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The game is hard to balance but after a while you get 40 supply slots and becomes very important since now you remove the rng and can survive and kill the boss in chapter 1 and 2 without problems, 3 is still dodgy.
Try to kill the 3rd boss and experiment with the alchemist and 4th chapter, the supply items and new traits make the game more interesting.
Of course...the game does feel rushed, like its missing a few buildings, 2 more chapters and more diverse enemies
That being said I wonder how Loop Hero is so well liked. Art and sound are adorable, but the biggest problem I see is that choices often lack discernible meaning. No doubt, gameplay can be min-maxed and there are probably interesting card combo I haven't bothered discovering, but where you place a cemetery hardly matters as long as you don't get overwhelmed and apply common sense. The more I play it, loop hero reminds me more of something like cookie clicker where the only strategy is higher numbers.
Playing the game now is like data entry, the game plays itself. I just place down the cards and occasionally switch equipment. Now, most runs end because I am bored out of my mind, not for gameplay reasons. I guess the problem is that Loop Hero is open ended and appears to be another Slay the Spire etc., but maybe it's not?
Your participation is optional, of course :)
I find the game to be amazing for the price and very entertaining. I didn't expect much or anything , so I am not disappointed at all.
As someone else said. This is more of a personal opinion / review and not really a topic for discussion per se , since everyone has varying degrees of enjoy-ability.
Could it be more robust , sure. Does that take away from the game itself. IMO , no. In your opinion , yes.
Not sure what you expect to get out of this post aside from having other people agree with your opinion.
I really would prefer to not be playing as necromancer, but I'm all but forced to with the second bosses ability. Theirs not much you can do with warrior or rouge to counter the reflect, except for maybe getting lucky with your abilities and drops.
Although I don't really expect full balance on release, and I've still been enjoying playing.
Dont try to force yourself into the boss fight everytime. Grinding and unlocking your Camp Inventory, and some of the other cards will help you loads. Once you have a good Camp Inventory going, and Thickets and RIvers, you may find she's no match for your rogue. This is just one of those games where you can't just push through to the very end. At least not easily. Some can beat the bosses the first time they appear and sail through to the end quickly. Most don't though. Just take your time :P
I did watch videos of it. I just assumed that the first 20 mins of playtime wouldnt encompass the entirerty of the game lol
Perfectly stated. I actually love this game, but it's not even among the litest of roguelites. I don't mean that in a bad way - that's not a mark against the game, simply a statement of fact. It's an excellent, highly polished, fun idle game. Once you have a winning formula, it's near impossible to lose, and becomes sort of a farming game, but that's ok. I love it for what it is. But I also played the demo extensively and realized it was not actually a roguelite.
For what it's worth, I don't blame the devs. I said this in another thread, but the term roguelite, and worse, roguelike, has really been diminished beyond having much meaning in common discourse now. It's not the fault of the devs that this game attracts such a label - they have no control over linguistics. They marketed the game in a way that is understood by the largest purchasing base and it just so happens to be misleading to purists (myself included) of that genre. It's not their fault.
I still think the game deserves its success, as strange/random/sudden/unexplained as it is (did some famous person advertise this game or something? lol.) I will purchase any DLC :D