times and then the mob hits you twice and then you get one hit... math... fun times
A: 1. Did the mob decrease your attack speed with a debuff or even stop you from attacking at all? 2. did you run out of stamina? both of these will cause your attack speed to decrease
tl;dr - no fake math in the game, OP just doesn't know about logic
Ok good point, but that is not what is says, it says raises the chance to find a rare item by 10% so if it was 2% chance it should be 12% not 10% of 2%, which if that is the case (since I was ranting anyways) seems a stupid way to phrase that... not like you can see the original percentage to compare if it was a waste of a slot.
That was with a full stamina bar, on the first hit and attack speed was at 310% I see that happen a lot when there is a lot of mobs on the screen (4+)
1. As mentioned before, it is a 20% increase in finding an item, so if the base number is small a 100% increase means the resulting number is still small. Maths is indeed fun.
2. On average, yes. But as we established maths is fun and it would be highly weird if you would always dodge three out of four attacks. It would mean it is not random. Now given half a million people run this game and get attacked and have mobs of skeletons attack them it would be highly weird if you would never get strings where the virtual four-sided die would not roll a 1 several times in a row. Probability and all.
3. As mentioned before, there's a thing called stamina. Run out and Attack Speed goes down to original.
4. How about really understanding the basics of the game properly before suggesting changes? Not to mention there are ways you have in your camp to, you know, reduce incoming damage.
I know rants can be relieving and all and aren't always meant to be 100% correct, but maybe try to understand some basics first before writing together this far off?
That's not true, over a long enough time period true random it will always balance it, the more you flip the more it becomes 50/50.
That doesn't disprove the existence of chains of dodges/hits. it becomes 50/50 in terms of amount, not in terms of balance
It's quite simply '1.5 x Loop' amount of HP. If you're on loop 5, thats '1.5 x 5' HP, so 7.5 HP.
On loop 10 it restores 15 HP per counter.
well, that makes the trait pretty useless. They need to make the wording clearer.
Not at all. A high counter rate will make it worthwhile.