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There may be similar games if you only look at parts of it - Slay the Spire, if you take deck building and combat (yet the combat is not automatic, but is played with the cards as actions).
Generating / farming resources that you use to build things that generate more and different resources to build more and different things? While most of it happens automatically -> Forager. (also has combat, but the combat isn't automatic)
There is a game called 'Guild of Dungeoneering' which is a deck build, tile placement dungeon builder. I haven't played it myself, and it is still going to be distinct game play wise from loop hero, but it does check many of the same categories. You place the dungeon tiles, monsters, and treasure; you also control the combat through a card draw system.
Another game that is almost but not entirely unlike Loop Hero is 'Desktop Dungeons'. The similarities are a bit more of a stretch in this case, but it is a retro style arcade like order of operations resource management game. Fight smaller number monsters to level up and fight bigger number monsters, but healing from exploration is also a resource. Classes will have different approaches to the randomly generated maps. Ok its a completely different game play style but the progression and aesthetics of loop hero reminded me of it for some reason.
got burned out on darkest dungeon and but guild of dungeoneering sounds intresting
Plus the story premise itself is pretty interesting, I can't recall any other story that does this.
Yeah, I found it really interesting how strongly the story was connected to the gameplay. As if the game was developed around the idea of the story, with the gameplay mechanics emerging from that idea. Rather than a game that has a basic idea of gameplay and then gets a story tacked on.